What's new

Post Patch Batman MU chart Injustice 2

Pushblock dex starr otherwise it's stupidly hard, and go in when he doesn't have Dex, Atro has no quick anti airs so you more free jumps.

For Bane, you want to zone and create space when he puts venom, move away from his command grab range and then the mu is yours.When he is in debuff, he won't have armored venom uppercut so you go in.If you wait, all you'll gain is a block of butter at best; so you can't turtle forever.
Fun fact:Bane's super move hits full screen and will punish you for throwing batarangs so watch out!
This helps quite a bit. In the Bane matchup I normally just zone most of the time. I'll have to make sure to watch his trait and go in when he's on debuff. I've definitely been hit by that super a couple times, so I'll watch out for it.

I try to push block when dexstarr is out pretty consistently, but I def have problems in the neutral of this match up. Maybe running some sets will help me get better at it, as well as making sure I punish low puddle from a distance with my grapple.
 
I haven't played this matchup much in Inj2 but I'll try and help out.
Batman beats Bane because of zoning. Pretty much you want to zone when he traits up to make him waste it. When he's in debuff (is that still in this game?) You go im because he takes extra damage. Do your best to not get knocked down or you die. A lot of banes like to do uppercut on wakeup so bait it out and punish. If bane charges you can do 2 things
1. Mb to keep yourself safe When throwing bats
2. Double jump twice backwards and punish him on the recovery frames.

If he does down kick into command grab take the low so the command grab can wiff.


A lot of this is advice from Inj1 but maybe someone who knows Inj2 bane can tell you how the matchup has changed.
Oh! So that is how I can get around the full screen charge. I didn't realize I could punish it when I dodge it. That will help a lot!!!
 

ForeverKing

Patreon.com/MK_ForeverKing
Oh! So that is how I can get around the full screen charge. I didn't realize I could punish it when I dodge it. That will help a lot!!!
To punish charge easily, you just jump over Bane on reaction and grappling hook to full screen punish Bane anywhere on the screen
 
To punish charge easily, you just jump over Bane on reaction and grappling hook to full screen punish Bane anywhere on the screen
Hey King how do you approach the catwoman matchup, and green arrow. I always get blown up once CW gets in on my zoning, and on the opposite side I have trouble dealing with savage blast from GA. Is there a reliable punish?
 

ForeverKing

Patreon.com/MK_ForeverKing
Hey King how do you approach the catwoman matchup, and green arrow. I always get blown up once CW gets in on my zoning, and on the opposite side I have trouble dealing with savage blast from GA. Is there a reliable punish?
Vs Green Arrow you can make a read on savage black and try to grapple for a full combo. Sucks if he doesn't end up doing savage blast because he's probably going to punish your grapple with a low fire arrow and knock you and make you lose trait. But at least that option is there. Definitely a tough matchup.

Vs Catwoman if you block a J2, release trait and it will beat any normal she does. Or you can backdash after blocking J2. Also doing let her J1 on you for free, you D2 that shit
 
Oh! So that is how I can get around the full screen charge. I didn't realize I could punish it when I dodge it. That will help a lot!!!
I played a Bane today and all the advice you have received is solid. Zone Bane until he is in debuff then rush that shit down. Try to keep a bat when you zone, especially when you don't have meter. Like King said if he charges you can jump over and grapple for an easy punish. Im pretty sure you can jump back for a meterless punish but you might want to practice that. Having a bat would make it easier. You can also parry charge( I think) so there's that too. Like I said when you knock him down a bad Bane will wakeup uppercut. Punish it and make him respect you. Once he does you can go in and its your advantage. Back off when he has Venom. (B23 is awesome since Bane doesn't have much of an answer for this)
 

SaucyD0ge

Worst european batman
I played a Bane today and all the advice you have received is solid. Zone Bane until he is in debuff then rush that shit down. Try to keep a bat when you zone, especially when you don't have meter. Like King said if he charges you can jump over and grapple for an easy punish. Im pretty sure you can jump back for a meterless punish but you might want to practice that. Having a bat would make it easier. You can also parry charge( I think) so there's that too. Like I said when you knock him down a bad Bane will wakeup uppercut. Punish it and make him respect you. Once he does you can go in and its your advantage. Back off when he has Venom. (B23 is awesome since Bane doesn't have much of an answer for this)
Or you can punish charge with batarang+bat+grapple mb to break armor and start you combo if Bane wants to armor charge.
 
One last thing I'll say about the bane matchup is to do your longest combos when he's on debuff. Since he takes more damage when in debuff your longest combos end up doing more damage when they normally wouldn't. At least thats what it seemed to do in Inj1
 

TheGangstaFace

Psn, Xbox, Twitter: TheGangstaFace
Vs Green Arrow you can make a read on savage black and try to grapple for a full combo. Sucks if he doesn't end up doing savage blast because he's probably going to punish your grapple with a low fire arrow and knock you and make you lose trait. But at least that option is there. Definitely a tough matchup.

