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Street Fighter V General Discussion

Briggs8417

Salt Proprietor of TYM
Playstation busted the other day...I've been jonesing man. I have to wait until I get my tax return for a new ps4...idk if I can take it. I want games nao. ;_______;
 

StormGoddess

Your mind tricks won't harm me!!!
PATCH NOTES-

Challenge Mode
Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
Character Tutorials: 16 lessons covering each individual character.
Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.


In-Game Shop
Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
Online Rematch Option
Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.

Battle Lounge Improvements
Enjoy up to 8 person lobbies, complete with match spectating.


In addition to all of this new content, the following bugs will be fixed in the update:



Bug: Sometimes you don’t get EXP from casual matches
Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear


There are a few gameplay related bug fixes and balance changes as well:

Vega:
If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.

M. Bison:
If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.

Rashid:
Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.

Chun-Li:
During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.

Vertical and Back Jump Frames:
All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
Birdie: Vertical jump and back jump frames have changed from 4f->5f.
Zangief: No changes to jump frames.
These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.

Throw Escape Change:
If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
Prevents using light attacks to option select with throw escapes.
If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
Prevents throw escape option selects involving specific moves such as Shoryuken, etc.


All of these new SFV features and game improvements are planned to be ready later this month and we’ll share an exact date soon. More new content, including the Cinematic Story Mode, and game improvements are in the works and we’ll provide those specifics as soon as we can.
 

Linkuei82

Live by the sword, Die by the sword
PATCH NOTES-

Challenge Mode
Demonstrations: Learn the ins and outs of Street Fighter Vthrough helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
Character Tutorials: 16 lessons covering each individual character.
Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos. Completing Trials will also earn you some extra Fight Money.


In-Game Shop
Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters and the Story Mode Costumes.
Online Rematch Option
Salty from a close loss online? Want revenge? Players can now play a 2/3 set in Ranked Match, provided both players accept the rematch.

Battle Lounge Improvements
Enjoy up to 8 person lobbies, complete with match spectating.


In addition to all of this new content, the following bugs will be fixed in the update:



Bug: Sometimes you don’t get EXP from casual matches
Bug: On a rare occurrence, if you restart the game after you unlock colors, the colors you unlocked will disappear


There are a few gameplay related bug fixes and balance changes as well:

Vega:
If you hit V-Trigger Bloody Kiss (anti-air) in certain situations, Vega will no longer continue to rise off the top of the screen.

M. Bison:
If M. Bison is interrupted by an opponent’s V-Trigger or Critical Art during his invisible frames of Double Knee Press in V-Trigger mode, M. Bison will no longer remain invisible until his next move.

Rashid:
Rashid will no longer float in the air for a moment if you perform his V-Trigger after he touches the ground upon a missed Eagle Spike.

Chun-Li:
During V-Trigger activation, the hit stop and block stop has been made the same for multi-hitting moves (medium or heavy attacks for both normal and special moves).
She was previously able to perform option selects involving standing HP into Houyokusen, so this has been removed.

Vertical and Back Jump Frames:
All characters except Birdie and Zangief: Vertical jump and back jump frames have changed from 3f->4f.
Birdie: Vertical jump and back jump frames have changed from 4f->5f.
Zangief: No changes to jump frames.
These changes reduce the effectiveness of throw tech option selects involving jumping (also known as “jump grab”). Changing forward jump frames would affect the game balance too much so those remain unchanged.

Throw Escape Change:
If you push buttons during the normal throw delayed tech window you are unable to escape throws for 2 frames.
Prevents using light attacks to option select with throw escapes.
If you execute specific special moves during the normal throw delayed tech window you are unable to immediately escape throws. Each characters V-skills, V-triggers, V-reversals, critical arts, and moves have been set individually.
Prevents throw escape option selects involving specific moves such as Shoryuken, etc.


All of these new SFV features and game improvements are planned to be ready later this month and we’ll share an exact date soon. More new content, including the Cinematic Story Mode, and game improvements are in the works and we’ll provide those specifics as soon as we can.

Can't wait for this.
 

buyacushun

Normalize grab immunity.
Neat, ranked match is getting a rematch option.

Though no love for casual match it seems.
Really wish it was default FT2 and the loser of a match could just give up but the winner had to play. I don't get why fighting games do everything backwards. We only truly test competition with at least FT2. Yet for some reason we can't bring that to everyone else. Rising Thunder got it right. and KI got it sort of right.
 

@MylesWright_

I'll be back 3ing
Then pick a character with a 3 frame normal and a reversal if you cant handle it lol
What is there to handle? If you get hit once you lose and Capcom has gone out of their way to ensure you get hit


maybe they should stop using bad characters on purpose just so they can complain about them.
I just use characters I like. No person would actually choose to use a character that can't even have a 5-5 match-up...

There's the all inclusive Chun-Li footsie package and there's the discount F.A.N.G deal which gives you normals at the cost of being a functional character
 
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lionheart21

Its Game Over, Man
Alex was a pocket character of mine in Third Strike due to his pro wrestling-esque fighting style, so I'm looking forward to seeing what he's got to offer this time around.
 

Rathalos

Play Monster Hunter!
Really wish it was default FT2 and the loser of a match could just give up but the winner had to play. I don't get why fighting games do everything backwards. We only truly test competition with at least FT2. Yet for some reason we can't bring that to everyone else. Rising Thunder got it right. and KI got it sort of right.
Honestly, with how finicky SFV's netcode has been for me, there are some people I really don't want to be forced to play again.