x TeeJay o
Canary Cry Gapless Pressure
You're not allowed to wake-up. Thats the point lolher restand is only 0 so its not her turn anymore which sorta defeats the purpose
You're not allowed to wake-up. Thats the point lolher restand is only 0 so its not her turn anymore which sorta defeats the purpose
but i could just read your wakeup or go for pressure or hope my d1 beats theirs against 7f characters and just have to block against the 6f characters so i lose my turn for using my own move great. i understand your points but when you compare these to what the rest of the cast that has a that has a restand it is underwhelming.You're not allowed to wake-up. Thats the point lol
No one ever said she was trash where you get that from this thread?People need to stop pretending Supergirl is bottom tier or trash, like c'mon... She is a buff or two away from being extremely good and some people want all safety, damage and meter build.
What character has a meterless restand that is + tho?but i could just read your wakeup or go for pressure or hope my d1 beats theirs against 7f characters and just have to block against the 6f characters so i lose my turn for using my own move great. i understand your points but when you compare these to what the rest of the cast that has a that has a restand it is underwhelming.
Not here but everywhere else I see people actine like she is some sort of hopeless character, I was using a hyperbole right there, no one really "said" that she was trash tho...No one ever said she was trash where you get that from this thread?
no its not at least not by the in game frame data but ill go check thatWhat character has a meterless restand that is + tho?
I don't play Supergirl but Harley's works exactly like hers and I think you should be using it in some match-ups only, at least Supergirl's D1 is 6 frames so you beat characters with 7F D1. Catwoman for example has great wake-ups so I imagine it being a good tool against her since her D1 is 7F
Supergirl's D1 is 7 framesWhat character has a meterless restand that is + tho?
I don't play Supergirl but Harley's works exactly like hers and I think you should be using it in some match-ups only, at least Supergirl's D1 is 6 frames so you beat characters with 7F D1. Catwoman for example has great wake-ups so I imagine it being a good tool against her since her D1 is 7F
Oh, my bad then. Yeah, there's no reason to use it (unless it does more damag) then I guess.Supergirl's D1 is 7 frames
The restand isn't viable midscreen unless you want to leave a ton of damage on the table just to be at 0 (not a good idea as Supergirl). It's better to just play the oki game unless you're in the corner.She has a restand to avoid wakeups. Plus bar on TRIDENT rush < bar on ice breath for full combo . Although that trident rush can be used for amazing chip. U can push block it tho!
I only used CW as an example thinking SG's D1 was 6F.. It could've been any character with good wake-ups but 7F D1Supergirl's D1 is 7 frames
Catwoman can stand up and full combo you after blocking b12~anything -- she's not really worried about your d1.
You're lucky my Miranda Priestly gifs aren't charging lulguise ignore sun's opinion playing against the best supergirl in the world tends to make opinions biased character is actually trash
best supergril has now spoken thnx im out
so then it trades and then what? nothing because the restand is useless.I only used CW as an example thinking SG's D1 was 6F.. It could've been any character with good wake-ups but 7F D1
crimson my man can u just deputize me for a hot minute so i can clean up all this supergirl ignorance. people really believe this characters is like just outside of top 5 the way asking for a safe string is " too much bro character will have no weaknesses " when they play catwoman or black adamThe restand isn't viable midscreen unless you want to leave a ton of damage on the table just to be at 0 (not a good idea as Supergirl). It's better to just play the oki game unless you're in the corner.
Lol, man -- I feel you. I've been working on this for weeks, but most people don't understand how she works, and/or didn't listen to Scar, Raptor and Foxy when they explained this weeks ago.crimson my man can u just deputize me for a hot minute so i can clean up all this supergirl ignorance. people really believe this characters is like just outside of top 5 the way asking for a safe string is " too much bro character will have no weaknesses " when they play catwoman or black adam
Do you even read?so then it trades and then what? nothing because the restand is useless.
