SaSSolino
Soul Stealing Loyalist
You didn't really answer any of my points at all in this post.Ok, I think I start here. Tigrars +flame has gaps which can be poked out or even full combo punished with a faster string (eg tremor, shinnok). So this works usually only vs opponents who have no idea about the MU.
Tigrars exlowfireball should be +2 on block, but actually its not possible to keep chip pressure with this move. (maybe wrong frame data)
The Kuatan earthquake doesn't hit otg if not meterburned. The normal one can be techrolled and jumpd out after (not hard-) knockdown.
Dragonfangs is overall the best of his variations. The low claw (i guess this is your "plus on block move") is actually -8 on block and can be punished. Only if he uses meter it gets 2 armor and +6 on block.
In comparison to other chars damage he's in the middle area. Goro's only launch-string midscreen (b1,2,u2) has a huge gap between 2 and U2 - Shinnok can use his f4 to combo, also other chars with 6-8f starters.
I hope, i covered most of your points. If something is missing, just ask
It's true that there's a gap before Tiger's flame but it doesn't really have nothing to do with MU experience, as you can mix when you cancel your strings into it, if you do so. I play some Tiger myself and I do just that, works wonders.
Tiger's ex low fireball's +frames also work, you just can't jail with them.
Kuatan's unblockable works just like any other unblockable in the game, I don't see why it should OTG without meter, the only move that does that IN THE ENTIRE GAME is the stomp, another Goro move.
What I said about Kuatan's unblockable is that is a great guessing tool fullscreen, and it is.
The plus on block move Dragon Fang has is his EX low claw, you said the rest yourself.
That his damage is just average is true actually, nothing to argue with that. Pretty good none the less, at least for a Shinnok player like me
The gap he has on b12u2 is no big deal really, gaps stopped being a big deal a while ago, besides you can always use it to mix things up doing b121 or cancelling b12 in a safe special. Shinnok too has a huge gap between his shoulder charge and his MB to make it safe afterwards; it's annoying, but it very rarely gets punished and, unlike Goro, Shinnok can't mix it up.
Also in my first post I forgot to talk about his sweep, which is the best in game and surprisingly useful.