M2Dave
Zoning Master
Go die with the rubble, bitch.Tremor:
Crystalline:
- EX Low Shatter is now -15 on block.
Go die with the rubble, bitch.Tremor:
Crystalline:
- EX Low Shatter is now -15 on block.
LOLGo die with the rubble, bitch.
I think it would be poorer design to have parts of the game not make sense visually. This is a huge criticism of SFIV and V, and rightfully so; it looks goofy for moves to not hit where they actually hit. I don't think it's a similar case to Leatherface throwing chainsaws or Jason running because those just look goofy but make sense. Having whips that aren't part of the character's body would be both silly and nonsensical, and I don't think any game needs that.I think that's poor game design. Aside from a few exceptions, there's literally no reason why ridiculous normal attacks that lead to pressure, devastating damage on hit, already empower the character's neutral, etc. etc. should have invincible fire-ball esque hitboxes.
One of the reason's people hate Marth in melee is because of his absurd normals with no hurtboxes that are prevalent in the neutral game. I really don't think anyone can make a case for their character being "ruined" or "unplayable" if the character is now vulnerable like 80% of the cast when swinging with their attacks.
eh?how does this work?Cassie Cage:
- Bug causing whiffed air attacks to have no recovery now fixed.
This ^ 1,000 times. Been saying this for months. We need Shoryuken-level AA in this game. Would make neutral so much more tense if jump-ins were actually bad for your health. Even if they just improved D2 priority/hitbox again and decreased Startup, or made jumps slightly more floaty.After playing SFV
Nerfing jump attacks or having solid AAs is what this game desperately needs
Not if Ice Clone had a hurtboxbtw all these hurtbox changes you suggest would make grandmaster top tier
That's kind of my concern, I play Kano and seeing as how he already has ridiculously slow start up and a floaty jump arc to begin with, his insta air ball would become extremely telegraphed wouldn't it?It wouldn't affect the air time to execute the attack. Just slightly prolong it due to the added jump start up.
Ridiculously slow Startup? You mean Air Ball, the move with 2 Startup frames, fastest in the game? How does adding 3 Startup frames to Jump make it extremely telegraphed? Especially since all characters get that 3 Startup on Jump, not just Kano.how he already has ridiculously slow start up and a floaty jump arc to begin with, his insta air ball would become extremely telegraphed wouldn't it?
No I mean his jump, it has slow startup, and yes it is possibly the worst jump in the game.Ridiculously slow Startup? You mean Air Ball, the move with 2 Startup frames, fastest in the game? How does adding 3 Startup frames to Jump make it extremely telegraphed? Especially since all characters get that 3 Startup on Jump, not just Kano.
3 frames is 0.03 seconds.
His Jump has slow Startup? What are you talking about? I'm in the lab with Kano right now and his Jump is instant just like everyone else's. His Jump is floaty like that because he has the amazingness that is Air Ball.No I mean his jump, it has slow startup, and yes it is possibly the worst jump in the game.
I feel like he has considered all the characters and made adjustments for the benefit of the game as a whole.YOMI REO this concerns me. As we know netherealm now have a Q/A staff member who also takes feed back from the community and some of that feedback are then implemented in patches. They may or may not use tym as a source for some of that info if not the majority of it. You being a big name in the community (as well as all the work you've put into it) means that your (personal) patch list is most likely to be seen and perhaps listened to than the majority of everyone else's suggestions. So i will say can you please be a bit more careful with your suggestions. I know its your personal patch notes but - i think some of your suggestions are unfair and some don't even make sense. Your asking for nerf for characters that absolutely don't deserve any, in-fact may even deserve buffs. So to rap up i just wanna say can you be a bit more considerate to other characters even if you hate having to deal with a certain thing a character seems to give you problems with- but that may be the only advantage that character has over everyone else.
Let me stop you right there, amazing is a word referring to moves like Kung jin's dive kick, mileena's tele kick, kotals jump 1, demo Sonya's grenades, etc..... Not a 10% knockdown move that doesn't leads to nothing else, and is full combo punished on block. Yeh pretty amazing compared to the weakass tools the majority of this cast has huh? Instead of overreacting, which you clearly are, can we please just try and be civil? I asked a question to find an answer to a question how I wasn't understanding the effects of what 3f more startup would do to that particular character. So get off your high horse bud. Again read that I'm not insinuating (that means "claiming" btw) anything and just wanted answers on how it would affect insta air ball.His Jump has slow Startup? What are you talking about? I'm in the lab with Kano right now and his Jump is instant just like everyone else's. His Jump is floaty like that because he has the amazingness that is Air Ball.
If i thought that he had i wouldn't have said what i said.I feel like he has considered all the characters and made adjustments for the benefit of the game as a whole.
Whether he is right or not nobody will know because we don't have "MKXXL Reo Edition" to play. So it's all speculation at this point.