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Street Fighter V General Discussion

CrazyFingers

The Power of Lame Compels You
I should be actually getting this game any moment now. You'll have scrubby ass me getting into the thick of it. I still haven't decided who I should start with.
 

@MylesWright_

I'll be back 3ing
Juris target combo only hits standing and if you miss Ibukis target combo you die unless you have V-trigger. Kens target combo leads to more damage then both and if he messes it up he can spend meter to be +1? :s

Can we get rules for season 2
 

CrazyFingers

The Power of Lame Compels You
Juris target combo only hits standing and if you miss Ibukis target combo you die unless you have V-trigger. Kens target combo leads to more damage then both and if he messes it up he can spend meter to be +1? :s

Can we get rules for season 2
Not every character is created equally man. It's the #1 rule of fighting games
 

@MylesWright_

I'll be back 3ing
Not every character is created equally man. It's the #1 rule of fighting games
It's more to do with the effort put into the characters. If the 2013 SFxT patch is anything to go by, a storm is coming in Season 2 and when it hits players like Rushdown will be in for a big surprise when footsies return
 

Johnny Based Cage

The Shangest of Tsungs
I should be actually getting this game any moment now. You'll have scrubby ass me getting into the thick of it. I still haven't decided who I should start with.
I just got it like a month ago finally and so far most characters have been pretty easy to pick up (note: I only said pick up, and did not say easy to master, win with, etc.). You should be able to dabble enough to see who suits you best of whichever few pique your interest most though.
 

FL Rushdown

Champion
I play Butcher and Slasher. I'm a fan of space control/rushdown in particular.
Chun li is a solid space control character that can also get in people's faces and put on some pretty obscene pressure if she wants.

Ryu can do the same but he has a worse neutral with higher dmg output.

Dhalsim is weak, but space control is his whole thing. And in this game he can get pretty aggressive when he feels like it if he gets the knockdown. Requires some pretty good game knowledge though since he usually gets blown up for one incorrect decision.

Ken is the rushdown monster you're looking for if you wanna just get in close and freestyle. Needs some good reactions since he lives and dies by his hit confirms but hes got crazy damage and corner carry.

Guile is the best pure zoner in the game, but he's also got some fancy combos for when you wanna go in.

Mika is the closest thing the games got to an mk character. She's got a pretty lukewarm neutral and no ability to zone, but if she can hit you, she can kill you.

Honorable mentions: Alex, necalli, Urien, vega, Karin.

Luckily the characters are simple enough that you can pick up and play(at a somewhat competent level) a lot of characters. So try em all.
 

EntropicByDesign

It's all so very confusing.
I play Butcher and Slasher. I'm a fan of space control/rushdown in particular.

Ryu has everything you're looking for. Well, Ryu has everything the game has to offer literally. He doesn't lack anything. Setups, rushdown, space control, zoning, counter-zoning,pace control, 3f normal (as fast as it gets in SFV, and an important tool), invincible reversal. Damage (lots of damage), good conversions in to damage off almost anything. great CC damage. Great jump-ins, great AAs, great A2A's that can convert in to serious damage. Interesting advanced tech if you like the really deep stuff (plinking in to Ex Fireball from reg Fireball to increase move pushback and safety causing certain things to whiff that normall should).. At his absolute worst hes a top 5 character and at his realistic hes top 2-3.

Chun is more rushdown, but she can control space extremely well too, though shes not much for zoning (at least i dont see how its a viable playstyle for her.). She's broken though. And before the army comes in to say shes not, I dont care. Its not an opinion Im willing to change - she does whatever she wants. Whine about lack of tournament success all you want, I honestly dont care. When a character has a 5/5 MU and considered BAD.. that is saying something.

Ken is.. I.. Ken is ken. I dont know what youd call Ken other than rushdown. His ideal playstyle is smashing your face in the vicinity of his buttons and when one lands, just winning from there.

I mean, Fang is space control and zoning. He's also awesome and awful at once. If you love the struggle and like to be tricky and frustrating and a little insane - but also low tier and largely considered bad - Fang can do it.

Guile is good. Space and pace control, zoning. Not so much rush down. He isnt a pure zoner any more, but he's more pocket aggression than he is rushdown. I think a good Guile has to transition from and through different styles to be effective.
 

