SkateNoob
Noob
Hello Everyone,
Just like the thread title says, should Meter Burn B3/F3 exist in Injustice 2? I was super happy when they removed (most of the) armored launchers in MKX, so I don't get why this universal move is returning in Inj2 (I know, different franchise, different mechanics, etc., but they removed them from MKX for a reason, no?). I re-watched the latest Watchtower stream and in the final matches between Tyler and Derek I counted 29(!) MB B3/F3 attempts, and I think it's just a brainless way to get a full combo.
I fully admit I'm as casual a player as it gets so forgive my ignorance, but as diverse as this roster is I think they should remove the armor and keep it more like MKX without needing to change it down the line in future patches.
And I'm always in the "Wait for the game to come out first, then offer suggestions" camp, however in this case we know how armored launchers work so we can have a discussion now. This isn't "ZOMG Black Canary does 2 much damage PLZ NERF."
Thoughts?
Just like the thread title says, should Meter Burn B3/F3 exist in Injustice 2? I was super happy when they removed (most of the) armored launchers in MKX, so I don't get why this universal move is returning in Inj2 (I know, different franchise, different mechanics, etc., but they removed them from MKX for a reason, no?). I re-watched the latest Watchtower stream and in the final matches between Tyler and Derek I counted 29(!) MB B3/F3 attempts, and I think it's just a brainless way to get a full combo.
I fully admit I'm as casual a player as it gets so forgive my ignorance, but as diverse as this roster is I think they should remove the armor and keep it more like MKX without needing to change it down the line in future patches.
And I'm always in the "Wait for the game to come out first, then offer suggestions" camp, however in this case we know how armored launchers work so we can have a discussion now. This isn't "ZOMG Black Canary does 2 much damage PLZ NERF."
Thoughts?