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SALTY Reasons we HATE Mortal Kombat XL

A F0xy Grampa

Problem X Promotions
I guess mechanics of this game allow people to play dumb in some respects.

Shit like anti airing the other player, only for them to jump again thinking they're smart using a jump kick, what logic is this?

That, any neutral jump attacks too.

Safe 5050s/vortex.

Deliberate designed strings to throw off your blocking that makes certain things free, e.g Tanya B1/Stand 1 ex drill.
 

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
1.) Hard to Blockables / Pseudo Unblockables

2.) Unreactable 50/50s

3.) Safe 50/50s

4.) Vortexes / Setplay

5.) Almost half screen advancing normals

6.) Full screen advancing strings

7.) Around +8 or more Combo Launchers on block

8.) The jumping

9.) The lack of consistent anti-airs among the entire cast with no resource

10.) Auto correcting Dive Kicks / air special attacks

11.) Being able to do an air special attack in recovery after whiffing a Jump Attack

12.) Jailing / Loopable pressure

13.) Normals or melee attacks that have ZERO hurtboxes and cannot be traded with or whiff punished optimally

14.) Safe Armor Launchers

15.) Fast Half Screen Armor Launchers

16.) Massive low profiling

17.) Command Grabs that tick off fast and far advancing mids

18.) Command Grabs that are hard to punish on whiff
So why don't you play SFV then? It doesn't have any of these issues really.
 

IrishMantis

Most humble shit talker ever!!!
Launching armour attacks!

As in guessing right after 50/50 and a chain of them sometimes till they are relatively minus and you try to capitalise only for the opponent to armour straight after thus launching you in a full combo
 
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MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Who are you comparing to as Tanya as the new DLC character? Alien? I am legit curious I only played Bo Rai Cho so idk who you were referring to
he talkin about



things i hate about this game?

1. Players who think HTB's, Vortex's, safe 50-50's, Resets, Loops, Cancel pressure, Restands, Unreactible guessing moves are a cheap tactic. when we all know damn well they have been in mkx since day 1, and Dirt greater than this game has known has been in previous Mortal Kombats,


and the game developer has made it abundantly clear that HTB's are here to stay. if the game developer says its ok, then its ok. you can always play another game or just adapt.
(its been a year guys and they still are not gone, in fact another was added to tremor on hotfix)

2. players who cry about others characters to make their own characters look better, or in hopes of standing a better chance at a regional.

3. players who cry about other characters dirt while using characters with same amount of dirt or far worse dirt!

4. players who complain about moves or character tool's and call them "op, Cheap, Broken, Unbalanced" without having the brains to lab up how to defend against said Dirt.

Basically my problem isn't with the game its with the childish players, which are well known in the fighting community as Scrubs who go by the Scrub mentality: its not my fault that character is broke, or he is being cheap by using that tool. instead of finding a way to get around it. instead of adapting to the game and growing stronger they limit themselvs by a Scrub standard that states i can't use cheap tactics that i or others have deemed cheap broken and op, even though the game developer has deemed it usable.


thats my beef with the game. its the community, and the worse one to date has got to be Mortal Kombat United. its infested by Scrubs that refuse to get Stronger and learn new ways to rise thier game above.

they can't see that in thier land of Brokenness flying towards them that Sonic Glided past all the OPness and Broken tools and labbed up how to defeat the cheapness, and somehow there is no way to beat it?


P.S.

Nothing against anyone on this site! i Love TYM

i have constantly grown by gathering info, asking questions, browsing for tech, and getting Info faster than any other MK site.

even when there is constant arguments on each thread, i can see past it all and find that Golden Post showing some cool tech that steps up my game.



EDIT:

Why I Love Mortal Kombat Games!

Whats always been fun to me about MK games is the "mind games"

MKXL Has Taken MK9 to the next level! now we have Cancel pressure into mind games, Vortex into mind games, 50/50 mind Games, Stagger strings into mind games, Footsie mind games(less than MK9 footsie but none the less), Conditioning Mind games, Space control mind games.

this game is so much fun to me and will never get old to me, because its all about Reads' and getting into your opponents head.

on a daily basis i can Critique my previous sets, and figure out my weaknesses, where I had gaps in my Game, what was the weakest link that round, my Footsies, neutral, Pressure, Defense, Reversal's/punishes, Setups or reads or Blocking or evading HTB's and so on, and i can Lab up what i should do the next set against that Character.
My motto is to "Never Nerf Or Complain" about a characters Strong point's or (Dirt). It's to "ADAPT" to them, choose to find what the correct response to them are, or what i can do to avoid a characters Hard or though setups. This game is about Tricking your opponent, Getting into their head and causing them to Step out of turn.
you can always ask others for help on moves or situations you don't know how to deal with, and if your immidiate freinds don't know how to deal with it, then reach further, we have forums, and multiple outlets to find the asnwers we need.

