ismael4790
Stay focused or get Caged
If fisticuffs revives, I'm gonna be like:
If b12 was -9, I don't think it'll be full combo punishable by everyone due to the pushback.Full combo punishable b12 and f1, so you want Mileena players to yolo 5050 every time?
Rip footsies
IMO the best demo Sonya nerf would be to make stun grenade disappear when you hit her, but not frags, that way you have a purpose for the frag, keeping the breaker style game plan with the nade, as long as you read it
its not like its slower its just shinnok should be 100% punishable after blocking b3 rather than it being super hard to punish and unconsistently punishing itI'm not sure how I feel about that -15 b3....it would make it trickier to get things going that's for sure. I don't necessarily agree that it would make his offense worse than it is, just a hell of a lot riskier.
He is right tho, most of these buffs/nerfs are pretty much spot on.
Could be but I was referring to Cyrax specifically. The problem with day one Cyrax wasn't 40% meterless damage it was the hard to blockables that looped into hard to blockables forever and ever and ever.He is right tho, most of these buffs/nerfs are pretty much spot on.
I won't comment on many changes but these do little to nothing to fix Necromancer's problems which are his ability to keep people out is subpar and, more importantly, he's meter hungry. Flick tracking is still iffy in many situations, rather slow, and MB Flick is nigh useless.BF2 should return to how it was originally where on hit it makes the opponent roll backwards
DB1 Meter Burn OTG should have less damage scaling
I didn't say to have no cooldown, like you said that would be OD. I'm saying it would be better if they made EX DB1 a mid on both hits than have the last one an overhead. The hard to block is bs and is the closest to and Unblockable as you can get in this game. Assuming you land it in the corner, Your opponent very well may lose the match all because of 1 hard to block and that is an incredibly harsh punishment to the other player. Yeah you could get out but say you have no Meter. SD builds that really fast so he isn't realistically gonna be super low on it unless he manages it poorly. When GM Sub corner traps you or Sorcerer Quan, getting out is a lot easier than against SD cage cause he can setup the HTB super easily.So what your saying is to avoid getting punished trying to summon stunts you would rather have Meter Burn DB1 be a mid and have no cool down. SD without stunt cool down would be pretty ID since he has jailing pressure and gets a lot of guaranteed chip damage on block with meter
No offense to you really i mean none, but WHY IS IT SO BAD FOR THE SECOND HIT TO BE A MID?!?!?Let me first say before anything else that I believe that stunt double's HTB probably should not be in the game.
I dont believe that it is SUPER easy to set up because johnny needs 1 mimic, 1 bar, and the opponent all the way in the corner. That doesnt happen quite as much as one would think.
There is a fairly easy way out of every HTB setup (to my knowledge) that johnny has except for
F24-exdb1-b4. It involves crouch blocking the hit before exdb1 and making the sweep whiff
Also, with enough practice you can actually block the HTB. I think I can block it about 70% of the time in the lab. That number would probably go down if it was during an actual match though.
I believe that the best way to fix the HTB is to make EXdb1 push cage back slightly more so that a sweep afterwards would whiff.
Say what you gotta say, stop throwing shade.If you suggested those Tanya changes when she was broke, people would've said it wasn't enough.
That's all I'm going to say.
My only reason for not wanting second hit to be mid is cause sometimes after exdb1 I like to do a d3 or d4 that almost always hits people that are still blocking high. It's not really that big of a deal I guess.No offense to you really i mean none, but WHY IS IT SO BAD FOR THE SECOND HIT TO BE A MID?!?!?
It's not uncommon to have mimics a lot of the time or a bar or be in the corner. SD Builds meter like crazy, I've HTB so many people and it's just not fair. What you suggested would be a nice change to fix it I agree, and it makes it so he can't 50/50 so that is a fair. Can't really argue much against it other than he keeps his HTB on knockdown. which that one is a bit harder to setup.