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Question Are Mileena's low profiling moves Op or broken

Are mileena's low profiling moves fair?

  • Yes

    Votes: 34 46.6%
  • No

    Votes: 39 53.4%

  • Total voters
    73

Eddy Wang

Skarlet scientist
Youtube has an option to play videos at 0,25 miliseconds slower, just play this video and tell me what you see


This is gotta be a troll thread lol, who said you're plus after a breaker? lmao
 

Wigy

There it is...
And he would take the round if he blocked that brainless roll, which is the first thing every one should look for when facing mileena scrubs.
You should be able to play the game based on frame data. It shouldnt be a case of blind reads cause roll ignores frame data. Not something that should be in the game.

Not 100% if i got what you were saying.

Mileenas d3 goes under takeda and triborgs d1 100%

It goes under bo rai chos f1 (only mid) which makes it a living nightmare
 

Eddy Wang

Skarlet scientist
You should be able to play the game based on frame data. It shouldnt be a case of blind reads cause roll ignores frame data. Not something that should be in the game.

Not 100% if i got what you were saying.
how the hell roll ignores frame data?

Besides, that's exactly your ppl problems, you think everyone is a robot and nothing else around frame data is to be considered, all this examples are just excuse, and his KL looks scrubby as hell.

Anyone knows that if you're minus doesn't exactly mean its your turn, specially mileena who encases her hurtbox inside her hitbox when she rolls.

tldr: Are u getting by roll when you shouldn't, stop pressing buttons where you shouldn't.
 
startup in game frame data doesn't count execution
your d1 is 7f not 6, +1 with execution so your d1 comes out at 8f in total
mileena is at +4 after she blocks your b12, you've lost your turn, there for anything she does faster than 12 frames will hit if you try to do anything else while you're minus you will definitely get hit.


Wrong again if you are at -4, doing a 6f poke adds the startup plus the execution to the already created gap, so instead of reducing it rises, so -4 - 6 +1 = -11 frames of a created gap before your first active frame becomes available to hit something or anything on your opponent.


Half right but still wrong, -4 in MKX means your safe, their poke 6f poke is coming out at 3 frames if they manage to press the button on the exact advantage and you just block without doing anything, if you press a button of 6 frames hoping to trade against you will going to loose the trade.

Dont need to believe, make a test, pick scorpion has opponent, do b12 on block then d1 on the first available frame, if scorpion answers with d1 he will beat your d1 every single time.





I dunno where u got this idea, KL teleport startup is 13 frames on ex, adds -4 negative it raises to 17 frames before it even starts, it has a total of 25 frames before you're able to do anything, how in the world do you expect this to be a mix up? and that is not even the meterless version which takes longer than 13 frames.

Why am i really bothering with this, u have a lot to learn, gg lol
First off I never said my d1 was 6 frames. You can look everywhere I never said that. Second, even if my d1 came out in 8 frames the mixup would still work. I recorded the frame data and the gap that I got from the blocked b12 into the d1 was a gap of 10 frames which is why I said that the opponent can press buttons at "approximately 26 frames." With this in mind that means that if the OPPONENT does a 6 frame d1 then it would take them about 32 frames after the B12 for them to hit me and if I do a d1 then it would take 36 frames for my d1 to hit after the b12 (because of the gap mentioned above). SOOOO my NON ex teleport starts at the 26th frame of the b12 on block. I am invincible until I reach the other side which takes a total of 8 frames (since I go into the ground). But because there is a gap that means that the d1 from the opponent will still come out. SOOOOOOO when the opponent thinks that i am going to go for a d1 after the B12 on block they will d1 in the first 4 frames or 5 frames to beat my d1 but I will have Non ex teleported so when there d1 whiffs I either punish it (depending on its whiff recovery/ hurtbox) do a mixup or pressure.
 

Wigy

There it is...
how the hell roll ignores frame data?

Besides, that's exactly your ppl problems, you think everyone is a robot and nothing else around frame data is to be considered, all this examples are just excuse, and his KL looks scrubby as hell.

Anyone knows that if you're minus doesn't exactly mean its your turn, specially mileena who encases her hurtbox inside her hitbox when she rolls.

tldr: Are u getting by roll when you shouldn't, stop pressing buttons where you shouldn't.
i shouldnt press buttons when im plus?

When should i press buttons?

Bo rai cho has 2 frames to jail his d1 into f1 on hit.

This is hard to do if u want to hitconfirm and have any kind of consistency. Mileena can just yolo d3 roll after pokes on hit because of this. So i spend ages getting in on her and then when i do and shes negative i have to sit and block and hope she rolls?

