Cashual
PSN: Cansuela
Personally I think this is a riskier way in general to approach it and ultimately I think you'd chew through a lot of meter in addition to getting full combo punished a fair bit as wall is so recognizable and fairly slow, but I can definitely see how there's a lot of potential reward there too. I may try this approach a bit more and make more hard reads there.I always do trait into wall. However, I have been noticing lately that you can get more out of this by mixing things up.
For example, if a player notices that I am always doing wall after trait, they will start trying to punish. At this point, maybe I hold back after trait for a half second into lanterns might. Of course this is risky, but if you read that your opponent will try to punish after then you can catch them.
I would say your best option is to map out ALL of the possible scenarios and mix them up, it should make the opponent more tepid when counterattacking as they are getting multiple looks.
Heck, nothing is stopping you from going trait into wall into a mb close lantern. For me right now though, trying to incorporate them all, but reliant on wall.
I mean you're basically suggesting to get the opponent to fear pushing buttons after blocking b13 through conditioning which is absolutely right and can pay off. I just also recommend often stopping at b13. Doing that and also staggering b1 in there is so strong.