CrazyFingers

The Power of Lame Compels You
Chun li is a solid space control character that can also get in people's faces and put on some pretty obscene pressure if she wants.

Ryu can do the same but he has a worse neutral with higher dmg output.

Dhalsim is weak, but space control is his whole thing. And in this game he can get pretty aggressive when he feels like it if he gets the knockdown. Requires some pretty good game knowledge though since he usually gets blown up for one incorrect decision.

Ken is the rushdown monster you're looking for if you wanna just get in close and freestyle. Needs some good reactions since he lives and dies by his hit confirms but hes got crazy damage and corner carry.

Guile is the best pure zoner in the game, but he's also got some fancy combos for when you wanna go in.

Mika is the closest thing the games got to an mk character. She's got a pretty lukewarm neutral and no ability to zone, but if she can hit you, she can kill you.

Honorable mentions: Alex, necalli, Urien, vega, Karin.

Luckily the characters are simple enough that you can pick up and play(at a somewhat competent level) a lot of characters. So try em all.
Dhalsim has always looked cool to me and I do love controlling that space plus the teleport shenanigan look super fun. The kind of zany and unpredictable play I enjoy sometimes. Urien interests me because I LOVE the character. But a character I don't know much about is Vega, care to elaborate on how he functions?
 

JJvercetti

Warrior
Ryu has everything you're looking for. Well, Ryu has everything the game has to offer literally. He doesn't lack anything. Setups, rushdown, space control, zoning, counter-zoning,pace control, 3f normal (as fast as it gets in SFV, and an important tool), invincible reversal. Damage (lots of damage), good conversions in to damage off almost anything. great CC damage. Great jump-ins, great AAs, great A2A's that can convert in to serious damage. Interesting advanced tech if you like the really deep stuff (plinking in to Ex Fireball from reg Fireball to increase move pushback and safety causing certain things to whiff that normall should).. At his absolute worst hes a top 5 character and at his realistic hes top 2-3.
Fucking this!!!! this alone makes the Gief matchup that much harder, he does not have to worry as much about the V-Trigger punish as LP fireball is tricky enough as it is to deal with.
 

EntropicByDesign

It's all so very confusing.
Dhalsim has always looked cool to me and I do love controlling that space plus the teleport shenanigan look super fun. The kind of zany and unpredictable play I enjoy sometimes. Urien interests me because I LOVE the character. But a character I don't know much about is Vega, care to elaborate on how he functions?
Vega is another character that wears many hats. At heart though, hes a mix of space control and measured aggression with a decent side of setups and such.

Vega is a 'stance' character of a sort. Claw on and off. Claw on is your space control and 'zoning' stance. You're trading combo damage and pressure for longer range pokes and his swipe specials which are 'meh'. They can do interesting things but are very situational, though the LP swipe is a low and a lot of people dont realize that.

Claw off has great normals and lets you really pressure with great combo damage, and a lot of opportunity to apply it. He's plus on St.mp, cr.mp, st. and cr. jab, and cr.mk. He has great frame traps using cr.jab into cr.mp off his other medium normals or jabs. They will combo on CH and its not hard to fish for those. He gains a TC that will whiff on crouchers, but is reasonably safe on block and leads to metric shit-ton of damage, or less damage and his V-Skill. Claw off you rush down and convert your meter in to damage, or use it for various setups involving ambiguous ex wall dives off CC sweeps and certain setups. Ie, you can combo in to ex wall dive if you have VTrigger on deck, use the air hits instead of the grab, land, Vtrigger them as they come down, then Ex wall dive again, making it a meaty cross-up on their wake up and done right it can be super ambiguous. Even if not, you're plus if they block, letting you continue. I mean, its two meters and a lot of work, but its a LOT of damage.. and its just an example. He has lots of fun stuff off your wall dives.. Roll on landing for a meaty side switch, various crossup setups, etc. Vega also gets a command grab to replace his swipes when you go claw-off. Ex has a lot of range and given your + on block normals, setting up ticks isnt terrible hard. His meter is better used damage-wise in combos, but establishing the threat of that grab makes your pressure all the harder to deal with.

He has a 3f normal, st.lk, in either stance.

