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best proclaimed hellfire scorpion
may not combo no more because of the patch ima have to see, but you should be doing either stand 3 or 21
What are your go to's FRC combos?may not combo no more because of the patch ima have to see, but you should be doing either stand 3 or 21
B1 by itself FBRC links with S2 if you're looking for a sure fire way to use your fastest mid.Yeah, exactly, does it combo? I might be doing the FBRC too slow, as in the lab the F3 is always blocked after the b12xxFBRC.
just anything into 214 because its the most damaging. If you dont believe in your execution you can go for stand 3 ~spear but you have to be wary of that because if you mess up spear is death on blockWhat are your go to's FRC combos?
If so, what is currently the hardest FBRC combo? I really want to grind it out to perfection, I'd like to know what is the best/most difficult I can do with it.may not combo no more because of the patch ima have to see, but you should be doing either stand 3 or 21
Depending on the spacing u can actually tp out but it's an unsafe option. with ninjutsu u may hv to end up blocking for a bit and find gaps to armor through with EX bf4 which allows u to reset and give u room to work with. honestly Scorpion doesn't have good defensive optionsHow do you guys deal with corner pressure? I am relying on ex f4 to get out of it, but it doesn't always work and I don't always have the meter for that.
PS. I am Ninjutsu Scorpion.
B4 cancel into teleport cancel after first blade hits generally is a good way to get out of the corner.How do you guys deal with corner pressure? I am relying on ex bf4 to get out of it, but it doesn't always work and I don't always have the meter for that.
PS. I am Ninjutsu Scorpion.
Will definitely try it, thanks. I've used b4 into spear in my neutral game so far, but never thought about incorporating it in the corner defense.B4 cancel into teleport cancel after first blade hits generally is a good way to get out of the corner.
Can't it simply be blocked? Try it out in the lab, but I think you can just block high and then quickly block low.can someone of you scorpion mains explain me what to do if a ninjitsu player does f2 then the scissor leg move? because if you dont block high he hits you with the overhead then full combo..
This mixup can be fuzzy guarded which means if you learn the timing you can actually block in a way that will allow you to block the low (takedown) or the overhead (2nd hit of f2).can someone of you scorpion mains explain me what to do if a ninjitsu player does f2 then the scissor leg move? because if you dont block high he hits you with the overhead then full combo..
thanks thats a hell of a answer! i will try itThis mixup can be fuzzy guarded which means if you learn the timing you can actually block in a way that will allow you to block the low (takedown) or the overhead (2nd hit of f2).
I think you have to block the low first and then stop holding down to cover the overhead. I may be wrong on this as I have not practiced this fuzzy myself but someone should be able to confirm if you block the OH before the low. Either way it 100% is possible to fuzzy this mixup consistantly. Top players are able to do this consistantly but it is not an easy fuzzy guard IMO as the timing seems quite tight (especially online). If you are unable to get consistant with the fuzzy guard you are forced to guess if they are going to cancel into takedown or not. Imo the best way to practice this is to select your character and select ninjutsu as your training dummy. Go to "record AI". Then record the dummy doing a bunch of raw f2's mixed in with f2~takedowns. Do a bunch and do enough where you wont remember the order of them so when you stop recording you can practice blocking and once you have the fuzzy guard down you should be able to block the same way (and stop holding down at the same time) and it will block both options everytime. If you have a friend who you play with (offline or online) you can go into training and have them do the mixup at random and try to learn the fuzzy that way.
Well it'll probably depend on the distance the opponent is from you, you won't be able to teleport certain projectiles on reaction midscreen but you might be able to do it full screen.Hey everyone,
Does anyone have a list of all of the projectiles that scorpion CAN'T punish on reaction with his teleport?
(Meaning the opponent can do the projectile and by the time you can see they have done it and input teleport they have already recovered and can block the teleport)
Thanks in advance!
Yes, i was referring to full screen or close to fullscreen. Should have specifiedWell it'll probably depend on the distance the opponent is from you, you won't be able to teleport certain projectiles on reaction midscreen but you might be able to do it full screen.
s3 works. I think s1 into f3 works but it's a really tight link.So I saw a recen vid where scorpion does 214~teleport>214~exTele thrn after he hits the opponent with the exTele instead if doing the regular 21~spear he hits them with a kick~spear. I've been trying to do this since it seemed way way easier and much more realiable in a combo as the 21~spear after the ex tele you have to run and time it good to connect, but I can't seem to know what kick it was or how he was holding on the pad. I think it was f3 but the spear never connects after that, any ideas?
Would that be run cancel thrn s3? Or walk forward st3?s3 works. I think s1 into f3 works but it's a really tight link.
B12 spear is the go tos3 works. I think s1 into f3 works but it's a really tight link.
But that requires a run cancel doesn't it?B12 spear is the go to
NopeBut that requires a run cancel doesn't it?