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Injustice 2 Patch (TODAY) Notes including Wi-Fi indicators and more

mercureXI

Punching bag that throws fans !
Dink no one is arguing for Wi-Fi, were arguing against the elietest ideology that states if your wired you compete if your on Wi-Fi you use gear. Which is what I was actually told by a "competitor" even though I've stated that I am not. It's clear and apparent the divide that it's gonna cause uneccisarily.

Look no one likes fucking lag spikes or shitty connections, but to say well fuck you for not having the greatest internet on the planet I'm not with it.

What do you think?
More like "having a choice" to say fuck you ... no one is forced to filter out WiFi users, but it's REALLY NICE to have the choice for a change and not be FORCED to endure that Netfix-only-tech all day ...

Also : WiFi users, in worst case scenario, will still be able to play other WiFi users, in Ranked etc
There are way more WiFi users than wired players, so, they might not even notice the change ... apart from having way worse matches now (double the hiccups).
 

STB Shujinkydink

Burning down in flames for kicks
I can see where you're playing in a tournament for money where this is important, but you have people saying they won't play online sets with people if they are online wifi. That's just so insanely petty and lame. It's not even near common enough to avoid playing casual online sets with people.
I don't really think its petty honestly. When i play sets Im training for a tournament. I want to replicate what it will feel like. If i play sets with people with wireless connections I might get used to the fear of a lag spike, and not used to the fear of an execution error. It's just a different level of thinking I guess, playing to win, or playing to have fun. Nothing wrong with playing for fun..but if I'm playing to win I'm training differently
 

ExpectFlames

Lord of embers
More like "having a choice" to say fuck you ... no one is forced to filter out WiFi users, but it's REALLY NICE to have the choice for a change and not be FORCED to endure that Netfix-only-tech all day ...

Also : WiFi users, in worst case scenario, will still be able to play other WiFi users, in Ranked etc
There are way more WiFi users than wired players, so, they might not even notice the change ... apart from having way worse matches now (double the hiccups).
Maybe one day you'll understand that through inconvenience there could be treasure. And separation does not equate to parity.

This changes nothing about the other person..... just you....
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Finally logic and reason, I understand this I never argued against wired connection. My argument is to not cast "Wi-Fi" players into the ether simply because of some silly icon that is in no way and indication of skill.
The amount of players who are going to refuse to play people with WiFi is less than 1% IF THAT. And you can't decline in ranked if someone is on WiFi, they have to have a bad ms/ping/2 yellow bars or worse in order to decline. So they will be fine.
 
I don't really think its petty honestly. When i play sets Im training for a tournament. I want to replicate what it will feel like. If i play sets with people with wireless connections I might get used to the fear of a lag spike, and not used to the fear of an execution error. It's just a different level of thinking I guess, playing to win, or playing to have fun. Nothing wrong with playing for fun..but if I'm playing to win I'm training differently
No it's incredibly petty because it's not common at all, like I've said, I've played over 1000 online matches where I'll maybe get a lag spike once every 40 games. And that's playing a wide variety of different people where some may have just dog shit connection, not just long sets with one person. If you play someone who has solid connection you'll likely never get a lag spike because the net code on this game is amazing. People just are using this as a dumb attempt to try to feel superior or wipe a clean slate on all the games they got bodied by someone online who's on wifi even if the connection may have been fine.
 

mercureXI

Punching bag that throws fans !
Maybe one day you'll understand that through inconvenience there could be treasure. And separation does not equate to parity.

This changes nothing about the other person..... just you....
Oh trust me I learned about that a long time ago ... but I struggled with that "inconvenience" for more than 10 years, putting this to bed is long overdue ... Fuck parity and cheers to separation !
 

ExpectFlames

Lord of embers
The amount of players who are going to refuse to play people with WiFi is less than 1% IF THAT. And you can't decline in ranked if someone is on WiFi, they have to have a bad ms/ping/2 yellow bars or worse in order to decline. So they will be fine.
Hope so
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Some of y'all just don't understand the horrible netcode the NRS scene has had to endure, dating all the way back to the 3D MK's through MK9, Injustice1 and early MKX. We finally have a phenomenal netcode from day 1, this is unprecedented. So what you see as some kind of "elitism", is actually years of enduring basically turture and even with perfect wired connections the netcode was so bad it still didn't matter and was unplayable for competitive play.

Some of us don't want to go back to the dark ages of online NRS gaming. We have waited for this and honestly earned it at this point.
 

STB Shujinkydink

Burning down in flames for kicks
No it's incredibly petty because it's not common at all, like I've said, I've played over 1000 online matches where I'll maybe get a lag spike once every 40 games. And that's playing a wide variety of different people where some may have just dog shit connection, not just long sets with one person. If you play someone who has solid connection you'll likely never get a lag spike because the net code on this game is amazing. People just are using this as a dumb attempt to try to feel superior or wipe a clean slate on all the games they got bodied by someone online who's on wifi even if the connection may have been fine.
No there is a real chance if you are on wifi you WILL trigger a lag spike. Even if that chance is small its still there. Why risk it? unneccesary. If you wanna play competitive players go wired, play at the highest level no excuses
 

ExpectFlames

Lord of embers
Some of y'all just don't understand the horrible netcode the NRS scene has had to endure, dating all the way back to the 3D MK's through MK9, Injustice1 and early MKX. We finally have a phenomenal netcode from day 1, this is unprecedented. So what you see as some kind of "elitism", is actually years of enduring basically turture and even with perfect wired connections the netcode was so bad it still didn't matter and was unplayable for competitive play.

