That cr.mk is super nice.
What do you think of the changes? Your a Ken main, Im just trying to learn him.
I'll analyze and give my take on things, such as it is..
cr.mp +2 on block. - It was +1 right? Obviously quite nice, especially since its a decent range poke.
MK>RH>Rh.Tatsu links. - Would this have better corner carry? Otherwise, I dont know why we'd care.
b.mp>HP comes out whiff - Shrug. Mostly pointless Id think.
Slower Run - Meh. Not deal breaking but a nerf just the same.
Ken retains more damage than most of the cast, but over-all damage nerf - I dont understand this exactly. Chris T is saying 'Buff' but it sure sounds like a nerf to me. Even if he does more damage than most of the cast, if he does less over-all than he did, its a nerf and kind of a big one depending on how much is lost and in what places. Small amounts like 10-15 can really add up if they are attached to actions he performs multiple times a round.
cr.mk +5 OH +2 OB - yeah, thats nuckin futs. Am I wrong in saying that would now combo in to his b.mp TC, cause if thats true... WHEEEEEEE
Everyting is one frame slower - Chris T says its 'not to bad of a nerf' but I kinda feel like its a way bigger deal than he's making it out to be. Not from a Ken perspective, but any character taking a hit like that is rough.
RH CC hit confirm timing reduced. - this.. grr. My understanding of this is that he will still have the same followups for a CC, but they will be more difficult to pull off. If thats the case, then this flat out pisses me off. Adding an artificial difficulty barrier like that is obnoxious. As a strictly online player this is doubly obnoxious.
Air Med Tatsu no longer his the same way any more. - I dont know what he means by this, but obviously it needed a nerf. Nothing wrong here.
Ex air tatsu is negative on block. - I dont like this. Ken is slower all around frame-wise, on top of this. Now, I'm HOPING this is -1/2 OB and not punishable.. You are burning a bar to get in and willingly losing your turn, it should not be punish-ably negative. I feel like, in all honesty, this should be at worst 0. But whatever.
Fireball -8 on block. - I have trouble visualizing this change and what it will actually equate to so I dunno. Its a buff but I dont understand what benefit there actually is.
Jab is +5 - TC still works. *shrug*. Neutral change I guess.
So, overall, he got a crazy good new low confirm (please tell me this will combo into TC if hes close enough..) and an extra frame on his cr.mp, but lost lots of frames and his air tatsu shenanigans. I dont know him well enough to try to predict where this puts him. Obviously weaker over-all, but with that low confirm, he makes up a lot of the ground he lost IMO. I feel l like a nerf to his character defining TC kinda sucked. Was it fair? I dont know.. I dont really think so.. and I honestly dont feel like ex air tatsu should be negative. You are burning a bar to get in, and willingly giving up your turn on a character who *already* didnt have great frame data, and has now become universally slower in that regard.
Just my opinions on the preliminary info we have to work with.