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Street Fighter V General Discussion

Zoidberg747

My blades will find your heart
This may be slightly off topic, but in relation to SFV... any Dallas locals here go to versus arcade on Thursdays? I'm here from out of town and never played in real live tournaments or even exhibition matches but I'm thinking about going tonight. Going alone though so if you see an awkward nervous person that will be me :(
I work Thursdays so I cant. But there are bound to be people there as its supposed to be the training day for the Dallas scene. Most people here just want to level up and there will be people to help you level up as well. Have fun.
 
Parry is nuts. And no one gets it because theory fighting based on numbers. There are so many vital and typically safe options that get blown up because Ryu parries it.
Many people are saying it's only good to block fireballs and build meter. But that's enough for me.
 

buyacushun

Normalize grab immunity.
Many people are saying it's only good to block fireballs and build meter. But that's enough for me.
Those people don't have imagination or can't make reads. Just got to learn the frame data. I've seen it used for optimized Cammy dive kick and Bison scissor kick punishes. With the latter being on a read. It also means CAs can't chip out Ryu.

What's everyone's thoughts on the fact having a command grab super means you can't chip kill?
 

Atomic Era

Grundy want pants too.
Those people don't have imagination or can't make reads. Just got to learn the frame data. I've seen it used for optimized Cammy dive kick and Bison scissor kick punishes. With the latter being on a read. It also means CAs can't chip out Ryu.

What's everyone's thoughts on the fact having a command grab super means you can't chip kill?
I learned the hard way that Ryu can parry any non-command grab CA. I knew stuff like Chun-Li or Karin's were parryable but I trapped a Ryu in the corner, went for the chip win as Nash and he parried it. Didn't lose but I freaked out. His parry is an incredible tool that allows for some extremely damaging punishes.

I think it sucks for grapplers to not have a guaranteed chip out method, but I think, and correct me if I'm wrong, they're balanced around the fact that they deal more damage than their nongrab counteparts. Whether or not the tradeoff is worth it I have no idea.
 
Those people don't have imagination or can't make reads. Just got to learn the frame data. I've seen it used for optimized Cammy dive kick and Bison scissor kick punishes. With the latter being on a read. It also means CAs can't chip out Ryu.

What's everyone's thoughts on the fact having a command grab super means you can't chip kill?
Well Zangief CA is 1 frame so I guess that is a good trade-off, he can use it to punish so much things it is almost stupid.
 
Those people don't have imagination or can't make reads. Just got to learn the frame data. I've seen it used for optimized Cammy dive kick and Bison scissor kick punishes. With the latter being on a read. It also means CAs can't chip out Ryu.

What's everyone's thoughts on the fact having a command grab super means you can't chip kill?
Yes I saw a guy parry cammy's dive kick too and punish, it was awesome. As the game gets better known more people will realize this.
 

EMPRESS_SunFire

Regina George of discord
Ryu's parry is what's gonna make him one of the top-tier characters in the game.
Him and Chun li are the only consistent top 2 characters in everyone's tier list. Cammy, Necalli, Dhalsim, Karin, Nash and few others are on some top 5's but they always change.

He has a reversal, good normals, a great parry, a good CA to chip someone out, he hits like a truck, 3F normal, good walkspeed, a great fireball, a great V-trigger. I agree that his parry is what puts him on the top tho.
 
With Cammy why when I do a c.M > hk spiral arrow I get the same result with c.M >hp? I mean it shouldn't come out with a punch as the move requires a kick, weird.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
just because a character has high damage doesn't make him good and his dash/mobility is among the slowest in the game.
educate yourself
Among the most elite players around the world it is pretty much agreed upon that bison is a top 5 character.

Tournament placings don't mean Jack shit about how good a character is. It's not about the people who use the characters, it's the characters tools themselves.

I'm sorry sir, but I believe you are the one that has to educate himself.
 
just because a character has high damage doesn't make him good and his dash/mobility is among the slowest in the game.
educate yourself
You're actually complaining about his dash? Wow.

As for mobility, he's very mobile. His Devil's Reverse is a fantastic tool for moving about the screen, as is scissor kick, slide and dash. In V Trigger this becomes even more pronounced.

The notion that he's easily pressured because of a lack of a reversal is rooted in a lack of frame data knowledge. His jump back heavies are great against cross ups, and can be done on reaction. His v reversal is one of the better ones and creates space, and his parry projectile, although situational, can shut down several characters set ups. Couple this with big damage and you have a very capable character.

Bison isn't weak, he is unconventional, same as Dhalsim. You want a more conventional form of mobility try Ken, Vega, Rashid or Cammy.
 
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lionheart21

Its Game Over, Man
Nobody does raw CA. It's almost always off of a normal or special, making it a true blockstring. Unless you also parry the hit into it, you're still dead.
Some people do raw CA on wakeup, but you are correct that about a majority of the time, you combo into CA. Throwing a raw CA while in the neutral is just a waste of meter and highly punishable.
 

@MylesWright_

I'll be back 3ing
Umm? Then i guess every character without a reversal sucks huh? I'm sorry but vortex characters aren't bullshit in this game, they will eat a full NJ combo if they guess wrong, the thing is that every grappler/semi-grappler in this game is pretty slow (Zangief, Birdie) or has a bad neutral (Mika, Laura). They deserve to mix you up if they get in, and as I said... They still have to guess right, otherwise they will eat a full combo and lose their momentum.
There's a big difference between a functional character not having a reversal and a F.A.N.G not having a reversal

Mika and Laura are always in because there is no way of controlling fullscreen and midscreen you can't do anything if they have 1 meter anyway. Why are characters rewarded for getting in when the game is designed to make sure no one keeps you out? Someone needs to get an exorcist for the spirit of Batgirl that's possessing these developers

FANG has the highest ceiling in the game. Bar none. Nobody has as much potential. Based on present common knowledge he seems weaker than many, but he's going to keep improving. I'm saying it here: FANG is to SFV what Gen was to SF4:Vanilla - a top tier in hiding, misunderstood by those lacking imagination. Xian plays him for a reason. Sonicfox too...
This theory is a month old. F.A.N.G is not a good character

Please go in depth about what you're talking about cause I have absolutely no tools. You can't say "blah blah blah work against F.A.N.G" and not explain anything.
It isn't something you can describe. Use F.A.N.G against some good people and you will experience the true meaning of "no options"
 

SinkFla

Noob
I work Thursdays so I cant. But there are bound to be people there as its supposed to be the training day for the Dallas scene. Most people here just want to level up and there will be people to help you level up as well. Have fun.
Thanks man. I didn't get to stay long but from the little time I had spent there I had a ton of fun. Wish I was in town for the rest of the day so I could go back and play some MKX though. Nice to show up as a stranger and have everybody be so welcoming. I wish I lived here now haha.
 

buyacushun

Normalize grab immunity.
Nobody does raw CA. It's almost always off of a normal or special, making it a true blockstring. Unless you also parry the hit into it, you're still dead.
I was talking more in terms of on wakeup. There are situations where you could get a raw CA off to get the KO. Ryu makes where you HAVE to get the blockstring started, which is pretty hard against fundamentally sound Ryus.

It isn't something you can describe. Use F.A.N.G against some good people and you will experience the true meaning of "no options"
OK I'll just take as you don't actually know/understand what you're talking about. Who knows if you played against "good people". Who knows what you're even doing with F.A.N.G.