Scott The Scot
Where there is smoke, there is cancer.
I agree, Cammy does place somewhere between 3 to 7 on the list
I agree, Cammy does place somewhere between 3 to 7 on the list
We've been doing that since the beta.So, i just found out, that there are these projectiles or moves that are super hard to punish with CA due the motion input, However, Cammy's V-Trigger activation (Delta Drive) Freezes the game enough for you to input the CA motion and freeze even more with its activation, making safe moves on reaction, incredibly unsafe.
I've saved all of them, will post in here later, that is nuts.
Alioune said:I like that SFV is FORCING the sf4 generation to become fighting games players. No wonder so many were secretly hoping fir sfv to be/do bad.
I'ts pratically my first contact with the game.We've been doing that since the beta.
Meanwhile, on Twitter.
https://twitter.com/Alioune85/status/706784465536815104?ref_src=twsrc^tfw
What exactly is a crush counter?I'ts pratically my first contact with the game.
And Alioune is right, SFV is not for button mashers, Ken is going to kill so many scrubs lol, those who like to mash throws, pokes and shit are now facing the dilemma of Crush counters.
Its the new system implemented in SFV, there is this thing called priority normals, medium attacks beat lights, and strong attacks beat medium and light attacks, if my attack is already in motion, if you try to stuff with a light or a medium, your attack is ignored and mine connects as counter hit giving me more frame advantage.What exactly is a crush counter?
Thanks for the explanation bro. So...Its the new system implemented in SFV, there is this thing called priority normals, medium attacks beat lights, and strong attacks beat medium and light attacks, if my attack is already in motion, if you try to stuff with a light or a medium, your attack is ignored and mine connects as counter hit giving me more frame advantage.
However, every single character has this new mechanic, where punishes and counter hits with a specific strong button normal will cause crush counters, when this happens, the person who got the crush counter becomes super plus on hit and is allowed to connect another normal, in most cases special cancelable.
Now, there are characters who can V-Trigger their normals and apply a very damaging combo post crush counters, Cammy is one of them.
Check this out, Cammy has a lot of damage potencial from any ground hit imagine getting one of these after a crush counter.
As result, you will be very afraid to press buttons at all, you risk getting thrown a lot afraid of mashing out, you can still do DPs and so on, but those are also super punishable on block, which will end up giving crush counters to your opponent anyway. Risking throws after stagger pokes also can be crush countered, its pretty good.
Those who like to mash pokes, those who like to grab from dashes and so on, have to be aware of this stuff, one right read with CA full and V-Trigger full will net so much damage.
There are certain crush counters thay work. So every charactera sweep crush counters. And certain heavys cc. I play birdie so i could punish a dragon punch with hk and follow up. And heavys beat lights and mediums on like trades. If your up close and they hit a 4 frame jab and you did a 10 frame heavym yiu would still be hit out if it. Now say up close you block 2 jabs and with push back you went for a heavy and they went for a medium and instead of a trade your heavy would win.Thanks for the explanation bro. So...
1) A crush counter ALWAYS starts with either a heavy punch or heavy kick right?
2) By 'strong' button you mean fierce or heavy correct?
3) So if I'm using say Ryu and another Ryu misses a dragon punch or I block it if I do a heavy punch>heavy kick is that a crush counter then?
4) If heavy's beat medium and lights then wouldn't everyone just trade heavy's?
oh God Alioune shut the fuck upWe've been doing that since the beta.
Meanwhile, on Twitter.
https://twitter.com/Alioune85/status/706784465536815104?ref_src=twsrc^tfw
Wait, so if I'm close and I hit heavy but they hit light since the frames on light are less then light hit wins, so how does heavy beat a light and medium? I'm confused sorry.There are certain crush counters thay work. So every charactera sweep crush counters. And certain heavys cc. I play birdie so i could punish a dragon punch with hk and follow up. And heavys beat lights and mediums on like trades. If your up close and they hit a 4 frame jab and you did a 10 frame heavym yiu would still be hit out if it. Now say up close you block 2 jabs and with push back you went for a heavy and they went for a medium and instead of a trade your heavy would win.
Its easier to think on a trade. So someone hits mk at a distance to space you. And you did like heavy punch cause you spaced them out. Hp will win. Or if some one was just hitting lp over at a distance to bait you. And you hit hp and it catches there lp. Itll win like thatWait, so if I'm close and I hit heavy but they hit light since the frames on light are less then light hit wins, so how does heavy beat a light and medium? I'm confused sorry.
Any attack that hits first wins, regardless of strength. If two attacks hit at the same time the stronger one wins. If two attacks of the same strength hit at the same time they tradeWait, so if I'm close and I hit heavy but they hit light since the frames on light are less then light hit wins, so how does heavy beat a light and medium? I'm confused sorry.
He's currently the best Chun-Li in the world, just won two tournaments back to back and he's going to Redbull Kumite. He also wears a scarf indoors not because it's cold, but because it is fashionableoh God Alioune shut the fuck up
Yes, crush counter > walk forward if you have to > combo of choiceOh ok I think I got it now thanks. So for example after a missed DP the best way to punish it would be to start with a CC right?
Awesome thanks, I saw a dude do a s.MP,s.HP,s.HK,v-trigger,then a critical art! That's crazy right? Wish I could do that. With Ryu he did it.Yes, crush counter > walk forward if you have to > combo of choice
Yeah if you get a full crush counter combo I recommend taking as much damage as you can from themAwesome thanks, I saw a dude do a s.MP,s.HP,s.HK,v-trigger,then a critical art! That's crazy right? Wish I could do that.
So a full crush counter combo includes the v-trigger ir is that just something extra?Yeah if you get a full crush counter combo I recommend taking as much damage as you can from them
Depends on what you want to do. I play Gief so a CC combo would either be a knockdown for positioning or reset for more damage.So a full crush counter combo includes the v-trigger ir is that just something extra?
thanks for stating the obvious...Only way to learn is to lose lol
LOL sorry i don't know how to deal with dhalsim either so telling my self that just makes me feel better when I losethanks for stating the obvious...
Definitely Giefs worst matchup but I think its only 6-4 or even 7-3 at the worst.LOL sorry i don't know how to deal with dhalsim either so telling my self that just makes me feel better when I lose