I get that this is mostly an issue for bo probably but takeda suffers also.

I think pokes shouldnt low profile pokes. That shit is stupid
 

Eddy Wang

Skarlet scientist
First off I never said my d1 was 6 frames. You can look everywhere I never said that. Second, even if my d1 came out in 8 frames the mixup would still work. I recorded the frame data and the gap that I got from the blocked b12 into the d1 was a gap of 10 frames which is why I said that the opponent can press buttons at "approximately 26 frames." With this in mind that means that if the OPPONENT does a 6 frame d1 then it would take them about 32 frames after the B12 for them to hit me and if I do a d1 then it would take 36 frames for my d1 to hit after the b12 (because of the gap mentioned above). SOOOO for my NON ex teleport the teleport starts at the 26th frame of the b12 on block. I am invincible until I reach the other side which takes a total of 8 frames (since I go into the ground). But because there is a gap that means that the d1 from the opponent will still come out. SOOOOOOO when the opponent thinks that i am going to go for a d1 after the B12 on block they will d1 in the first 4 frames or 5 frames to beat my d1 but I will have Non ex teleported so when there d1 whiffs I either punish it (depending on its whiff recovery/ hurtbox) do a mixup or pressure.
Frame data is not about how close, its always exact.

This guy is freakin blind, i give up honestly.
 
Frame data is not about how close, its always exact.

This guy is freakin blind, i give up honestly.
Insult me however you want even if my frame data was off by an additional 4 frames the mixup would still work. Try it for yourself. If shinnok does a d1 in an attempt to stuff my d1 after the b12 on block I can punish him with a Non ex teleport throw.
 

Karma

Soul Caliber, Tekken, Mortal Kombat, and SF.
how the hell roll ignores frame data?

Besides, that's exactly your ppl problems, you think everyone is a robot and nothing else around frame data is to be considered, all this examples are just excuse, and his KL looks scrubby as hell.

Anyone knows that if you're minus doesn't exactly mean its your turn, specially mileena who encases her hurtbox inside her hitbox when she rolls.

tldr: Are u getting by roll when you shouldn't, stop pressing buttons where you shouldn't.
This man spoke it for me. :)
 

Eddy Wang

Skarlet scientist
i shouldnt press buttons when im plus?

When should i press buttons?

Bo rai cho has 2 frames to jail his d1 into f1 on hit.

This is hard to do if u want to hitconfirm and have any kind of consistency. Mileena can just yolo d3 roll after pokes on hit because of this. So i spend ages getting in on her and then when i do and shes negative i have to sit and block and hope she rolls?
Do you have a button fast enough to check mileena without risking getting hit by the roll? Which in that case its not what he did, that string doesn't seem unsafe to be check at all.

If mileena can do d3 roll is one thing, if you patiently wait a bit will hand you the the win by doing random rolls thinking you are poking your way out of everything.
 

Eddy Wang

Skarlet scientist
Insult me however you want even if my frame data was off by an additional 4 frames the mixup would still work. Try it for yourself. If shinnok does a d1 in an attempt to stuff my d1 after the b12 on block I can punish him with a Non ex teleport throw.
I play kung lao everyone else here knows i do, probably longer than you, i know how his frame data changed, git gud bro, its not an insult gg on your theory.
 

Wigy

There it is...
Do you have a button fast enough to check mileena without risking getting hit by the roll? Which in that case its not what he did, that string doesn't seem unsafe to be check at all.

If mileena can do d3 roll is one thing, if you patiently wait a bit will hand you the the win by doing random rolls thinking you are poking your way out of everything.
I meant in general not that dudes example.

If i do a d1 with bo unless im perfect within a few frames mileena can d3 under my only mid.

If im slightly plus off something and i want to check mileena with takeda and use d1 her d3 will blow me up.

Prepatch she could yolo wakeup versus kotals b1 which was a mid.

The move just has a silly hurtbox,
 

Eddy Wang

Skarlet scientist
I meant in general not that dudes example.

If i do a d1 with bo unless im perfect within a few frames mileena can d3 under my only mid.

If im slightly plus off something and i want to check mileena with takeda and use d1 her d3 will blow me up.

Prepatch she could yolo wakeup versus kotals b1 which was a mid.

