ShadyHeart
Relationship with Sonya ended
What if she's worse than MK9 Sindel? I'll cry.I will stop giving a damn about 96% of the characters once Sindel drops so idc bitches!!!
What if she's worse than MK9 Sindel? I'll cry.I will stop giving a damn about 96% of the characters once Sindel drops so idc bitches!!!
why more damage on that string? does she needs it?I'm asking for increased damage and healing on her quick taste string. Unique strings cuz she only has one string.
Personally, I think yes. Pounces do so much more damage than it. And the healing might as well not be there. So buff both.why more damage on that string? does she needs it?
I get the healing part and how it s not actually useful but I think the damage is finePersonally, I think yes. Pounces do so much more damage than it. And the healing might as well not be there. So buff both.
I would be very surprised if Balanced gets any change. He needs them of course, but seems like zoning was never allowed to live in mkx.Ok, not AS good as he was. But I want him to be viable.
I actually think MKX top zoners do just fine. The zoning is very weak compared to IGAU, but I thought IGAU zoning could be too much at times.but seems like zoning was never allowed to live in mkx.
I do feel like nothing she has is overpowered. People complain all the time about B12 but it's slightly negative and can be low profiled easily by a D4 or some such or just beaten by a faster move. "But what if she uses a sai or roll after the B12? You get punished for trying to do something!". Yeah well she gets full combo punished for using ANY special after B12 except for regular sai if you block it and regular sai will end her pressure unless she uses EX roll, which is of course full combo punishable. The only reason I said in a previous post about piercing maybe deserving a few love taps is just slightly toning down certain things like giving B12 a VERY slight increase in recovery frames (like 2 frames or so) just to make it a bit less oppressive against certain characters that have bad low pokes.DO NOT TOUCH MILEENA
f0xy is schooling people on the neutral game.
ill take the last two i don't want dualist to get too good. it's a pain fighting you already lolThey need to buff dualist. I say
•Orbs absorb 1 projectile. To help him in mus where he gets out zoned.
•Enhanced fireball has less pushback. So he can jail more consistently.
•Orbs have better hitbox and less recovery. So his setups become more safe and AA setups become more viable.
•Stance Switch has less recovery. Therefore making his links easier and giving him more damage.
It's the combination of great frames on block, fast recovery on whiff, and pushback which makes b12 that good. The string needs to get worse at least in one of these three fields.I do feel like nothing she has is overpowered. People complain all the time about B12 but it's slightly negative and can be low profiled easily by a D4 or some such or just beaten by a faster move. "But what if she uses a sai or roll after the B12? You get punished for trying to do something!". Yeah well she gets full combo punished for using ANY special after B12 except for regular sai if you block it and regular sai will end her pressure unless she uses EX roll, which is of course full combo punishable. The only reason I said in a previous post about piercing maybe deserving a few love taps is just slightly toning down certain things like giving B12 a VERY slight increase in recovery frames (like 2 frames or so) just to make it a bit less oppressive against certain characters that have bad low pokes.
If any of her universal moves get nerfed it would be pretty stupid. I think we can all agree ravenous and ethereal don't need a nerf.
If so, come up with a useful buff for both Ravenous and Ethereal, since teleport into sai is a universal nerf.It's the combination of great frames on block, fast recovery on whiff, and pushback which makes b12 that good. The string needs to get worse at least in one of these three fields.
Or maybe keep all of that like it is now, and give her b1 the Raiden f1 treatment, which became a high.
Teleport into sai on block should go also. Every blocked teleport must be a clean full combo punish vs all characters.
I don't know these two variations enough to propose buffs, I don't even know if they deserve them. From what I heard from Mileena players, at least ethereal is solid.If so, come up with a useful buff for both Ravenous and Ethereal, since teleport into sai is a universal nerf.
Maybe scorpion teleport cancel could be a bit more negative, I also think that, but that's another question. However, technically you are not blocking the teleport xDu know, this may be a moot point but i don't really see why mileena's telekick into air sai on block is so bad when a character like scorpion can cancel his tele and stay safe. i always thought that was dumb. despite whether or not scorpion "needs" it, he's teleporting and getting away with it. and i thought the general consensus was that blocked teleports should be punishable on block.
Brady talked about this scenario a lot.I'm pretty sure every character can get a guaranteed punish against teleport into sai.
unless she does telekick into xray O:. still her cancelling into the sai shouldnt be a problem, just decrease the cancel advantage of telekick or maybe reduce the blockstun and voila. no need to remove it.Brady talked about this scenario a lot.
Some characters allow to punish both options on reaction but the truth is the majority get caught by the sai/no sai mindgame if correctlytimed, and she buys the chance to get away for free, or at the cost of a d1.
Armor covers both options, bet nobody should be forced to spend meter to punish a teleport.
I waiting for fisticuffs to get an around the world fist bump teleport that is plus on block, has armor and launches for a full combou know, this may be a moot point but i don't really see why mileena's telekick into air sai on block is so bad when a character like scorpion can cancel his tele and stay safe. i always thought that was dumb. despite whether or not scorpion "needs" it, he's teleporting and getting away with it. and i thought the general consensus was that blocked teleports should be punishable on block.
for anti-zoning mostly, but it doubles as an oki tool. the idea is that its slow on startup so that u can react to it, so to make up for being slow, its plenty plus on block.Why does D'Vorah need a plus 22 puddle on block? I've been using her and have not figured out why she needs it
Sounds reasonableI waiting for fisticuffs to get an around the world fist bump teleport that is plus on block, has armor and launches for a full combo
His teleport Cancel is better than his backdash, considering he doesn't have faster walk speeds, to outspace advancing normals, his tele cancel is the next best thing. He needs it and it costs his whole stamina, so he can't backdash after using it either and if done relentlessly you can still punish him on a hard read.u know, this may be a moot point but i don't really see why mileena's telekick into air sai on block is so bad when a character like scorpion can cancel his tele and stay safe. i always thought that was dumb. despite whether or not scorpion "needs" it, he's teleporting and getting away with it. and i thought the general consensus was that blocked teleports should be punishable on block.
How? Why?increase range of jacqui's neutral