Vs Catwoman if you block a J2, release trait and it will beat any normal she does. Or you can backdash after blocking J2. Also doing let her J1 on you for free, you D2 that shit
Lol I tried to tell people that Batman has to resort sometimes to making a read on savage blast with a grapple and GA players told me I’m wrong. I think this is a harder matchup than Red Hood tbh. At least once Red Hood is down Batman will make him keep blocking. GA? Ggs
 
So after attending Absolute Battle, ECT, IPS, SCR and other tournaments after the patch and pretty much dropping most of my secondaries to put more time into Batman, this is what I think of his matchup chart now:

Aquaman 5-5 but Aquaman controls the pace of the match

Atrocitus 6-4

Bane 6-4 or 7-3

Batman 5-5 or 5.5-4.5 if it's my Batman

Black Adam 5-5

Black Canary 6-4

Blue Beetle 6-4 maybe 5-5

Captain Cold 5-5 or possible 4-6

Catwoman 5-5

Cheetah 6-4 or 7-3

Cyborg 6-4

Darkseid 5-5

Deadshot 4-6

Doctor Fate 5-5 or maybe 4-6

Firestorm 5-5

Flash 5-5 but Batman controls the pace of the match

Gorilla Grodd 6-4

Green Arrow 4-6

Green Lantern 5-5 or possible 6-4

Harley Quinn 4-6 could maybe be 5-5

Joker basically 0 matchup experience but considering their tools I'd assume Batman wins

Poison Ivy 6-4

Red Hood 4-6 this is Batmans hardest matchup in my opinion, he zones out Batman and he punishes B23 on block with lunge

Robin 6-4

Scarecrow 6-4

Starfire 5-5

Sub Zero 6-4

Supergirl 5-5 or possible 4-6, she def controls the pace of the match and her quick lasers get rid of Batman's trait easily. Threat of teleport and quick lasers doesn't let Batman zone and D2 keeps him from jumping in

Superman 6-4

Swamp Thing 6-4 or 7-3

Wonder Woman 5-5

Ask me any questions about any specific matchup if you want me to give details on why I gave it that number
Seriously though! Did you forget that Brainiac is in the game?!?
 

seakaybe

Noob
Hi guys,

I need help with Blue Beetle. I play against a very good BB and he understands the Batman matchup very well. How should I approach this and can I react to his blade barrage (low spike special)? I always block his first hits high to cover the overhead but for whatever reason I can’t get down to block the low attack, and then starts rape city. His d3 is a pain in the ass but dashing forward as he goes for the cross up seems the only way to get out of trouble.

Any help would be greatly appreciated.
 
Hey, I want to thank everyone with the tips on the Bane matchup. I got to play that guy I lost to at my local again, and I beat him 10-1 in a ft10. No problems this time around. Can I get some tips on the flash matchup? I know to zone, and I try to throw out 12 and b23 every now and then to control the flash’s approach, but this matchup can feel tough sometimes. Maybe I am missing somethings from my gameplay.
 

Jugghead

Noob
Hi guys,

I need help with Blue Beetle. I play against a very good BB and he understands the Batman matchup very well. How should I approach this and can I react to his blade barrage (low spike special)? I always block his first hits high to cover the overhead but for whatever reason I can’t get down to block the low attack, and then starts rape city. His d3 is a pain in the ass but dashing forward as he goes for the cross up seems the only way to get out of trouble.

Any help would be greatly appreciated.
I don't think you can react to his blade barrage but it is punishable. The overhead into it (B2?) is a quick high-low block but again it is punishable. You're just going to have to practice blocking it. If you can full combo punish him a lot then you should do better.
 

Cursa

Counterpoke with armoured DB2 at all times.
Is Superman still a 6-4 for Bats? It feels like 5-5 and I'm playing some (I would like to believe) pretty good Batmans (Batmen? Sounds weird). Or any elaboration that I am missing out on?
 

Wuuzie

Noob
Anyone have advice against the black Adam matchup? This matchup feels worse than Supergirl for me because Adam controls the screen just as much but with more damage than Supergirl. Maybe I just struggle with blocking against Adam any advice on playing/blocking Adam with Batman would be appreciated.
 

jcbowie

...more deadly than the dawn.
Is Superman still a 6-4 for Bats? It feels like 5-5 and I'm playing some (I would like to believe) pretty good Batmans (Batmen? Sounds weird). Or any elaboration that I am missing out on?
Superman vs. Batman definitely feels 6-4 to me. Trait bats are still the best neutral tool in this game imo, and Superman's neutral is so straightforward and one-note that he never has the options to contend with Batman. Batman's mobility means that his mediocre zoning with lasers won't last long, and even Superman's great frames aren't as good as Batman's dumb safety plus the universal safety of bat-coverage. On defense Superman also has to keep guessing with safe 50/50's, crossups, trait cancels, etc., whereas Batman can constantly block low during pressure (reacting to very occasional f3 cancels) and either backdash or trait out of anything he wants to.

