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Street Fighter V General Discussion

jaepeso170

I Have A Plan...Attack
@FL Rushdown recommended Mika and id second that. She's super solid and pretty well rounded, additionally I feel like she'd offer a nice change of pace from Ryu in terms of playstyle and approach.

Hell I'd like to learn a little Mika myself, but I always have trouble being serious on her. I like to goof off too much and end up just not taking the match seriously
My CFN is Jaepeso170
ill start practicing Vega and Mika and hit me up so we can spar and learn matchups
 

FL Rushdown

Champion
No one can out duck me. I've sabotaged cushs connection so we don't have to settle our Mika feud. That plus I switched to wifi so my connection couldn't handle playing jj, Myles, or scott. Then I manufactured a feud with shazzy so I didn't have to play him, got blocked by super mario, AND made sure to watch Netflix in 4K on multiple devices while playing vs other people so my connection would scare them away. Now I'm lonely though, but I guess it's always lonely at the top.
 

EntropicByDesign

It's all so very confusing.
No one can out duck me. I've sabotaged cushs connection so we don't have to settle our Mika feud. That plus I switched to wifi so my connection couldn't handle playing jj, Myles, or scott. Then I manufactured a feud with shazzy so I didn't have to play him, got blocked by super mario, AND made sure to watch Netflix in 4K on multiple devices while playing vs other people so my connection would scare them away. Now I'm lonely though, but I guess it's always lonely at the top.

I wish our connection had been good =(
 

Paul the Octopus

Slow Starter
If you don't get hype when Daigo throws someone 5 times in a row then I can't help you. That's the purest mixup in the game.
Meh I agree with @Rip Torn. While conditioning and reading your opponent plays a role, the corner mixups are still *at least* 50% just a random guess.

What makes Diago fun to watch is not corner mixups or anything like that, as his version of that is ultimately not that different. What is awesome to watch is his control of spacing. Watch his recent matches against Phenom and see how Phenom cannot break his defense - every dash is checked, every jump is anti aired, and Daigo doesn't waste any buttons. All his whiff punishes are true reactions.

In SFV, the most difficult things execution wise are things like hit confirming one of Ken's cr mk into super, consistent counter hit confirmation, and manual meaty timings in situations where you don't have a tight frame kill setup. Those can be 2 frame windows and legitimately quite hard.
 

buyacushun

Normalize grab immunity.
Meh I agree with @Rip Torn. While conditioning and reading your opponent plays a role, the corner mixups are still *at least* 50% just a random guess.

What makes Diago fun to watch is not corner mixups or anything like that, as his version of that is ultimately not that different. What is awesome to watch is his control of spacing. Watch his recent matches against Phenom and see how Phenom cannot break his defense - every dash is checked, every jump is anti aired, and Daigo doesn't waste any buttons. All his whiff punishes are true reactions.

In SFV, the most difficult things execution wise are things like hit confirming one of Ken's cr mk into super, consistent counter hit confirmation, and manual meaty timings in situations where you don't have a tight frame kill setup. Those can be 2 frame windows and legitimately quite hard.
Got a link to that match? Or could you tell me what tournament and what position of the tournament (pools, top 8, etc)?
 

FL Rushdown

Champion
Meh I agree with @Rip Torn. While conditioning and reading your opponent plays a role, the corner mixups are still *at least* 50% just a random guess.

What makes Diago fun to watch is not corner mixups or anything like that, as his version of that is ultimately not that different. What is awesome to watch is his control of spacing. Watch his recent matches against Phenom and see how Phenom cannot break his defense - every dash is checked, every jump is anti aired, and Daigo doesn't waste any buttons. All his whiff punishes are true reactions.

In SFV, the most difficult things execution wise are things like hit confirming one of Ken's cr mk into super, consistent counter hit confirmation, and manual meaty timings in situations where you don't have a tight frame kill setup. Those can be 2 frame windows and legitimately quite hard.
Pretty much exactly what I was saying. Although I disagree that it's a guess. Whiff punishes, spacing, timing, setups, new resets, reads/reactions, these are the things that make me go wow in street fighter games. Not gaudy combos/juggles.

My fav moment in any sf match ever was when Ryan hart hit momochi with an uppercut fadc ultra. Not hard to do but the situation in which he did it made it incredible.
 

B. Shazzy

NRS shill #42069
nah u guise r just bums being able to do combos that look more like this instead of medium punch medium punch would make for a way more hype game





hopefully capcom implements some mechanics changes for footsies and combos not just balance changes
 

GAV

Resolution through knowledge and resolve.
nah u guise r just bums being able to do combos that look more like this instead of medium punch medium punch would make for a way more hype game

hopefully capcom implements some mechanics changes for footsies and combos not just balance changes
Wow. Is SFV really more potato than KI?
 

B. Shazzy

NRS shill #42069
Wow. Is SFV really more potato than KI?
the combos can be just as easy but ki has a higher execution ceiling and way less linear combo paths which is sfv's problem it lacks real depth.

regardless of how easy doing autodoubles and linkers are, higher level ki is the most thought ive put into comboing in a fighting game since there are no real bnbs outside of counterbreaker punishes and you have to interact with the opponent while hitting 2f manual links
 
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