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Bane Pre-Release General Discussion Yhread

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TheJaquio

Kombatant
I wonder if he will see any more dmg tweaks before release. His specials seemed to do surprisingly low damage, especially his cmd grab doing only slightly more than a standard throw (the equivalent of only 13%, with the mb version doing around 15%), which is significantly less than in Inj1.
 

Wetdoba

All too easy...
I wonder if he will see any more dmg tweaks before release. His specials seemed to do surprisingly low damage, especially his cmd grab doing only slightly more than a standard throw (the equivalent of only 13%, with the mb version doing around 15%), which is significantly less than in Inj1.
Remember that damages are not final at all.

However speaking of damage Tyler confirming that different characters will have different base health stats for tournament play is huge for Bane. More health for absorbing attacks with armor plus damage reduction in venom is an amazing quality of life buff.
 

TheJaquio

Kombatant
Remember that damages are not final at all.

However speaking of damage Tyler confirming that different characters will have different base health stats for tournament play is huge for Bane. More health for absorbing attacks with armor plus damage reduction in venom is an amazing quality of life buff.
Yeah I know, the grab dmg just really stood out to me when I watched the breakdown again. It got me wondering if they are gonna change it at all, since they appear to be dialing him back a lot overall.

Different health will be interesting. We'll have to see what the spread across characters is like though.
 

Wetdoba

All too easy...
Yeah I know, the grab dmg just really stood out to me when I watched the breakdown again. It got me wondering if they are gonna change it at all, since they appear to be dialing him back a lot overall.

Different health will be interesting. We'll have to see what the spread across characters is like though.
True but they are dialing a lot of people back by making a lot more moves unsafe. This is also good for us tho because it gives Bane more opportunities to punish into full venom combos
 

RYX

BIG PUSHER
what character are you guys gonna have as a secondary, if any. the zoners look pretty boring this time around, but I might use fate or scarecrow. atrocitus looks pretty good, too

Yeah I know, the grab dmg just really stood out to me when I watched the breakdown again. It got me wondering if they are gonna change it at all, since they appear to be dialing him back a lot overall.

Different health will be interesting. We'll have to see what the spread across characters is like though.
i'm assuming they toned his damage down because of how much more mobile he is. back-walk is actually good now, MB roll, his dashes are still great, etc. all that, and iirc he's kept his d1, he's going to have some really good space control on top of his up-close strengths.

what i'm more interested in is if he has safe alternatives to his command grabs
 

SneakyTortoise

Official Master of Salt
what character are you guys gonna have as a secondary, if any. the zoners look pretty boring this time around, but I might use fate or scarecrow.
My team's going to be Scarecrow, Bane and then either Firestorm, Fate or Darkseid
 

Wetdoba

All too easy...
Most of the other characters I play will just be for fun and for seeing the game from other perspectives instead of just Bane's but right now Im looking at Bane, Swampthing, Deadshot, and Cyborg in that order

That being said I will probably only rep Bane in tournaments because he's my OG character and character loyalty is where its at in Injustice
 

TheJaquio

Kombatant
what character are you guys gonna have as a secondary, if any. the zoners look pretty boring this time around, but I might use fate or scarecrow. atrocitus looks pretty good, too


i'm assuming they toned his damage down because of how much more mobile he is. back-walk is actually good now, MB roll, his dashes are still great, etc. all that, and iirc he's kept his d1, he's going to have some really good space control on top of his up-close strengths.

what i'm more interested in is if he has safe alternatives to his command grabs
That's the thing--it seems that his specials are all unsafe now. If you rewatch the Bane vs. Flash set you can see the "counter" text pop up the couple of times that Derik punished Tyler on blocked elbow drop, and he didn't have much trouble punishing charge on block with a fast advancing special either, but I suppose that's old news. However, at one point point you hear 16-bit questioningly say "No meterburn..." when Tyler throws out a blocked venom uppercut, so I have some kind of hope there.

My biggest issue is that I'm not sure if extra mobility will make up for the large hits to Bane's debuff time, BF2 utility, and potentially his grab damage. I feel like he would need a lot of changes to his Inj1 frame data to balance those nerfs out.

Edit: For characters, I'm looking at Bane, Scarecrow, Swampthing, and Deadshot.
 

Wetdoba

All too easy...
That's the thing--it seems that his specials are all unsafe now. If you rewatch the Bane vs. Flash set you can see the "counter" text pop up the couple of times that Derik punished Tyler on blocked elbow drop, and he didn't have much trouble punishing charge on block with a fast advancing special either, but I suppose that's old news. However, at one point point you hear 16-bit questioningly say "No meterburn..." when Tyler throws out a blocked venom uppercut, so I have some kind of hope there.

My biggest issue is that I'm not sure if extra mobility will make up for the large hits to Bane's debuff time, BF2 utility, and potentially his grab damage. I feel like he would need a lot of changes to his Inj1 frame data to balance those nerfs out.

Edit: For characters, I'm looking at Bane, Scarecrow, Swampthing, and Deadshot.
The thing is youre thinking like Bane still has to face I1 versions of these characters when all of them have been toned down for I2 as well. We dont have to face Flash from I1 any more, we are facing a Flash with an unsafe lightning kick and no more multihitting plus on block launching wake up. That is so insanely massive for that match up.

Theres too many factors to determine viability of anyone right now. All of this speculation is just based on dedign choices and making his overhead armor and DP unsafe were the right choice so he cant just do armor into armor into armor on block. Moves still have their rediculous properties that make them fun to use but have to be used correctly now and if theyre used incorrectly then they get blown up, and that goes for everyone not just Bane
 
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