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Street Fighter V General Discussion

EntropicByDesign

It's all so very confusing.
I agree but I dont fare well using charge characters, but I may give Vega a shot
@FL Rushdown recommended Mika and id second that. She's super solid and pretty well rounded, additionally I feel like she'd offer a nice change of pace from Ryu in terms of playstyle and approach.

Hell I'd like to learn a little Mika myself, but I always have trouble being serious on her. I like to goof off too much and end up just not taking the match seriously
 

EntropicByDesign

It's all so very confusing.
So are you guys telling me that when phenom threw Daigo 5 times if Daigo would have DP'd he would have stopped that butchery?
Yeah, Dp wins ANY wakeup option except block. The problem though, is a blocked DP means a CC combo and a metric shit-ton of damage. Depending on a few different factors, one blocked and max punished DP can be as much damage as 2 1/2-4 throws...
 

EntropicByDesign

It's all so very confusing.
Holy Crap thats right
Yep, and it's awesome. He has a command grab as well now that is more than just a silly gimmick. Some of the better normals in the game and though he 's meter dependent for his high damage, when you have a bar Vega can do some incredible damage, some of the higherfor-a-bar damage in the game off of neutral pressure strings. Unfortunately his TC whiffs on crouchers which is an absolute shame, but shrug. No reversal though and his vreversal is on the shitty side.

He definitely had weaknesses, but with his claw on and off stances you have a ton of options and ways to play. He can be a hyper offensive rushdown machine or a midrange-y defensive zoner or a mix between the two, you can play him somewhat like a grappler and tick in to his command grab, you can play setup heavy, etc. Vega , in my opinion, allows more personal expression in play, while still maintaining his effectiveness, than just about any other character. You can really make Vega YOUR Vega and the same cannot be said of a lot of characters in this game. Ryu though, I've come to believe, allow this as well, though it might not seem like it at first.

Just be aware that Vega has no reversal and his AAs are shitty. He can get a lot of damage off his AAs in the right situation, but none of them are what I'd consider all-around good. His really scary damage and setups cost meter as well.

Feel free to hit me up on Steam if you have any questions or anything. I'm not the best player out there but I do have a solid understanding of the game and it's nuances. Or for sets. I've picked.up Nash
 

JJvercetti

Warrior
As which character? Sorry, I rant about so many on here..

Vega- Balls in my court, but my impatience makes me lose my advantages. Honestly though I think this MU is more even than it would seem at first glance. Originally I felt really strong in this, but as time went by, I started to feel like pretty equal. this is a weird MU. I should feel like a god, but I really dont. Its kinda stressful.

Nash- Just started playing him, but I def have tools to make his life hard. I feel strong - but again, my patience is an issue. All in all though, I feel like I decide what Gief gets to do.

Ibuki- Feel weak. Terrified. Not a fan. i dont know what the actual MU numbers actually are, etc, but I feel bad in this match and dont like playing it. I just feel stressed and frustrated, its not a fun match for me.
I was talking about Vega, I have been playing a few different ones and I feel that even though he has the speed, most of his stuff gets stuffed with c.lp.
 

EntropicByDesign

It's all so very confusing.
I was talking about Vega, I have been playing a few different ones and I feel that even though he has the speed, most of his stuff gets stuffed with c.lp.
Yeah, its interesting. On paper, Gief should lose *hard* to Vega, but I honestly feel like its 5/5. If you watch some high level Vega vs Gief it works out pretty evenly. Vega probably still has the advantage ultimately, claw-on st.mp and f.fp can be tough for Gief to move through if you space them jjuussstt right but.. shrug.
 

Kroaken

Life is a block string with no gaps.
I was talking about Vega, I have been playing a few different ones and I feel that even though he has the speed, most of his stuff gets stuffed with c.lp.
I think at the top... Vega controls the match. Gief just has to walk through so much to get in. And his long, claw on pokes cant really be parried and punished like you can with Dash Punch because he retracts after.

At a low to mid level though, Gief will appear to win this one. Vega takes a lot of work and it's easier to pick up gief and play imo.
 

EntropicByDesign

It's all so very confusing.
You can't be thrown on the first 2f of your wake-up. The season is ending and yet mechanics that we have been playing in throughout the year people don't know?



Doesn't win against an Ibuki bomb set-up
Do you want a cookie? Im sorry that an odd little outlying mechanic escaped me, since my paycheck, self esteem and personal value is based on my SFV knowledge, I'll be sure to spend some time giving a single flying fuck when the outcome is basically the same.

And Ok? Ibuki has a bomb setup the beats reversals. Its official ladies and gents, Ibuki is top tier without exception. And I am legit asking this question: What does this setup require and what wakeup option(s) does it cover in addition to the DP?

In before Tokido loses to Myles in pools at Capcom Cup when he tries to DP Ibuki's impossible to escape setups.