The only way Superman can really handle this matchup is by outspacing Batman's stubby normals, followuing up with staggers and offensive reads to sustain his pressure. If you don't let Bats get his... bats, then you win. Usually.

Every time I capitalize on a mistake that a Batman makes online even I think to myself "I absolutely know a safer and better thing he could have done there." Just my thoughts.
 

ATP2014

The best mediocre Batman
Eh, I think Superman vs Batman is 5-5. I play both extensively, and I'm not sure Batman has so much of an advantage here. Trait bats are the biggest deciding factor, but he has them available much less now than he did before.

As of now, Batman's bad MUs to me are:
- Green Arrow
- Harley
- Fate
- Red Hood
- Aquaman
- Wonder Woman

Atom and Supergirl seem to be losing as well, but that may just be me.

Thoughts @ForeverKing
 

Cursa

Counterpoke with armoured DB2 at all times.
I find I can usually escape bats on block quite well due to their low hitstun. Reads on a J2 with J1 nearly always works for me but I always find myself playing an extremely patient game with little zoning.

I'm finding defending against Batman not too hard either. I'm always playing an extremely patient game but Superman is a pretty swole guy so it's usually easier to read which side cross ups are going to hit on and trait cancels aren't really that scary since Batman doesn't have a starting overhead.

Spacing him out in the neutral is definitely the way to go. Bats can cover him but going for a button press after it is pretty risky, again, due to their low hitstun, if Batman mistimes it by even a little he's getting F23'd into corner carry. Too early and he's not plus/safe, too late and he'll just lose the bats.

Zoning doesn't work if it's all you do but Batman's mobility with his float can be beaten pretty consistently with Supermans ridiculously good J1, and I just watch for slide + bats in the neutral. If I see a slide when he has bats out I just call it a win since he doesn't have bats anymore. Other than that just be careful when bats are out when going for air lasers which can be punished pretty easily.

It's definitely not easy in any way, fighting good Batman players is going to be difficult no matter what character you are playing due to his pressure with batarangs and mechanical bats, but it's absolutely doable if your defence is up to scratch.

Plus Batman is was pretty often picked pre-patch so if it really comes down to it I have no qualms anti airing J2 with Supes stubby D2
 

ForeverKing

Patreon.com/MK_ForeverKing
Eh, I think Superman vs Batman is 5-5. I play both extensively, and I'm not sure Batman has so much of an advantage here. Trait bats are the biggest deciding factor, but he has them available much less now than he did before.

As of now, Batman's bad MUs to me are:
- Green Arrow
- Harley
- Fate
- Red Hood
- Aquaman
- Wonder Woman

Atom and Supergirl seem to be losing as well, but that may just be me.

Thoughts @ForeverKing
I agree with those losing matchups. Supergirl probably wins as well, idk about Atom it's early to say I have Atom is 5-5

I think Batman for sure beats Superman. Almost every laser Superman does can potentially be punished for a full combo almost anywhere on the screen if Batman reads it and releases trait, jump forward grapple. If Superman takes to the skies to zone be is prey to Batman's up batarang into full combo.

Also Batman is not really worried about Superman pressure up close. Batman has a very good backdash so if Superman does F23 breath on block and tries to follow up with F23, Batman can get away. Superman has to make a hard read on Batman's backdash by doing F23 breath on block then doing a forward dash to chase the backdash and punish. But that's risky. Not to mention Batman has 6 frame standing 1 and a 6 frame D2 to get out of Superman pressure. Also a parry which helps. But the icing on the cake is mechanical bats, Batman doesn't even have to risk a backdash to avoid Superman pressure he can just release trait while blocking to cover all options
 
What is your opinion about the Leonardo match up?
And what are the weak spots/threats to exploit/avoid - if you have any quality info to share. I have my thoughts but I am a starter (injustice/batman) therefore I rather stay quite yet and gain more experience.

Zoning is "funny" as with turtle he generates much more meter than Batman. ;)
 

AkioOf100

I play Raph
I think beetle beats Batman 6-4. He gets zoned out really hard and builds like no meter compared to beetle in this MU. Beetle always has meter to push block bats and without bats, Batman is free.
 

ATP2014

The best mediocre Batman
My updated MU chart, maybe the final version if there are no more patches to this game:

Even
Atrocitus
Batman
Black Adam
Black Manta
Blue Beetle
Catwoman
Flash
Poison Ivy
Red Hood
Robin
Supergirl

Winning
Bane
Black Canary
Braniac
Cheetah
Cyborg
Darkseid
Grodd
Green Lantern
Raiden
Scarecrow
Sub Zero
Superman
Swamp Thing
TMNT (Except Mikey)

Losing
Aquaman
Atom
Dr Fate
Green Arrow
Harley
Starfire

More xp
Captain Cold (Even)
Deadshot (Winning)
Firestorm (Losing)
Hellboy (Even)
Joker (Winning)
Mikey (Even)
Wonder Woman (Losing)

Thoughts @ForeverKing ?