crimson my man can u just deputize me for a hot minute so i can clean up all this supergirl ignorance. people really believe this characters is like just outside of top 5 the way asking for a safe string is " too much bro character will have no weaknesses " when they play catwoman or black adam
crimson i understand if you need to punish me too for making superigirl seem so gdlk for these scrubs that they come on tym i feel responsible sorry bro
My mind was breaking until I remembered that anti-zoning is part of the zoning category. I still don't know if I fully agree with a 5/5 based solely on her anti-zoning since that category measures two strengths.Supergirl
1. 50/50 mixups and pressure 2/5
2. Zoning and anti-zoning 5/5
3. Neutral/Footsies 5/5
4. Defensive options 3/5
5. Damage Output 2/5
Overall score 17/25
Sypnosis: I really want to keep playing this character. I really do. I'm very optimistic about her, but the flaws are very noticeable. Gaps that 6-framers exploit, another that anyone can exploit. She doesn't have many options to pressure with up close & she's required to take a lot of risks--- for small reward. Supergirl on her best day is when she gets the knockdown & starts her oki setups.
It's basically because she has lasers, her teleport if she makes the read, & then B12. F2 moves her forward, too, but you can't be afraid of using either of them (even though they're gimmicky) when they're approaching her.My mind was breaking until I remembered that anti-zoning is part of the zoning category. I still don't know if I fully agree with a 5/5 based solely on her anti-zoning since that category measures two strengths.
just why talk about characters you dont lab lul. thats all i see from supergirl buff detractors, ignoranceDo you even read?
they think this is some cover story for supergirl we're all making up like us players coming up short and not the character having to hit you a million times with more risk than reward in general. but nobody even plays her in tournament so what is their to cover up? and for some reason they have all these weird misconceptions about her frames/abilitiesLol, man -- I feel you. I've been working on this for weeks, but most people don't understand how she works, and/or didn't listen to Scar, Raptor and Foxy when they explained this weeks ago.
I really enjoy playing her; but the reward you get for beating people in tough MU's is some of those same people posting that she's better than she really is
Most wakeups have a weakness like that. His has a good hitbox and can be MB'd for safety.how? everyone can stuff or jump over his only wakeup with invincibility.
just why talk about characters you dont lab lul. thats all i see from supergirl buff detractors, ignorance
they think this is some cover story for supergirl we're all making up like us players coming up short and not the character having to hit you a million times with more risk than reward in general. but nobody even plays her in tournament so what is their to cover up? and for some reason they have all these weird misconceptions about her frames/abilities
the character is textboox definition of scrubkiller. crimson my man use some of that pull with the nrs devs to get the job done whatever petition you need us supergirls to sign or whatever we're behind you bro. make sure they know i asked for the buffs too so its serious
I just watched this movie for the first time on the plane two days ago.. Haha.
The up playRed Hood:
Mixups/ Pressure: 5/5. Has overheads and lows in his normals, specials and trait. Has a vortex and plus strings. Can throw the occasional mine out to keep the opponent guessing. His parry can blow up most wakeups. Yep, he's a beast once he gets going.
Zoning/ Counterzoning: 4/5. He's more of a counter zoner imo, but has a bunch of tools to get in on most of the cast. He can full screen punish characters like AM with his mb df3. Mine + upstars cover most of the screen and the mine is a great tool in general. I'm tempted to give a 5, but there are just too great zoners in this game lol.
Neutral: 4/5. I actually think he has one of the better neutrals in the game. His spacing is a little awkward to get used to, but b2, b13, f2, b3 and mid screen mines control a lot of space. His df3 can whiff punish nicely. Pretty good d1 and d2 as well. He also has great mids so if people are trying to low profile , 22 or 32 is a great answer
Defensive Options: 4/5. Close mines to protect himself, decent wakeup in a game with a lot of shit wake ups, can low profile some mid projectiles with b3 cancels, two parries, good anti airs. He can be very hard to get in on if he has a life lead or wins the zoning war matchup.
Damage: 3/5. Has good corner damage, which is where you want to take the game in most matchups. Midscreen is kinda meh, but you can just choose to pressure, restand or use a bounce interactive until you get them to the corner, so I don't think his damage is an issue at all. If this was damage / setups category, I'd give him a 5.
Total: 20/25
I think he's right around the number 10 spot.