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DF2+R2
She's so skilled at fighting, she's scoping out the interactables while talking shit
Nice crosseyes on WoWo
She's so skilled at fighting, she's scoping out the interactables while talking shit
Nice crosseyes on WoWo
The ironic thing is, without the run button, traditional footsies probably actually will make a strong return in INJ2.Just waiting for the return of Footsies thread at this point
That's not a mistake. They're trying to attract the crosseyed crowd. Smart move by Netherrealm
Nice crosseyes on WoWo
no more martha stewart face!Her new face is actually amazing for an NRS female.
Thank you based Boon.
Dumb? It is the dumbest thing in the history of fighting games specially in a game like injustice which is played with D-pad.When will nrs learn, rear attacking teleports in back 2 block games are dumb.....and is that an overhead version...? *Sigh* just when u thinkthey might've learned a lesson.
That moment when you read her frame data and says her lasers are -1 on block advantage like predator. He said she can zone so get ready to get a laser too far up your ass.Hahahaha, people see two minutes of footage and already they are talking about how to change a character in a game that isn't even out yet, let alone finished it's development cycle.
TYM, you crazy.
Is that confirmed somewhere? Who's to say that won't change before launch?That moment when you read her frame data and says her lasers are -1 on block advantage like predator. He said she can zone so get ready to get a laser too far up your ass.
I was just speculating plus do you play a character based on special moves? Because her frame data haven't even come out and you already confirmed your main.Is that confirmed somewhere? Who's to say that won't change before launch?
Also I'll be the one playing Supergirl so I'll be the one lasering people's asses.
I play characters that I like personality/visual wise first and foremost. I can't play a character that I don't like even if they are top tier. That's why after all this time I still only play Lao, Bo and Triborg in MKX despite trying numerous others. My main will be Batman, he's my favourite DC character by far. Supergirl will be a secondary, that's 100% because I'm a fan of the character.I was just speculating plus do you play a character based on special moves? Because her frame data haven't even come out and you already confirmed your main.
Chanel Preston?
Nice crosseyes on WoWo
Say Supergirl's teleport punch attack has a regular, overhead and low version, how the FUCK are you supposed to know which one to block in a back-to-block game?
True, I just want to try and move this community's culture away from decrying a character from the rooftops from the word go, y'know.The above is purely speculation and could likely not be the case at all, but it could be what some folks are worried about due to what kind of dumb shit has made itself present in past games. I don't agree with all the nerf clamoring, but I can definitely see where they're coming from.
That's how you determine this fighting game is coming from NRS.While I don't agree with people calling for pre-emptive nerfs already based on a two minute video, we can't entirely blame people due to NRS' track record with having astronomically stupid shit in their games.
Say Supergirl's teleport punch attack has a regular, overhead and low version, how the FUCK are you supposed to know which one to block in a back-to-block game? Normally you'd hold down in Injustice to block a teleport punch. But if the player decides to use the overhead version, you're screwed on the wrong read. If they decide to use the low version, you're again screwed on the wrong read. And let's be serious here, having a 33/33/33 guess on one move that could be thrown out all willy nilly is just dumb.
The above is purely speculation and could likely not be the case at all, but it could be what some folks are worried about due to what kind of dumb shit has made itself present in past games. I don't agree with all the nerf clamoring, but I can definitely see where they're coming from.
Pokes go into full combos in InjusticeI mean full combo punishible, let's say the move is punishible with a poke, technically it's unsafe but depending on the character you may may not net much of anything.
Bigger characters wouldn't be bad but this actually makes sense for a superhero game. If this was a martial arts or boxing game, the characters should be close to each other. Superheros shoot lasers, fly around and throw environmentals at you, so it makes more sense that they are small compared to their space.I still think the characters need to be bigger on the screen. It's a super hero game w/ tiny characters. Just need more camera angles. That's my main gripe.
The regular tele is a high, the EX Tele is an OH Launcher. Both will likely be full combo punishable so you would block by walking forward. There is no low option, and it isn't even a 50/50 since both options can be blocked standing.While I don't agree with people calling for pre-emptive nerfs already based on a two minute video, we can't entirely blame people due to NRS' track record with having astronomically stupid shit in their games.
Say Supergirl's teleport punch attack has a regular, overhead and low version, how the FUCK are you supposed to know which one to block in a back-to-block game? Normally you'd hold down in Injustice to block a teleport punch. But if the player decides to use the overhead version, you're screwed on the wrong read. If they decide to use the low version, you're again screwed on the wrong read. And let's be serious here, having a 33/33/33 guess on one move that could be thrown out all willy nilly is just dumb.
The above is purely speculation and could likely not be the case at all, but it could be what some folks are worried about due to what kind of dumb shit has made itself present in past games. I don't agree with all the nerf clamoring, but I can definitely see where they're coming from.
There is no real defense for freaking out about pre-release characters. Speculation absolutely, but nobody should be embracing alarmist reactions about them not learning from the past, nerf, change her etc. She might not even be good or she might be just average when the game drops. These types of mentalities have never helped anyone in reality and have often lead to characters being hurt that didn't need to be hurt. I don't care much for Supergirl, but seeing her gameplay it looks very enjoyable as I'm a fan of all around characters and her trait.While I don't agree with people calling for pre-emptive nerfs already based on a two minute video, we can't entirely blame people due to NRS' track record with having astronomically stupid shit in their games.
Say Supergirl's teleport punch attack has a regular, overhead and low version, how the FUCK are you supposed to know which one to block in a back-to-block game? Normally you'd hold down in Injustice to block a teleport punch. But if the player decides to use the overhead version, you're screwed on the wrong read. If they decide to use the low version, you're again screwed on the wrong read. And let's be serious here, having a 33/33/33 guess on one move that could be thrown out all willy nilly is just dumb.
The above is purely speculation and could likely not be the case at all, but it could be what some folks are worried about due to what kind of dumb shit has made itself present in past games. I don't agree with all the nerf clamoring, but I can definitely see where they're coming from.
I know. I was just using a "what if" scenario to explain why I could see people being up in arms about this. It's NRS, so you never know. >_>The regular tele is a high, the EX Tele is an OH Launcher. Both will likely be full combo punishable so you would block by walking forward. There is no low option, and it isn't even a 50/50 since both options can be blocked standing.
With that being said, and being realistic about it, i think it's stupid af. Not saying it is OP because no one has the game, just stupid AF. Not only can SuperGirl "not" Teleport as a comic/tv character which makes it feel like lazy design, but her specials already seem to appear effective at counter zoning. Also, as others have said, a side switching attack Teleport in a traditional back to block game is one of the worst designs imo as well.
Think the tele design is kinda lame, but people are still overreacting. The game will have like 30 chars or whatever and they showcase one character and people lose their shit. How do we know Grodd won't have a 1 hit kill punch??? We don't know what anyone else will do yet. The reaction to the first showcased character when we know nothing about every other character is beyond absurd.