Since when are Anti airs, wake up attacks, special attacks and blocking weapons like a real fight.
I'm sorry but there is too much difference for me to take you seriously. Fighting games are not "good" cause they are like real fights.
SF has perfected the "art" of the VIDEO GAME fighter and every other fighter gets compared to it. This is a silly argument
You make an argument removed from my previous visuals.
If I threw a front kick and you were ready for it, you might act differently according to your training. Someone untrained might flee or try to block it down, not knowing that the front kick was only for visual purposes and it was really a sweep. Someone versed in Shaolin Kung Fu would know to either jump away, spin step with their back leg, or simply shift their stance by throwing their back knee. Someone versed in Tai Chi would redirect with a spin or a turn. Someone versed in Krav Mga would sit into and elbow and look to shoulder the sweep. A boxer would either step back or sidestep into a hook or jab. A Wing Chun specialist would look to check the sweep with their knee and inner-thigh to redirect their center-line until his opponent's center no longer matches his.
My point is, there is an awful lot to think about in real fighting. There is an awful lot to think about in MKX. In SF, outside of the tiny bit of dirt which is cross-ups - what else is there to think about?
Frame Data? Simple. Movement? Simple. Blocking? Simple.
With MKX, you have a lot more to think about. All that "dirt" just shines.
In real fighting, you had better be able to protect your vitals, get to safety when in trouble, and have something very special on tap for when you need it. They are called fighting games after all. Dismissing the connection completely is foolish. The fighting part is what makes them so intriguing.