Some of us don't want to go back to the dark ages of online NRS gaming. We have waited for this and honestly earned it at this point.
I get it. less about what information is being disseminated and more about how it is. There's a difference in saying step up and get a wired connection and I won't play with a Wi-Fi connection all Wi-Fi connectors use gear lol.

I hope the distinction is clear, if not were all doomed
 
No there is a real chance if you are on wifi you WILL trigger a lag spike. Even if that chance is small its still there. Why risk it? unneccesary. If you wanna play competitive players go wired, play at the highest level no excuses
I disagree. An occasional lag spike once every like 20 games in online casuals isn't gonna hurt especially if you're playing a superior player to yourself and trying to level up. An like I said, if you play someone on good connection you won't get a lag spike.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
There are devices/standards that can fix this, but the PS4 doesn't support them directly.

If you're unable to connect directly to your router, the best thing to do would be to get a Wireless AC router and a second Wireless AC access point, running on the 5 GHZ band. Plug your PS4 into the second access point via Ethernet, and assuming you're not super far away, you will get throughput equivalent to wired.

Example:
https://www.amazon.com/RT-AC88U-Wireless-AC3100-AiProtection-Complete-Security/dp/B00MPI5N7U/ref=sr_1_1?s=pc&ie=UTF8&qid=1496722092&sr=1-1&keywords=asus+rt-ac88u&th=1

This is pricer equipment, but it's the only way to do this and get proper results.

The new AC standards support simultaneous upload and download, multiple antennas, and a ridiculous amount of optimization that eliminates many of the pitfalls of wireless g/etc. when used correctly. Anyone saying they can tell whether you're on AC or wired when used correctly is 100% lying.

Eventually consoles will support this stuff, but for now this is the best workaround if you're in a pinch.
 
Isn't it better to have newcomers enjoy smooth matches instead of lagfests that force them to turn away from fighting games ?

WiFi = unstable. Period.

Casuals using WiFi is no excuse for being ok with it ... Flawed logic

They should learn that being wired is the way to go "early" just like they learn how to block / dash / etc

THAT is a good way to build a stable community and not a huge pool of morons that rant about "netcodes" when they are actually the ROOT of the problem ...
My point is if a casual see's this post calling anyone who has a wifi connection a liar and fraud, by arguably one of the biggest names in the community, its going to turn them away isnt it? Its not wired v wifi thats the issue, its newcomers and casuals seeing the "leaders" of the community on a high horse rubbishing everyone below them. Obviously a wired connection is a good thing, my logic is why would casuals bother setting up wired when they get turned away before they get started
 

JesterSMX

It's too laggy to poke...
All the wifi players saying they can't notice lag spikes... that's because you're giving them to your opponent. How are people debating this? If you have a tym account... you already take the game serious enough to warrant a wired connection.
 
never heard of packet loss i see
This. I'm glad NRS went this route and Pig actually brought this into the forefront. Hopefully it forces people to actually understand how their connected to the internet, and maybe put some time into understanding packet loss, latency and jitter instead of just assuming because they have a fast WAN connection, their LAN connection is stable.

Wireless is half duplex medium susceptible to interference from microwaves, ham radios and channel saturation to name a few. Unless you have done a wireless survey and are constantly monitoring the dBm at your console you have no idea what type of connection quality you have as you could go from -40 (if you're right on top of it) to -90 mid match and not even realize it. So to say that your wireless connection is as good as a full duplex wired connection or you've never had an issue without any real data to back it up makes absolutely no sense. Even if you enable QoS on the wifi side to negate competition with competing wireless devices, that still gains you very little in the way of outside forces impacting your wireless.

I would be curious if the staunch supporters of wireless have any hard data to back up their claims because to date, I haven't seen it...
 

DixieFlatline78

Everyone Has A Path
There are devices/standards that can fix this, but the PS4 doesn't support them directly.

If you're unable to connect directly to your router, the best thing to do would be to get a Wireless AC router and a second Wireless AC access point, running on the 5 GHZ band. Plug your PS4 into the second access point via Ethernet, and assuming you're not super far away, you will get throughput equivalent to wired.

Example:
https://www.amazon.com/RT-AC88U-Wireless-AC3100-AiProtection-Complete-Security/dp/B00MPI5N7U/ref=sr_1_1?s=pc&ie=UTF8&qid=1496722092&sr=1-1&keywords=asus+rt-ac88u&th=1

This is pricer equipment, but it's the only way to do this and get proper results.

The new AC standards support simultaneous upload and download, multiple antennas, and a ridiculous amount of optimization that eliminates many of the pitfalls of wireless g/etc. when used correctly. Anyone saying they can tell whether you're on AC or wired when used correctly is 100% lying.

Eventually consoles will support this stuff, but for now this is the best workaround if you're in a pinch.
The unfortunate part is even if you have that, some people will still see wireless bars and say "There's no way I'm playing a wireless player with full green bars, as that would just ruin the entire game for me"

Like, I can see why someone like PotH would say something like this, since there's real money involved in what he does. But I imagine he mostly just plays long sets with other tournament players who use wired connections already, in between writing his college thesis on why NRS needs to buff his main and polishing his collection of bronze medals. But your average IJ2 player probably shouldn't be worried about a lag spike. You know what you do if someone's lagging? DC and take the loss, or cheese them out and decline the rematch.