always remember that more than 90% of the community will complain rather than LAB. its the FGC's automatic response to blame a character than themselfs," i have been guilty of this myself"
i often find a person pulling something on me that i feel at the time is op, and sometimes i will come back at it with all the wrong things, to only find out very much later there was a simple response to that move/HTB/Setup that could have got me free and clear. sometimes you just need that other persons state of mind to find it.

I openly admit if you get me into a HTB and i incorrectly block it, it was because I didn't use correct footsies, and I blocked incorrectly.

I choose not to Blame the game or others for my mistakes!

the only way to get better is to realize anything in the game is fair play and not Cheap, there are some that would consider Certain moves to be "cheap" "Broken" or "OP".

This is only true in their eyes and not the Games eyes. if a game Developer allows moves to be used then by all means use them. "Play to Win" not by what a Veteran FGM call's "Scrub Standards" or "Scrub Mentality"

If it is however so broken than the game developer Deems it unusable, don't worry, it will be removed, because if its not intended to be, NRS won't allow it to be.

if it shows up at a major and the Game developer notices something truly "Broken" they will remove it, no need to make it apparent to them, they will find it because QA will be at all tournaments. (and believe me someone will still be crying about it)

Noone wants their character nerfed, you may even feel that you know better than The game developer because you put a lot of time into that character. but trust me, They made that character capable of performing those HTB's Vortex's and so on. they have a very capable staff with very capable Players to Overlook and find tech for them. sometimes we will find Tech before they do, but rest assured it will all be revealed in due time, and then its up to them and only them if it will stay or go.

They never have to remove anything because the Competitive scene deems a move Broken, they cater to the Majority which will always be Casuals. and any player who doesn't like thier decision is free to play another game if they don't like the ride.

Like i said just my opinion Not against anyone on TYM.

Even if i don't get along with someone on this site, those very same person may teach me something i never thought of tech wise a week from now. i learn from all and use what i can to get better every day.

I may not always agree with someone, and everyone has different Ideals and a different set of Shoes we walk through every day, but we are all here because we Love a certain game, obviously or we wouldn't still be Posting and joining together everyday.

"Practice Hard! Train Hard, and ADAPT Harder, thats the Key to Victory"
 
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TrulyAmiracle

Loud and Klear~
So why don't you play SFV then? It doesn't have any of these issues really.
It has it's own list of bs issues tho. No game is perfect, especially fighting games as they are always super scummy..
you just gotta weigh the bullshit-to-fun factor for yourself, if you're having enough fun to outweigh the bullshit then keep playing. If not find another game that's more enjoyable to you and/or has less (or more tolerable) bullshit.
 
1.) Hard to Blockables / Pseudo Unblockables

2.) Unreactable 50/50s

3.) Safe 50/50s

4.) Vortexes / Setplay

5.) Almost half screen advancing normals

6.) Full screen advancing strings

7.) Around +8 or more Combo Launchers on block

8.) The jumping

9.) The lack of consistent anti-airs among the entire cast with no resource

10.) Auto correcting Dive Kicks / air special attacks

11.) Being able to do an air special attack in recovery after whiffing a Jump Attack

12.) Jailing / Loopable pressure

13.) Normals or melee attacks that have ZERO hurtboxes and cannot be traded with or whiff punished optimally

14.) Safe Armor Launchers

15.) Fast Half Screen Armor Launchers

16.) Massive low profiling

17.) Command Grabs that tick off fast and far advancing mids

18.) Command Grabs that are hard to punish on whiff
What would you like then Reo cos you've just stated everything in the game lol
 

Darth-Nero

Come Thunder! Come Lightning!
I agree with Reo and want to emphasis on the Jumping point. Jumping a lot is bad fundamentals , The lack of consistent AA moves across the characters pretty much rewards players with bad fundamentals. You'd think it's a poor game mechanics design but in reality it's deliberate, This game is marketed more towards casual players and that's what i hate the most.
 

