What's new

Green Lantern General Discussion Thread

DeftMonk

Warrior
I've tested out 98% of the cast wake ups
As a newcomer to inj is there some post or guide that shows what move is ideal for wakeups?(invincibility frames etc) or just trial and error?

I would like to test this as well but I don't even know half the cast well enough to know what their wake up options are.
 

Poser Paul

#1 Unbreakable
As a newcomer to inj is there some post or guide that shows what move is ideal for wakeups?(invincibility frames etc) or just trial and error?

I would like to test this as well but I don't even know half the cast well enough to know what their wake up options are.
I did it through trial and error
 

Jhonnykiller45

Shirai Ryu
Anyone been thinking of choosing stages with background bounces in them as Lantern? Since he lacks in damage otherwise, backgr. bounces feel like pretty nice ways to get some decent meterless damage in. Being able to confirm from B1 is pretty good too
 

SWonder916

When's DragonBall?
Anyone been thinking of choosing stages with background bounces in them as Lantern? Since he lacks in damage otherwise, backgr. bounces feel like pretty nice ways to get some decent meterless damage in. Being able to confirm from B1 is pretty good too
I'd like to see GL hit 450 damage+ using no more than 1 bar of meter and Trait so whatever it takes imo
 

SWonder916

When's DragonBall?
NICE solid set between Tekken Master(Atrocitus) and Gross(Green Lantern) over the weekend at Combo Breaker. Everyone should check this out, I'd like to hear what the fellow GL's think. I'm seeing some combos that I didn't know worked and some solid 50/50's too. Nice plays from Gross. Props to @Pig Of The Hut for the footage too
 

Poser Paul

#1 Unbreakable
NICE solid set between Tekken Master(Atrocitus) and Gross(Green Lantern) over the weekend at Combo Breaker. Everyone should check this out, I'd like to hear what the fellow GL's think. I'm seeing some combos that I didn't know worked and some solid 50/50's too. Nice plays from Gross. Props to @Pig Of The Hut for the footage too
Pretty good gameplay but still, to much 223
 

Bes110

Noob
NICE solid set between Tekken Master(Atrocitus) and Gross(Green Lantern) over the weekend at Combo Breaker. Everyone should check this out, I'd like to hear what the fellow GL's think. I'm seeing some combos that I didn't know worked and some solid 50/50's too. Nice plays from Gross. Props to @Pig Of The Hut for the footage too
Would Gross ve considered one of the better Green Lantern players?
 
Usually when I did matches today I'd do my back 13 into trait into lanterns might then 223 into meter burn Lanterns might then dash under them for resets which is alot depending on which is best for the situation. Either meter burn forward 3 ,back 13 again ,back 12, back 1 into roll over, jumping 1or 3 cross up,or just grab them. Usually if I saw my opponents having a good wakeup up I'd simply block or just do meter burn forward 3 then do full combo punish.Also notice that I caught alot of people off guard by doing back 13 into trait into lanterns might then 223 into meter burn Lanterns might then back 3 then dash forward if they don't roll it is a reset basically and you get extra damage or you can simply go into back 13 catching them at the end of their roll.
 
Last edited:
I gotta say I honestly felt my hardest matchups was Dr. Fate if I couldn't get in same with Darkseid,Deadshot as pure zoners were very hard fights almost helpless situation alot of turtling to victory if any. I did well against Harley,Poison ivy,Batman,Robin,Joker,Grodd,Swamp thing,Catwoman,Wonder Woman,Scarecrow,Blue Beetle,Bane,Brainac,Cheetah,Cyborg but could have been because he didn't spam alot of air zoning,Flash,and Captain cold. Fights that were hard but didn't feel helpless was Aquaman,Black Adam,Supergirl,Superman,Atrocitus,and Firestorm these are really hard just really comes down to spacing, good footsies, how good you zone, and wiff punishes. They are all power houses and are his more tuffer match ups besides the big 3 bad ones.Idk you guys give me your thoughts on this. Also as a side note I did not face enough Black Canary or Green Arrow to determine those fights but I assume you can out zone Canary. Green Arrow tho probably can be a challenge depending on how good his up close game is not sure.
 
Last edited:

BunLantern

Long live b13 minigun
I don't know if anyone else is doing this but what I've been doing when I land a raw 22 or jump in 22 I end in wall instead of 3. It leaves them standing and in a good spot to continue b13/2 pressure. If you have meter it's usually better to go for the damage but it's a solid gimmick. I'm just trying weird shit at this point honestly.
 

Skkra

PSN: Skkra
That Gross set is good, and he is way better than me of course, but I still don't understand why GL players are constantly leaving first round damage on the floor. There are a bunch of times where he barely breaks 100 damage and does a hugely abbreviated combo in order to go for a new combo which doesn't even land.
 

Skkra

PSN: Skkra
I must be missing something about the setup thing, but yeah, sick set from Gross. I learned a lot watching it. If you're reading this, thanks Gross! Great stuff.