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Cheetah Official Matchup Chart

Rude

You will serve me in The Netherrealm
She will mop a bad Deadshot.

Will she mop F0xy? Nope

Being as optimistic as possible its probably 5-5. He out footsies her and has solid options full screen.

I don't know about that, but all right.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
She will mop a bad Deadshot.

Will she mop F0xy? Nope

Being as optimistic as possible its probably 5-5. He out footsies her and has solid options full screen.
That was kinda rude... But this is tym so whatever. Multiple dead shots including P2W has said that the mu is in cheetahs favor.

His zoning does really matter to Cheetah. She can pounce around and all she has to fear is up bullet, which isn't even that good. Me and P2W did a full analysis on the mu and has concluded its 6-4, regardless of the player
 

Zionix

AKA Ponkster
That was kinda rude... But this is tym so whatever. Multiple dead shots including P2W has said that the mu is in cheetahs favor.

His zoning does really matter to Cheetah. She can pounce around and all she has to fear is up bullet, which isn't even that good. Me and P2W did a full analysis on the mu and has concluded its 6-4, regardless of the player
I wasn't referring to you, just Cheetah in general.

I'd like to see some match-up footage, to see how its being handled by both sides.
 

Zoidberg747

My blades will find your heart

Osty

Noob
http://www.twitch.tv/yungmonster12_/v/156245326?sr=a&t=0s

Very good sets here that show cased the Cheetah vs Black Adam, Superman, and Scarecrow mu! Also some Wonderwoman in there for those who like her

@Circus
Idk, he had some sick stuff. Very unpredictable. I play sets with only 2 good friends alot so they know my tendencies. Which can be hard. That being said throwing some new shade at them always catches them off guard.

@RevetLeafing I liked the triple crossup in the black adam mu. I think it was 112 pounce short ji1 to b11d3 pounce short to b12 grab. I always have to pounce cancel sometimes as I saw you do one match as well, cuz they will challenge my short pounce with a nj1,2,3 whatever is preferred. Gonna try a few of these against them tonight. Heh

I was a bit surprised with the crossup pounce, as I can't seem to get away with that one much. (I play with with buddies, and they sorta expect me to try it on them..) online on someone else though I can usually get away with a few of them. Like once a match or something.

One thing I noticed you never went for was a direct grab off some of your ji3's. I find it useful to do that a few times instead of tick grabs for fear of them jumping. You had a lot of ji3's that hit high which can lead to a direct grab, but only when you ji hits high on the target otherwise it will whiff because of block stun. It is high risk, but you kind of strike me as the type who doesn't mind to YOLO it.

They can't do much about it. It will usually beat an armored b3. I say usually as I haven't been beat out yet, but I could see it happening.

Anyways good stuff.
 

EMPRESS_SunFire

Regina George of discord
I agree with your write up about Wonder Woman.

However, about Catwoman I would say it's 5-5 at best and maybe in Catwoman's favor.

I think it's weird how your explain WW winning (which I agree), yet the Catwoman MU is pretty much the same and you have Cheetah winning that.
Catwoman doesn't have a projectile but WW's projectile isn't even that good to begin with.
Catwoman has better wake-ups than WW, her neutral is better, her AA is also good, her damage is better and unlike WW she gets it off any starter, not to mention she doesn't always have to use a bar like WW to get good damage.

I play both Catwoman and Wonder Woman and I think the MU is pretty similar.
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
Based on the Black Adam set the people you're playing don't know how to fight Cheetah. I don't think you should be basing your numbers on your sets because you're outplaying most of these people.
I was s just giving a visual on how the mu can be played, you're welcome to try to fight my Cheetah as well, I decline no fights :) since you seem to know everything wrong this ba was doing
 

RevetLeafing

Tanya, Tanqui, and Kaprisun Specialist
I agree with your write up about Wonder Woman.

However, about Catwoman I would say it's 5-5 at best and maybe in Catwoman's favor.

I think it's weird how your explain WW winning (which I agree), yet the Catwoman MU is pretty much the same and you have Cheetah winning that.
Catwoman doesn't have a projectile but WW's projectile isn't even that good to begin with.
Catwoman has better wake-ups than WW, her neutral is better, her AA is also good, her damage is better and unlike WW she gets it off any starter, not to mention she doesn't always have to use a bar like WW to get good damage.

I play both Catwoman and Wonder Woman and I think the MU is pretty similar.
Wonder Woman's projectile is good. It competes with Superman's lasers, and Cheetah really can't do anything about it. Wonder Woman shield can't be punished by Cheetah unless wonder woman throws it straight in here face, which I highly doubt any wonder woman would do. Also about wakeup all catwoman has is the rising Claws and character power. Rising claw is not better than upward bash, as upward bash can be made safe. Wonder Woman also has the regular shield bash which isn't invincible but it's really fast. Catwoman can ex her traight to make it safe but it's still not better than Ww's lol. I've played Krayzie, Dizzy, and more in the mu, none of which let me jump around like a maniac, I had to think and every pounce had to be made pricicely. Wonder Woman has a better d2 than CatWoman just in case I do try to go crazy and pounce.

