When going for the hard to blockables I've been holding in the trait an extra second because people are going for more delayed wake up ( at least my local scene is) so I can still get the hard to blockable or a free 50/50 at least.What is everyone doing for hard to block stuff with the trait? I use 1124U as an ender in the corner and will go for a b2 TS. I just picked up Harley a few days ago so I am sure there are better options... but this is working well so far.
Thanks manWhen going for the hard to blockables I've been holding in the trait an extra second because people are going for more delayed wake up ( at least my local scene is) so I can still get the hard to blockable or a free 50/50 at least.
I think u4 Enders then doing f23 catches more people. Also it launches in the corner and safe. B2 tantrum is more risky if blocked right.
Nah cause tantrum is low just always be blocking low. No reason not toyes you are right...i just meant to d1 if you suspected they were canceling the 33 into playdoctor....i assume you could get hit if they cancelled it into tantrum instead....but for the most part none of these situations will happen often in a match unless tick throws magically become useful....dayum i need some sleep haha.
I can definitely improve your combo damage, and I can even open up your options more.Hi y'all. I finally got time to dive into IJ2 (a bit at least). Made this video:
In short I encourage the usage of f23 over f2 db3 since it's +1 on block and tantrum is unsafe.
Also, I encourage the usage of 112 as an ender (which some of you seem to be doing, ending in trait) but I haven't seen anyone do the tantrum forward roll ender which can lead to a ij2 which crosses up or not BUT leaves the opponent in the corner nonethess.
Anyways this might all be known, I haven't been on TYM in ages, in that case just ignore me.
Her wake up is a big time negative, and it's not so much only her and others, but those with amazing wake ups seem THAT much more powerful- im looking at you Deadshot!Harley has a lot of mid range options.
I'm very comfortable with Harley. I just feel like her wakeups are the only issue. And plenty of characters have that issue.
I hope we can get more tech.
Whose the Harley mains I can watch?
@TopTierHarley you're one of my favorites on this site. Do you have any ranked matches?
Whatever happened to gameplay threads? Those were under appreciated
I have some stream stuff I can actually upload for you. GOnna do more videos in generalHarley has a lot of mid range options.
I'm very comfortable with Harley. I just feel like her wakeups are the only issue. And plenty of characters have that issue.
I hope we can get more tech.
Whose the Harley mains I can watch?
@TopTierHarley you're one of my favorites on this site. Do you have any ranked matches?
Whatever happened to gameplay threads? Those were under appreciated
Slow down. You're pressing everything too fast, and the inputs in this game are so messed up it can read 11~db3 as 1~db1, even if your inputs are actually clean. Really hope they do something about this at some point.Hey amigos, I'm having a really hard time connecting d1 into tantrum stance and 11 into tantrum because it always auto corrects to up gun (#screwInjusticeControls). Any tips?
Oh nice, f13 is nice to extend. You can get slightly more damage midscreen with 12 play doctor, but the difference is minimal.I can definitely improve your combo damage, and I can even open up your options more.
f23, f13, b121~df1, 12~dbf1 does ridiculous damage. Like 560 on Atrocitus if you burn the bar.
You said that canceling f23 into gunshots wasn't that good, but I happen to disagree. On the characters that don't low profile jailed gunshots, it's an amazing stagger tool that builds a lot of meter.. You can basically stagger a string between being +1 with pushback and +2 in their face. If they push a button and the gunshot hits, you're +27 in the corner. You can still full combo off of it for good damage if you just dialed in the whole thing, with f23~df1, 1, f13, 112 for the oki or end in 112~dbf1 for the restand.
Personally, I never f2~tantrum, even midscreen. I much prefer safety and pressure over mix. F23~db1, dash, 11~dbf1 is sadly about the best you can get there, without a bounce cancel. Can't even get a background bounce as far as I can tell.
Speaking of which, ending a combo in BGB, trait is amazing for Harley. The trait call is totally safe and BGB is a hard knockdown. She pretty much gets her corner oki midscreen.
Could u or someone post fate matches againsts main fates? I find this mu unwinnable. Id like to see what im doing wrongFrom my experience its just mostly the fact that a) once you steal "your turn" from him, its really hard for him to get it back and b) once you are in max air gunshot range his whole gameplan goes out the window and he has to start going in on you and once that happens it all falls apart from him. I save all the bar for air gunshots for pressure and to stay in the air longer to avoid the magic ball thing.
Switch to CW, Fate is free.Could u or someone post fate matches againsts main fates? I find this mu unwinnable. Id like to see what im doing wrong
Its not that i dont agree but i would like to see some harley vs fate matchups where this is implemented. Im a visual person. Anyone up to record?For the Fate MU I think the same as Canadians... You have to be very, very patient... don't even try to use gunshot that much and once you get into air gunshot range you have an advantage since he has to think twice before throwing out a fireball or a F2, his anti airs are kinda bad so once you have him trained to fear your air gunshots you can jump, dash, MB B3 and just play footsies against him, once you are in you have an advantage.
I still think getting in is quite a task against him but she is not hopeless IMO.
I'm sure @DarksydeDash and I could get that going one of these daysIts not that i dont agree but i would like to see some harley vs fate matchups where this is implemented. Im a visual person. Anyone up to record?