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Question Are Mileena's low profiling moves Op or broken

Are mileena's low profiling moves fair?

  • Yes

    Votes: 34 46.6%
  • No

    Votes: 39 53.4%

  • Total voters
    73

Parasurama

Dragon
Again, it does not matter when the mileena did the move after me. If you need an explanation as to why i did the d1 you can look at my earlier post.
I read it, I understand why you did what you did, but I would like to be sure it really low profiles your down 1 in the neutral or when she is disadvantaged. I am not a computer so I can't be sure if something is after 4 frames or not. I might test it out later.
 
I read it, I understand why you did what you did, but I would like to be sure it really low profiles your down 1 in the neutral or when she is disadvantaged. I am not a computer so I can't be sure if something is after 4 frames or not. I might test it out later.
Once again I put the buttons on display and you can put it on slow motion and pause it when my d1 comes out. At one point you will clearly see that my d1 came out first.

Heres an example of it in the neutral. It was actually during the same match.
 

Karma

Soul Caliber, Tekken, Mortal Kombat, and SF.
Mortal kombat and injustice has more complains compare to the total of votes for election 2016.
 
No, just get good scrub.
This isnt something you get good at. No matter how long I practice it my d1 will get stuffed by the mileena d3 because it low profiles it. It recovers in 10 frames so theres no whiff punishing it.
Mortal kombat and injustice has more complains compare to the total of votes for election 2016.
Did you ever question if there is a reason for that. This is obviously a very strong tool against certain characters that was not even meant to be abused like this.
 

coconutshrimp

Damn vro, hadda mess with yo auntie
Ball roll low profiling is stupid af. Basically makes it so even while she's on the ground you have to be scared of her
D3 low profiling? Eh idc really it's just a poke
 

Karma

Soul Caliber, Tekken, Mortal Kombat, and SF.
This isnt something you get good at. No matter how long I practice it my d1 will get stuffed by the mileena d3 because it low profiles it. It recovers in 10 frames so theres no whiff punishing it.

Did you ever question if there is a reason for that. This is obviously a very strong tool against certain characters that was not even meant to be abused like this.
My boy, you are doing a pattern, that's why she rolls over you. Let her fear you otherwise you are putting yourself in danger. Besides i am mocking the total of complains with the total votes of election 2016 because people complaining in this broken ass game is bullshit, let it go. I don't like this game and injustice games too.
 
My boy, you are doing a pattern, that's why she rolls over you. Let her fear you otherwise you are putting yourself in danger. Besides i am mocking the total of complains with the total votes of election 2016 because people complaining in this broken ass game is bullshit, let it go. I don't like this game and injustice games too.
Or you know maybe the mileena realizes that the string is minus 5 and i realize shes going to try to press buttons after it so i do a down one but her roll beats everything.
 

YoloRoll1stHit

Publicly Educated
Except roll launchers for a combo lol
and get full combo punished on block
yolo roll lowprofile under stuffs are high risk high reward. Every single high level Mileena player I saw always chooses to go for low risk low reward and rarely throws out yolo roll everywhere. I don't know how everyone is mad about this. High risk high reward exists in more characters. What about blocking it and punish her with 44 for 35% meterless in Tempest?
 
and get full combo punished on block
yolo roll lowprofile under stuffs are high risk high reward. Every single high level Mileena player I saw always chooses to go for low risk low reward and rarely throws out yolo roll everywhere. I don't know how everyone is mad about this. High risk high reward exists in more characters. What about blocking it and punish her with 44 for 35% meterless in Tempest?
"Every single high level Mileena player I saw always chooses to go for low risk low reward and rarely throws out yolo roll everywhere" You must not have watched foxy play. Its not really high risk because even if your opponent does block it, it sets them up to give up their turn every time on knockdown.
 

Eddy Wang

Skarlet scientist
"B12 is -4 in block, your 7f poke increases the gap to -11 there is no way you where going to hit her first." No that's where you are wrong. The main reason I am mad about this is because my setup is ruined against mileena. The opponent can poke in approximately 26 frames after a blocked B12 (this means that if a 6 frame d1 comes out after the blocked B12 then it will come out 32 frames after.
startup in game frame data doesn't count execution
your d1 is 7f not 6, +1 with execution so your d1 comes out at 8f in total
mileena is at +4 after she blocks your b12, you've lost your turn, there for anything she does faster than 12 frames will hit if you try to do anything else while you're minus you will definitely get hit.

It will take me 36 frames for a d1 to hit after an opponent blocking my B12.
Wrong again if you are at -4, doing a 6f poke adds the startup plus the execution to the already created gap, so instead of reducing it rises, so -4 - 6 +1 = -11 frames of a created gap before your first active frame becomes available to hit something or anything on your opponent.

This means that if the opponent has a 6 frame d1 then they have 4 frames to poke me for atleast a trade.
Half right but still wrong, -4 in MKX means your safe, their poke 6f poke is coming out at 3 frames if they manage to press the button on the exact advantage and you just block without doing anything, if you press a button of 6 frames hoping to trade against you will going to loose the trade.

Dont need to believe, make a test, pick scorpion has opponent, do b12 on block then d1 on the first available frame, if scorpion answers with d1 he will beat your d1 every single time.



If the opponent pokes in the first 4 frames and I do a raw teleport instead of doing the d1 they will whiff the poke and I get a free punish or plus frames/ mixup depending on the characters' frames and hurtbox positioning.

I dunno where u got this idea, KL teleport startup is 13 frames on ex, adds -4 negative it raises to 17 frames before it even starts, it has a total of 25 frames before you're able to do anything, how in the world do you expect this to be a mix up? and that is not even the meterless version which takes longer than 13 frames.

Why am i really bothering with this, u have a lot to learn, gg lol
 

omooba

fear the moobs
this might sound like big mileena player bias but i don't care. i think mileena's low profiling is just another form of dirt. yeah it goes under "mids" but the reality is that alot of mids in the game aren't true mids. for example, mileena can go under liu's b1 and lao's f2 but she get's stuffed by her own f2 and jax's f3.

also, i don't see why why this is such a big deal when dirt like htb's, resets, safe 50/50's are a thing. taking a risk trying to meaty mileena is a special match up detail that the player needs to be aware of. so imo, it isn't the dumbest thing in the game. call it broken, maybe. but it's dirt and she's not the only character with it.
in a game where 1 bar armored launchers were deemed too much ball roll is broke