Edit: This is why Ibuki is running shit in s2 (like she isnt already). Cough.
 

Scott The Scot

Where there is smoke, there is cancer.
I complain a lot about this game. Completely coincidental that I always do it when I lose... But man it's so fun when you win.

Never felt happier than when I conditioned somebody to not jump at me anymore, then I started throwing V-Skill light booms and did taunt from behind it. A couple of those will make a lot of online warriors jump. So satisfying. I felt like a right knob though. The rush you get from being scared they'll hit you once and kill you with mixups is craaaazy lol.
 

Kroaken

Life is a block string with no gaps.
Do you want a cookie? Im sorry that an odd little outlying mechanic escaped me, since my paycheck, self esteem and personal value is based on my SFV knowledge, I'll be sure to spend some time giving a single flying fuck when the outcome is basically the same.

And Ok? Ibuki has a bomb setup the beats reversals. Its official ladies and gents, Ibuki is top tier without exception. And I am legit asking this question: What does this setup require and what wakeup option(s) does it cover in addition to the DP?

In before Tokido loses to Myles in pools at Capcom Cup when he tries to DP Ibuki's impossible to escape setups.
Lol no kidding.
 

Kroaken

Life is a block string with no gaps.
Yeah, I'm gonna pencil in some time to give a damn, but really, I just don't have the time to schedule anything until something like mid January. But at least I know the reason for all my losses now, those pesky 2fs.
Write me down for some matches come February :)
 

JJvercetti

Warrior
Yeah, its interesting. On paper, Gief should lose *hard* to Vega, but I honestly feel like its 5/5. If you watch some high level Vega vs Gief it works out pretty evenly. Vega probably still has the advantage ultimately, claw-on st.mp and f.fp can be tough for Gief to move through if you space them jjuussstt right but.. shrug.
If f.hp is that move where Vega does that long ass poke then it can be hit on block with c.lp at any distance, you can literally mash on it as soon as you block it and you will tap him. st.mp with claw is more tricky and takes a little timing to interrupt.

I think at the top... Vega controls the match. Gief just has to walk through so much to get in. And his long, claw on pokes cant really be parried and punished like you can with Dash Punch because he retracts after.

At a low to mid level though, Gief will appear to win this one. Vega takes a lot of work and it's easier to pick up gief and play imo.
Vskill for Gief is not very useful but there are some instances where you can use it, not to get an SPD punish but if your reactions are slow to react to stuff like slide or f.hp when walking forward. This is one of those matches where the neutral is so drawn out and the more patient player will win, until Vega gets trigger and/or CA.
 

EntropicByDesign

It's all so very confusing.
If f.hp is that move where Vega does that long ass poke then it can be hit on block with c.lp at any distance, you can literally mash on it as soon as you block it and you will tap him. st.mp with claw is more tricky and takes a little timing to interrupt.


Vskill for Gief is not very useful but there are some instances where you can use it, not to get an SPD punish but if your reactions are slow to react to stuff like slide or f.hp when walking forward. This is one of those matches where the neutral is so drawn out and the more patient player will win, until Vega gets trigger and/or CA.
Its interesting that he can punish that move, since it has crazy range.

I just loaded up training mode to check it out, and you are totally correct, at any range, on block he can jab it and he can light SPD you if you are anything but right about max range. Good to know. Ive been getting away with it. Cr.FP has good range as well, I just tested it, and he cant jab punish it on block nor can he SPD you. Its -5 though, so take that for what its worth. I guess its just st.mp and cr.mp then as far as pokes go in claw form.

From max range though st.fp can still have its uses to check his forward momentum occasionally, but its one of those things you wouldnt want to do unless you were *very* confident in it landing.

With that in mind, I really feel like this MU is even more even than I originally thought, Vega really has to get *right outside* in the danger zone to poke him successfully BUT it looks like we should be using our swipes when in Claw On.. i always forget them, lol. Mniore to come, omw to work
 

Kroaken

Life is a block string with no gaps.
Its interesting that he can punish that move, since it has crazy range.

I just loaded up training mode to check it out, and you are totally correct, at any range, on block he can jab it and he can light SPD you if you are anything but right about max range. Good to know. Ive been getting away with it. Cr.FP has good range as well, I just tested it, and he cant jab punish it on block nor can he SPD you. Its -5 though, so take that for what its worth. I guess its just st.mp and cr.mp then as far as pokes go in claw form.

From max range though st.fp can still have its uses to check his forward momentum occasionally, but its one of those things you wouldnt want to do unless you were *very* confident in it landing.

With that in mind, I really feel like this MU is even more even than I originally thought, Vega really has to get *right outside* in the danger zone to poke him successfully BUT it looks like we should be using our swipes when in Claw On.. i always forget them, lol. Mniore to come, omw to work
Yeah. Agreed.