Scorp players, what the hellfire do we do about F/T throwing out NjPs? He just covers so much space and can do it safely, I can't win the long range projectile trades against his obscene projectiles when they are off cooldown, and NjP'ing makes Hellfire itself whiff. I can TP punish a Ferra Bowl if I'm absolutely waiting for it, but if I misread and he goes for the right range on a Ferra Curveball it can knock me out of the TP if I'm not fast enough. Maybe I just need to work on this, but it's HARD tho
But there isn't enough time to TP against an NjP on reaction hes already on ground and recovered, and doing it on read is a BIG read and costs me a shitload of health if wrong, and often gets caught by the NjP anyway if he delays it slightly. I can't run in and uppercut, there is no chance of contesting him in the air, I guess while I'm out of range of it I can throw out Fireballs and Chains, but what happens when he is advancing me into the corner and throwing insta NjPs in? It also makes him extremely hard to get in on, he can just keep throwing it out while backing off, forcing me to block his NjPs, then suddenly going for an immediate advancing when I try to cover the ground and getting a full combo, or just mixing me up with the low randomly. The only way I've been able to get out is either armoring through, but this is risky because if its timed wrong it slides right under and leaves very punishable on whiff. I'm really unsure what to do here, all the options with range to deal with it seem too slow to deal with it unlike most characters who have a decently fast projectile or a slide or at least decent forward advancing armor, and unlike most NjP's which wouldn't be a problem as I could still use my spacing tools to get around it, or just run in and apply a mid, even Takeda is workable, but Ferra's just feels too damn far for Scorp to fuck with. I've never been this lost before in a match up ever, I'm wondering if the answer is just "pick someone other than Scorpion"