The move just has a silly hurtbox,
yup it does, definitely but not that guy's example.
This means she avoids trades, so a great human mind would definitely spot this and stop trying to hit the stupidity button, which is trying to trade against an nearly un tradeable, with moves she can avoid trade with.
 

coconutshrimp

Damn vro, hadda mess with yo auntie
I think a much better test of Mile3na low profiling roll would be testing Roll against Johnny's F3.
Let's use Fisticuffs for this example. If you do say F3 Fistibump MB, you around +5 +6ish. This means that without armor you have to respect the follow-up F3. Shave 5 frames off F3 and it becomes 6 frames, however Mileena can straight up roll under that shit and say Fuck your plus 6. @Eddy Wang you asked earlier how does roll ignore frame data? Well in this case my F3 should be stuffing her roll attempt every time since her reversal roll is 8 frames and with my plus frames, my F3 becomes 5 or 6 frames, however if you were to test this same blockstring F3 Fistibump MB F3, she will stuff your F3 every time.

I could be wrong but wouldn't that technically be ignoring frame data? Unless I'm mistaken about Ball Roll's true start up frames or I'm miscalculating somewhere or w.e the case may be that I am wrong, it kinda seems like Ball Roll is really dumb.
 

Wigy

There it is...
yup it does, definitely but not that guy's example.
This means she avoids trades, so a great human mind would definitely spot this and stop trying to hit the stupidity button, which is trying to trade against an nearly un tradeable, with moves she can avoid trade with.
i hear you, but its a terrible design.
I think a much better test of Mile3na low profiling roll would be testing Roll against Johnny's F3.
Let's use Fisticuffs for this example. If you do say F3 Fistibump MB, you around +5 +6ish. This means that without armor you have to respect the follow-up F3. Shave 5 frames off F3 and it becomes 6 frames, however Mileena can straight up roll under that shit and say Fuck your plus 6. @Eddy Wang you asked earlier how does roll ignore frame data? Well in this case my F3 should be stuffing her roll attempt every time since her reversal roll is 8 frames and with my plus frames, my F3 becomes 5 or 6 frames, however if you were to test this same blockstring F3 Fistibump MB F3, she will stuff your F3 every time.

I could be wrong but wouldn't that technically be ignoring frame data? Unless I'm mistaken about Ball Roll's true start up frames or I'm miscalculating somewhere or w.e the case may be that I am wrong, it kinda seems like Ball Roll is really dumb.
Roll doesn't low profile johnnys f3.

That move is a super true mid.
 

Eddy Wang

Skarlet scientist
I think a much better test of Mile3na low profiling roll would be testing Roll against Johnny's F3.
Let's use Fisticuffs for this example. If you do say F3 Fistibump MB, you around +5 +6ish. This means that without armor you have to respect the follow-up F3. Shave 5 frames off F3 and it becomes 6 frames, however Mileena can straight up roll under that shit and say Fuck your plus 6. @Eddy Wang you asked earlier how does roll ignore frame data? Well in this case my F3 should be stuffing her roll attempt every time since her reversal roll is 8 frames and with my plus frames, my F3 becomes 5 or 6 frames, however if you were to test this same blockstring F3 Fistibump MB F3, she will stuff your F3 every time.

I could be wrong but wouldn't that technically be ignoring frame data? Unless I'm mistaken about Ball Roll's true start up frames or I'm miscalculating somewhere or w.e the case may be that I am wrong, it kinda seems like Ball Roll is really dumb.
Her d3 and Roll just have a hurtbox way lower than it should, so this tends to happen on trades, if anything think this is new its hilarious, Skarlet had an nearly exact same d3 and i used a lot to avoid jump ins, crossups and even some mids and projectiles back then.

the part i laugh at this thread, is OP thinking doing d3~roll or roll on small negative frames is broke, its actually a viable option because there is no way she will trade against any referred move until now.

what is wrong with this is, ppl are do used to d1 out of everything in this game it kinda stinks, so when their d1 gets countered by something like this its suddently utter broke.:D

There isn't really nothing to see here, if this is as broke as ppl think lord paulo will adress this if another patch is coming, if not, just git gud and stop trying to approach every character with the same strategy.
 
Her d3 and Roll just have a hurtbox way lower than it should, so this tends to happen on trades, if anything think this is new its hilarious, Skarlet had an nearly exact same d3 and i used a lot to avoid jump ins, crossups and even some mids and projectiles back then.

the part i laugh at this thread, is OP thinking doing d3~roll or roll on small negative frames is broke, its actually a viable option because there is no way she will trade against any referred move until now.

what is wrong with this is, ppl are do used to d1 out of everything in this game it kinda stinks, so when their d1 gets countered by something like this its suddently utter broke.:D

There isn't really nothing to see here, if this is as broke as ppl think lord paulo will adress this if another patch is coming, if not, just git gud and stop trying to approach every character with the same strategy.
I shouldnt have to be punished for doing my fastest move against someone who is minus 5 on block. I realize that I will get punished but I was questioning whether or not it is fair.