For the most part, Vega wants to spend his time in claw-off, as it has more tangible rewards but needs meter to thrive. A lot of people play him by starting in Claw-on (You always do) and poking and prodding, then swapping over as they see fit. Vs some characters you typically want to keep claw on, Gief being an example, though if you get a HKD, you can absolutely claw-off and bully him.

Vega is an interesting character in that he can play, and play effectively in a lot of ways. If you want a handful of Vega players you see a handful of styles. Rom likes to stay claw-on and poke/counter poke, playing a slow, careful game. Flash loves his setups and tricks - like a meaty, invisible crossup CA on wakeup. (its a thing of beauty to see.) Nemo is pressure and solid footsies, on and on. There is overlap in playstyles obviously but Vega has some of the largest wiggle room to 'play your way' amongst the cast.

I would consider him one of the strongest non-top tier characters in the game. He lacks an invincible reversal of any kind and his V-reversal isnt great. You can use his Vtrigger has a means of escape from pressure as a degree but its not perfect and typically you need space, time, or a normal to throw it behind. All things you're going to lack in good pressure... However, as a pre-emptive defensive measure its actually good. I have the best success with it using it before Im getting my ass destroyed in the corner, to avoid the situation happening all together. I can literally hear the the tears hitting thr ground whenever a gief has finally backed me in to the corner and is about to go to work when I vtrigger the fuck back across the screen and he has to start the walk-down all over again. It also converts in to damage and can punish fireballs, but its air arc is bizarre and it doesnt work that well unless you're in the right place at the right time.

Honestly, I was about done with SFV until I discovered Vega. He alone makes me hate this game marginally less.
 

CrazyFingers

The Power of Lame Compels You
Vega is another character that wears many hats. At heart though, hes a mix of space control and measured aggression with a decent side of setups and such.

Vega is a 'stance' character of a sort. Claw on and off. Claw on is your space control and 'zoning' stance. You're trading combo damage and pressure for longer range pokes and his swipe specials which are 'meh'. They can do interesting things but are very situational, though the LP swipe is a low and a lot of people dont realize that.

Claw off has great normals and lets you really pressure with great combo damage, and a lot of opportunity to apply it. He's plus on St.mp, cr.mp, st. and cr. jab, and cr.mk. He has great frame traps using cr.jab into cr.mp off his other medium normals or jabs. They will combo on CH and its not hard to fish for those. He gains a TC that will whiff on crouchers, but is reasonably safe on block and leads to metric shit-ton of damage, or less damage and his V-Skill. Claw off you rush down and convert your meter in to damage, or use it for various setups involving ambiguous ex wall dives off CC sweeps and certain setups. Ie, you can combo in to ex wall dive if you have VTrigger on deck, use the air hits instead of the grab, land, Vtrigger them as they come down, then Ex wall dive again, making it a meaty cross-up on their wake up and done right it can be super ambiguous. Even if not, you're plus if they block, letting you continue. I mean, its two meters and a lot of work, but its a LOT of damage.. and its just an example. He has lots of fun stuff off your wall dives.. Roll on landing for a meaty side switch, various crossup setups, etc. Vega also gets a command grab to replace his swipes when you go claw-off. Ex has a lot of range and given your + on block normals, setting up ticks isnt terrible hard. His meter is better used damage-wise in combos, but establishing the threat of that grab makes your pressure all the harder to deal with.

He has a 3f normal, st.lk, in either stance.

For the most part, Vega wants to spend his time in claw-off, as it has more tangible rewards but needs meter to thrive. A lot of people play him by starting in Claw-on (You always do) and poking and prodding, then swapping over as they see fit. Vs some characters you typically want to keep claw on, Gief being an example, though if you get a HKD, you can absolutely claw-off and bully him.

Vega is an interesting character in that he can play, and play effectively in a lot of ways. If you want a handful of Vega players you see a handful of styles. Rom likes to stay claw-on and poke/counter poke, playing a slow, careful game. Flash loves his setups and tricks - like a meaty, invisible crossup CA on wakeup. (its a thing of beauty to see.) Nemo is pressure and solid footsies, on and on. There is overlap in playstyles obviously but Vega has some of the largest wiggle room to 'play your way' amongst the cast.

