It’s not too good man. Watch high level matches and see how often it’s done. They use it in specific situations such as whiff punish, avoiding zoning, while their assist makes it safe, etc.
Just relax man, lol.
I'm.. relaxed? Like I said I know there are answers to it, but it's a cool idea implemented poorly imo. I'm not talking about scrubs doing it fullscreen all day that shit's free, but when it's done by players that aren't total garbage it's just idk.. kinda dumb. Beats too many things for little risk, especially if the opponent is in the air.
The risk/reward on it is wonky coz you can only punish it during its animation, on block it's basically neutral as they can block or do whatever they want after.
By the end of the beta I had a "fuck your DDs" team with Cell/Buu/Frieza coz 97% of the beta was just mashing DD nonstop, delay netcode doesn't help either where you clearly see the DD, do your 2H and it comes out too late...
Well...maybe u can answer me this ?Question? I JUST found out that in the middle of an air combo, you press down H (High) and it launches the opponent again. But how do you follow up to finish off the juggle?
After the air 2H you press H again for an auto DD then combo, if you're already used a heavy in the combo it wont work though.