SaltShaker
In Zoning We Trust
Some good points made in this thread. I can see it, makes sense looking at it that way.
It doesn't work that way... It's so slow, it's reactable. And since it's so universal, every character kan kounter with their own MB B3/F3 on reaction.I agree, but it is very much a "when all else fails, throw out the armored launcher and maybe you'll swing the round" kinda deal, which could apply to all levels of play.
I'm fine with MB B3/F3 but their shouldn't be safe reversals in the first place that are Frame 1 invulAnother important use for mb b3/f3 was to give all characters a fair read against opponents on knockdown that have wakeups that were both invincible and safe (or at least harder to punish) like Zod's pulsey slap thing. At least in my mind lol.
Yeah I completely agree, especially if they have delayed getup as a thing because that would be a hard read to make. Either chunk the wakeup or get baited into a whiff and spend a bar either way? I hope not.I'm fine with MB B3/F3 but their shouldn't be safe reversals in the first place that are Frame 1 invul
I can agree with that. Invulnerable moves should be punished if read and baited. There can be safe moves, but not invulnerable too.I'm fine with MB B3/F3 but their shouldn't be safe reversals in the first place that are Frame 1 invul
The armoured launchers in mkx were still considerably quicker than a B/F3.I was actually surprised when I played these days Injustice 1 (didn't play it back in the day) by mb b3 and mb f3 existing, armor launchers, plus on block, 1 bar.
After all this witch hunt to armor launchers in mkx. And they are going to be in Injustice 2. This is the first thread that I see actually considering the subject. No complaints heard before. Many armor launchers in mkx could be broken through too, that didn't save them from disappearance, and in rare cases had the range of injustice mb b3s. This is simply absurd.
Coherence does not exist in this community, I am goddamn sure now. We will never have a balanced game. Probably we don't even deserve it. As simple as that.
Aren't some of the F3/B3's really fast though?
A few were, I think killer frosts F3 was pretty quick,cant remember exactly whoAren't some of the F3/B3's really fast though?
I wouldn't say 'really fast' thoughAren't some of the F3/B3's really fast though?
i mean nothing absurd but some were around 15f right? genuinely askingI wouldn't say 'really fast' though
Something like that it was so long ago I can barely rememberi mean nothing absurd but some were around 15f right? genuinely asking
what if they r 300 framesArmored launchers should never be plus on block. I don't care how slow they are.
Killer Frost's was unreactable, but it made sense because she was meant to be a vortex character clearly and it was - on block, had very bad range and she was the only (?) character who couldn't get any unclashable damage after F3... Well, she could hit another F3 but it was pretty hard.A few were, I think killer frosts F3 was pretty quick,cant remember exactly who
so basically she has an mkx release day style armored launcherKiller Frost's was unreactable, but it made sense because she was meant to be a vortex character clearly and it was - on block, had very bad range and she was the only (?) character who couldn't get any unclashable damage after F3... Well, she could hit another F3 but it was pretty hard.
Armor starts up way later, so if the opponent's timing is correct, a good meaty or counterpoke will interupt it before it's armored.so basically she has an mkx release day style armored launcher