I would consider him one of the strongest non-top tier characters in the game. He lacks an invincible reversal of any kind and his V-reversal isnt great. You can use his Vtrigger has a means of escape from pressure as a degree but its not perfect and typically you need space, time, or a normal to throw it behind. All things you're going to lack in good pressure... However, as a pre-emptive defensive measure its actually good. I have the best success with it using it before Im getting my ass destroyed in the corner, to avoid the situation happening all together. I can literally hear the the tears hitting thr ground whenever a gief has finally backed me in to the corner and is about to go to work when I vtrigger the fuck back across the screen and he has to start the walk-down all over again. It also converts in to damage and can punish fireballs, but its air arc is bizarre and it doesnt work that well unless you're in the right place at the right time.

Honestly, I was about done with SFV until I discovered Vega. He alone makes me hate this game marginally less.
Wow that sounds like a pretty cool character to play. That stance stuff always sounds harder to keep track of than it actually is. Is that the case for Vega?
 

CrazyFingers

The Power of Lame Compels You
Lol okay then I might need to take a look at him. Anyone have any info on FANG? I rarely hear anything about this guy.
 

EntropicByDesign

It's all so very confusing.
Wow that sounds like a pretty cool character to play. That stance stuff always sounds harder to keep track of than it actually is. Is that the case for Vega?
Its really not bad on Vega, his stances dont massively change him as a character, just his punching normals and the swipes/vs command grab. I still get confused sometimes, but mostly because I screw something up. Vega has combos in to stance changes, then continuing, and occasionally those mix me up a little, an example being st.fp x claw off x cr.mp x roll/ex wall dive. He also has a combo my brain will not let me do, where you counter hit a st.fp with the claw off.. so its CH st.fp x claw on x st.fp x claw off x cr.mp x roll/ex wall. Something about the double stance change makes my brain say fuck this, Im checking out somewhere in the middle, just mash and hope.

But all in all, vega is a complicated character to play and play well, one of, if not the most complicated character to play in terms of shit to keep track of and shit to do. That isn't to say hes the hardest character to be effective with (im looking at you Ibuki.. you jackass), just that he has about the most going on. He is still relatively easy to get going with and play though, he's not some lab monster that takes a week of practice to even use. 'Complicated' in SFV isnt the same as 'complicated' in other games.

If you're interested in Vega, hit me up on steam any time with questions. Im not pro, or even that good, but I know a lot about him and the game as a whole. Vega is also under-represented. One of the rarer characters.
 

EntropicByDesign

It's all so very confusing.
Lol okay then I might need to take a look at him. Anyone have any info on FANG? I rarely hear anything about this guy.
Fang is awesome. He's my favorite character from a design standpoint. He's just not very good right now.

What is it you want to know exactly?

He's a rushdown/trickster/zoner thing.. he zones and applies/frustrates with his poison balls and his mines, controlling the forward approach. Letting the poison tick at you and bleed you, then he pressures with *extremely* good, and very fun to use, normals. He has side switch mixups and lots of crazyness. He's a specialist character though, to be effective you really have to know him and despite his kind of hyper-adhd playstyle, you have to have good patience to understand when to go HAM and when not to. I wouldnt say Fang has frametraps so much as he is simply a trap. If he's pressing buttons, of any kind, in any order, its not your turn. I dont care how much you think it is - its not. I dont care of the player just went afk. Its still not your turn. His slides are where you can do work though. I have myself programmed to FUCKINGTHROWSHITTHROWMASHITFUCKTHROW if I see him dip down. He has a cowards crouch that looks like the startup of the slide, and can bait a reaction, but if the reaction is throw, it wont matter, you'll snatch him. Dont ask me why you can throw that move, but I do it all the time, and have it done. ex dash has some upper body strike immunity I beleive (dont take that as gospel) but again, you can snatch his ass out of it.

I've been playing SFV for about two months now, but Ive followed it since release, so if you ever want someone to run sets with or just talk about nuances and info, hit me up here or on Steam. Im awful, but its not due to lack of knowledge, my issues stem mostly from my hands and my inability to do basic shit with consistency. watching me drop TARGET COMBOS is always a laugh. And by laugh I mean I scream and throw shit.