Linkuei82

Live by the sword, Die by the sword
1. 50/50's/vortex
2. Anti airs
3. Njp
4. Flowcharts
5. Tier shifting
6. Pseudo unblockables
7. Too many guest characters (No Fujin, Kabal, Nightwolf, Sareena, Skarlet, Stryker, Noob, Shang, Kintaro, Havik, Motaro, etc)
8. Jumping
 
Its a new mechanic implemented in MK XL that makes your hitspark going red instead of usually white if you punish any move in the game, most of the time, its masked by the blood stain on its own, so no wonder you've never seen it.
wow. Finally I got some interest for Mkx, so just have started practicing etc. I would have never noticed that if it wasn't your thread..!
 

WiseM0nkey

welcome to the ButtSlam
1) safe armour launchers, and safe full screen armour

2) low profiling

3) 50/50s vortex

4) disjointed hitboxes NJPs (KJ, F/T, Triborg, Takeda...) that are also safe

5) special cancellable low pokes

6) hard to block that leads to full combo

7) blockstun on punishable moves

8) MB delay option on some punishable specials to make them safe/plus, unnecessary and stupid mindgame

9) 20% tick throws that are +15 or more on KD

10) ppl complaining about ex spin being OP but wont stop jumping like turds
 
Hard to blockables are really my only main gripe. It just makes the game not really fun to play when you die from being looped in one 20% combo or whatever it is by Cyrax over and over.
 

Hellbringer

1 2 3 drink
he talkin about



things i hate about this game?

1. Players who think HTB's, Vortex's, safe 50-50's, Resets, Loops, Cancel pressure, Restands, Unreactible guessing moves are a cheap tactic. when we all know damn well they have been in previous Mortal Kombats, and the game developer has made it abundantly clear that they are here to stay. if the game developer says its ok, then its ok. you can always play another game or just adapt.

2. players who cry about others characters to make their own characters look better, or in hopes of standing a better chance at a regional.

3. players who cry about other characters dirt while using characters with same amount of dirt or far worse dirt!

4. players who complain about moves or character tool's and call them "op, Cheap, Broken, Unbalanced" without having the brains to lab up how to defend against said Dirt.

Basically my problem isn't with the game its with the childish players, which are well known in the fighting community as Scrubs who go by the Scrub mentality: its not my fault that character is broke, or he is being cheap by using that tool. instead of finding a way to get around it. instead of adapting to the game and growing stronger they limit themselvs by a Scrub standard that states i can't use cheap tactics that i or others have deemed cheap broken and op, even though the game developer has deemed it usable.


thats my beef with the game. its the community, and the worse one to date has got to be Mortal Kombat United. its infested by Scrubs that refuse to get Stronger and learn new ways to rise thier game above.

they can't see that in thier land of Brokenness flying towards them that Sonic Glided past all the OPness and Broken tools and labbed up how to defeat the cheapness, and somehow there is no way to beat it?


P.S.

Nothing against anyone on this site! i Love TYM

i have constantly grown by gathering info, asking questions, browsing for tech, and getting Info faster than any other MK site.

even when there is constant arguments on each thread, i can see past it all and find that Golden Post showing some cool tech that steps up my game.
Your posts are always cringeworthy lol
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Hard to blockables are really my only main gripe. It just makes the game not really fun to play when you die from being looped in one 20% combo or whatever it is by Cyrax over and over.
just to help you out, you can backdash right before, armor right before and if you Hold down till the oh hits and let off and back on within 1 frame like a fuzzy block, you can somewhat consistantly block the HTB. there are some options to evade it, then there is quite a bit of time he on wiff recovery so use that to your punish book....;) hope it helps

Your posts are always cringeworthy lol
glad i still make you cringe
its a pleasure :)

 

Matix218

Get over here!
1.) Hard to Blockables / Pseudo Unblockables

2.) Unreactable 50/50s

3.) Safe 50/50s

4.) Vortexes / Setplay

5.) Almost half screen advancing normals

6.) Full screen advancing strings

7.) Around +8 or more Combo Launchers on block

8.) The jumping

9.) The lack of consistent anti-airs among the entire cast with no resource

10.) Auto correcting Dive Kicks / air special attacks

11.) Being able to do an air special attack in recovery after whiffing a Jump Attack

12.) Jailing / Loopable pressure

13.) Normals or melee attacks that have ZERO hurtboxes and cannot be traded with or whiff punished optimally

14.) Safe Armor Launchers

15.) Fast Half Screen Armor Launchers

16.) Massive low profiling

17.) Command Grabs that tick off fast and far advancing mids

18.) Command Grabs that are hard to punish on whiff
Ehhh, I'll give you that...But it's still more fair than Kabal :DOGE