Thanks! I've seen one Shaolin player, and a shit ton of BJS. I'm surprised!Shaolin is significantly better than both bojutsu and ancestral. Bojutsu might be slightly easier to learn, but shaolin is not really hard to learn either. Ancestral is probably hardest to learn and master.
Its important to note that in Bojutsu, pre-patch bo swat was safe on block if I remember correctlyShaolin is his best for sure but Boj is still a very solid variation. If I had to recommend which one to play for a new player? I would pick Shaolin but not because I believe it's better.
If you are playing Boj you 100% have to be hitconfirming everything all the time which is something new players can find difficult (I definitely did) whereas in Shaolin you won't get any real punishment for not hitconfirming other than missing out on higher damage on hit. Shaolin is also known for some of the easiest execution in the game (not including optimal corner combos) which is another thing new players struggle with. Other than that, Boj tends to get zoned out a lot worse which I remember despising as a new player lol. Shaolin doesn't ever get zoned badly, thanks to low chakram and occasional use of upkick.
I think Boj has been tied with being a "noob" variation because of the release of the game where everyone thought Kung Jin was top 1 unbeatable broken and so every new player picked up the character and just did instant NJPs all day along with random armored launchers. When I actually look at the character I don't see why it was ever known as noob friendly really.
He is fine.interesting question.....
Well listen,i play bojutsu since the reasonable nerfs he received.
This variation is not good.Why?
you must hit confirm every move you do.
half of the cast can break his armoured launcher.
once you perform his overhead string you are - all the way.
he has the worst projectile in the game.
his ex arrows can be crouched block,so no safety at all.
his strings on whiff suck.
i feel really comfortable with this variation and i accept his weaknesses,but this is just me.
I think shaolin will make your life easier.
f243 is -11.He is fine.
His f243 is safe. That's why you hit confirm the f24 and if its blocked you do 3
His arrow is def not the worst projectile in the game because you can't punish him full screen on whiff like you can others..he has to play the neutral game but his neutral game is pretty strong.
14 frame armor that launches for 36% (probably something more optimal somewhere) midescreen is pretty big to be fair. I also wouldn't say more damage doesn't even matter, at the end of the day everything you do is for damage. Another thing people forget is 221 in Boj and Ancestral doesn't have a gap, so you can still break 11 frame armors without having to be full combo punishable if they block. I just thought about ex low bo swing as well, that effectively gives him a low and oh armored wakeup game too. (low and oh armor both come out on 16th frame)The ONLY aspect that Bojutsu is better at than Shaolin is damage and that doesn't even matter. You have safe strings that do around 6% chip in Shaolin.
Absolutely Shaolin 100% of the time.
I don't see hitconfirming every move as a minus for the character. The fact that you can visually see something has been blocked and not commit to the unsafe special is a + in my view. It just means you can't autopilot. He still has a 9 frame double hitting ex flykick which isn't that rewarding on hit but still better than nothing. Ex db3 is still 14 frames so even though it can be broken I wouldn't say it is that bad as they have to go out of their way to try and crush it. Not like Predators standard armor which will be broken without even trying. I also don't think all his stuff sucks on whiff. At the end of the day, variationless Jin has 11 with 4 frames of whiff recovery, a disjointed hurtbox and great range. That string is imo arguably one of the best neutral game strings there is. I don't play Boj anymore but I still see it as good.interesting question.....
Well listen,i play bojutsu since the reasonable nerfs he received.
This variation is not good.Why?
you must hit confirm every move you do.
half of the cast can break his armoured launcher.
once you perform his overhead string you are - all the way.
he has the worst projectile in the game.
his ex arrows can be crouched block,so no safety at all.
his strings on whiff suck.
i feel really comfortable with this variation and i accept his weaknesses,but this is just me.
I think shaolin will make your life easier.