Poser Paul
#1 Unbreakable
Ex beam punishes firestorms wake up if you just jump itI was just testing against Firestorm wake up. After 223 you have time to dash forward before they even get up. From there you either mix or armor
Ex beam punishes firestorms wake up if you just jump itI was just testing against Firestorm wake up. After 223 you have time to dash forward before they even get up. From there you either mix or armor
True. Only tested against firestorm since he has a fast wake upEx beam punishes firestorms wake up if you just jump it
I've tested out 98% of the cast wake upsTrue. Only tested against firestorm since he has a fast wake up
As a newcomer to inj is there some post or guide that shows what move is ideal for wakeups?(invincibility frames etc) or just trial and error?I've tested out 98% of the cast wake ups
I did it through trial and errorAs a newcomer to inj is there some post or guide that shows what move is ideal for wakeups?(invincibility frames etc) or just trial and error?
I would like to test this as well but I don't even know half the cast well enough to know what their wake up options are.
I'd like to see GL hit 450 damage+ using no more than 1 bar of meter and Trait so whatever it takes imoAnyone been thinking of choosing stages with background bounces in them as Lantern? Since he lacks in damage otherwise, backgr. bounces feel like pretty nice ways to get some decent meterless damage in. Being able to confirm from B1 is pretty good too
Pretty good gameplay but still, to much 223NICE solid set between Tekken Master(Atrocitus) and Gross(Green Lantern) over the weekend at Combo Breaker. Everyone should check this out, I'd like to hear what the fellow GL's think. I'm seeing some combos that I didn't know worked and some solid 50/50's too. Nice plays from Gross. Props to @Pig Of The Hut for the footage too
How so? Instead of what 1,2,3?Pretty good gameplay but still, to much 223
Would Gross ve considered one of the better Green Lantern players?NICE solid set between Tekken Master(Atrocitus) and Gross(Green Lantern) over the weekend at Combo Breaker. Everyone should check this out, I'd like to hear what the fellow GL's think. I'm seeing some combos that I didn't know worked and some solid 50/50's too. Nice plays from Gross. Props to @Pig Of The Hut for the footage too
Yes, him, ofidyan and djtWould Gross ve considered one of the better Green Lantern players?
Instead of boulder and liftHow so? Instead of what 1,2,3?
Can confirm! B13 Wall will blow up any MB B3/F3 attempt to blow up the gap.Please report that finding
Wall finally has a purposeCan confirm! B13 Wall will blow up any MB B3/F3 attempt to blow up the gap.
It's always had a purposeWall finally has a purpose
It's not consistent against jump ins, not consistent on wake up and not great against projectiles. Wall feels really sub par so I've no idea where I'd use it effectivelyIt's always had a purpose
If you need space or want to chip someone out, b13-trait-mb wall is a real thingIt's not consistent against jump ins, not consistent on wake up and not great against projectiles. Wall feels really sub par so I've no idea where I'd use it effectively
Nice! This makes Wall the primary wake up and block string cancel to be safe?Can confirm! B13 Wall will blow up any MB B3/F3 attempt to blow up the gap.
The primary to be safe is b13 close lantern bombNice! This makes Wall the primary wake up and block string cancel to be safe?