Idk. I just feel like She beats Catwoman, and Wonder Woman has better options to deal with Cheetah
 

EMPRESS_SunFire

Regina George of discord
Wonder Woman's projectile is good. It competes with Superman's lasers, and Cheetah really can't do anything about it. Wonder Woman shield can't be punished by Cheetah unless wonder woman throws it straight in here face, which I highly doubt any wonder woman would do. Also about wakeup all catwoman has is the rising Claws and character power. Rising claw is not better than upward bash, as upward bash can be made safe. Wonder Woman also has the regular shield bash which isn't invincible but it's really fast. Catwoman can ex her traight to make it safe but it's still not better than Ww's lol. I've played Krayzie, Dizzy, and more in the mu, none of which let me jump around like a maniac, I had to think and every pounce had to be made pricicely. Wonder Woman has a better d2 than CatWoman just in case I do try to go crazy and pounce.

Idk. I just feel like She beats Catwoman, and Wonder Woman has better options to deal with Cheetah
Her projectile is not punisheable by some characters but it's -33 on block which is enough to get in better range.

Catwoman's trait isn't just safe but it's + on block and deals good chip damage, so IMO Catwoman has a better wake-up game than WW, not to mention it's easier to just armor trough WW's wake-up.
 

M2Dave

Zoning Master
Don't really think P2W's Deadshot can used as a measuring stick. If you're not playing against Foxy then you're not getting the best experience.
P2W fights Darkseid better than any other Deadshot player. Foxy fights Aquaman better than any other Deadshot player. I am certain Red Raptor fights some match ups better than any other Deadshot player. The "best experience" is against the player who is the most familiar with the specfic match. P2W fights my Darkseid the most so naturally he will be the best at the Darkseid match.
 

Circus

Part-Time Kano Hostage
Cheetah Living Matchup Chart
(Disclaimer: 4/6s are still VERY winnable)

Losing: 10

Batman 2/8 (his backdash recovers fast, his MBBatrangs and MBUprangs stop everything cold on reaction in combination with his trait, and he could get free safe pressure anytime he wants because he builds all the meter in the world while you starve for it. Even bad Batman players will give a good Cheetah a decently hard time but it's a Batman that knows his options in the matchup 100% that will make it feel unwinnable)

Atrocitus 4/6 (he could zone out with breathe and backdashes until he gets cat)
Harley Quinn 4/6 (Harley's J2 is like cancer in jump-in form. It stuffs so many of Cheetah's options)
Superman 4/6 (amazing wakeup options. low profiling F23 is key. not as bad as people say)
Aquaman 4/6 (also not as bad as people say, but he definitely has more options to counter her)
Green Arrow 4/6
Brainiac 4/6
Wonderwoman 4/6
Darkseid 4/6
Black Adam 4/6


Winning: 9

Cyborg 6/4
Poison Ivy 6/4
The Flash 6/4
Black Canary 6/4
Green Lantern 6/4
Bane 6/4
Gorilla Grodd 6/4
Swamp Thing 6/4
Joker 6/4

Even: 10

Red Hood 5/5
Robin 5/5
Scarecrow 5/5
Captain Cold 5/5
Firestorm 5/5
Catwoman 5/5
Supergirl 5/5
Fate 5/5
Deadshot 5/5
Blue Beetle 5/5


So I took off my rose tinted glasses and reworked my tier list from page one.

This is a lot more realistic imo.

If anyone has any thoughts let me know.
 
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Osty

Noob
@Circus I believe the black canary matchup is much closer to a 5/5.

My thoughts are because on knockdown it is very hard to keep her from front or back hand spring on wakeup. I played a really good canary that would do this which led me to respecting her wakeup, as a majority of my wakeup options were null/void.

An example is this you don't respect the wakeup and you f3 or try something on knockdown in a corner hard knockdown situation. Her front hand spring rolls through all of it and you have to block the mixup.

You don't get the mixup.... Her resets and damage are insane. You can back off and approach when you want to, but then you also have to worry about full screen scream.

You can bait the hand spring, but canary has these options on cheetah. Cheetah options on canary are very limited on wakeup. Push block on her I find effective to avoid some nasty mix and get set up again.

If I am missing something here. I would appreciate your input. I have tried everything I can think of in practice.

Maybe a different oki option on canary that you guys might know. air pounce catches the away handspring, but puts you like full screen on a handspring through you. Can lead to some pretty heavy mind games.

@Zionix
@Circus
@RevetLeafing
 

Zionix

AKA Ponkster
Played as WoWo against a Cheetah friend for about 30 games.

This match-up is 7-3 in WoWo favour, Cheetah just can't get anything going and when she gets a knockdown its still tough to get anything going with a plethora of wake-up options available in this game.

Between D2, all of her jump attacks and jp attack shield cancels, IA down-shield and straight-shield, lasso anti airs and D1 through gaps and easy punishes for big damage, WoWo has all the answers.

Cheetah can still take games because if she gets her reads right she is a powerhouse, but WoWo just doesn't need to take any risks and still does solid damage and meter build.
 
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