OMG QUAN BUFFS BURN IT WITH FIRE is going to be the general consensus here but please hear me out. This thread has mostly universal changes but some of this will be about the Summoner variation.
We all know summoner Quan was butchered in the last patch. He honestly was really dumb to fight against and needed those changes. Now you'll see like a couple summoners online and even offline. Even when Quan was an offensive beast, not that many pros were playing him due to lack of defense options. I'm not a down player but Quan being considered top 10 right now is ridiculous. I still believe summoner/ warlock has the best zoning in the game even better than Full Auto, Kenshi (lol Kenshi), Shinnok, etc. That's what summoner is based on, zoning. But he has many problems with his bat. Some of these changes don't have to do with the bat but I feel help Quan as well as other Quan players do.
UNIVERSAL BUFFS
Make Quan's b32 -7 or -6 on block instead of -14.
Quan chi's b324 should be -14 on block since it is a low combo starter. There should be a reward for hit confirming on block into b32 which doesn't launch on hit and it would still slightly punishable by some characters or safe but still negative. After you do b3 (-13 on block) anything after that or even that is completely unsafe and full combo punishable.
Make Quan's B1 have a startup of 11 frames instead of 14 frames.
Quan right now is basically 50/50s and zoning. He really lacks a fast moving mid to use in neutral. B1 isn't some great combo starter move but it's great to check people in neutral because of the good range.
Enhanced scoop (db1) in all variations like Warlock.
Please put the pitchfork down. I think it is very fair to give Quan a wakeup now since he's been nerfed pretty heavily. It will still be -20 and easy to bait out for a full combo punish. It's just ridiculous playing characters like A-list Johnny Cage, Swarm Queen D'Vorah, Jax, Liu Kang, etc., and having nothing but your trusty ol' d1 lol. NRS please stop buffing sky drop it is completely useless and has a horrible hitbox you can even anti air it on the way down. Sky drop is hands down the most useless armor in the game.
D1 being +10 on hit rather than +3.
There's not a worse feeling than counter poking with d1 to see it hit while they mash buttons or armor, getting out of whatever string you went for next. I don't want 50/50s off of a d1 hitting, this doesn't guarantee a low or overhead after the poke hits. Most characters have around +15 after a d1 hits. This just gives you more time maybe to do his s1 (7f).
SUMMONER BUFFS
Bat whiffing issues.
For the love of God just watch this video
http://xboxdvr.com/gamer/Kinetic Predato/video/16430813 and this video where I don't understand why bat is a mid but when immediately called out there are inconsistencies.
http://xboxdvr.com/gamer/Kinetic Predato/video/16775127
Nuff said there please fix that lord Paulo the bat is a projectile why isn't it working IT'S FRUSTRATING lol.
B1 into bat summon being safe.
I'm not asking for safe 50/50s into bat summon, I just want one single move to be safe into bat call. Summoner needs the bat out at all times and this can help.
Bat summon made slightly quicker.
No I don't want the broken cooldown it had from the start of the game but getting bat out faster can help him not get punished as much when maybe calling it out of b1 range.
Thanks for reading and let me know your opinions below. I think these buffs are fair and do not make him op but make him better to use. Everything else is fine. WOOLAY. Please don't torch me this is just my opinion.
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