B214 to be plus and then do a d1, Should put you at enough advantage to do a f13 which I cancel into smokeball usually. That's one way at least.How are you guys approaching the neutral? That's where I'm struggling for the most part with smoke. Especially up close since his pokes kinda aren't that good.
j2 leaves you at +50 and the recovery frames for the ex invis is 41. That leaves you 9 frames to jail him. F1 is 8 frames and leads to f12 which is a low option or f1 ex db4 gives you the overhead option for a vortex. I'm working on other setups to hit confirm a crossup before putting yourself out there with a fully punishable option.Can you please explain how we do the invisible vortex again is it a 1 frame link ? Does it guantantee 50/50 after ex invisibility
Ok i see good stuff bro preciate the tech.j2 leaves you at +50 and the recovery frames for the ex invis is 41. That leaves you 9 frames to jail him. F1 is 8 frames and leads to f12 which is a low option or f1 ex db4 gives you the overhead option for a vortex. I'm working on other setups to hit confirm a crossup before putting yourself out there with a fully punishable option.
yes, but smokes can't be meterburned like CSZ's or Sektors, so he has to commit to either something unsafe or EX smoke bombi havent messed around with smoke yet, just Sektor, but from what i've seen, all of them have identical OH (B1) right?
so its the same treatment as the others, its unsafe on block, the only difference is some can extend the combo on hit.. Sektor has to EX straight rocket to make it safe as well.. not sure of the button after the b1 is also punishable, still the point is the same.yes, but smokes can't be meterburned like CSZ's or Sektors, so he has to commit to either something unsafe or EX smoke bomb
yeah basically.so its the same treatment as the others, its unsafe on block, the only difference is some can extend the combo on hit.. Sektor has to EX straight rocket to make it safe as well.. not sure of the button after the b1 is also punishable, still the point is the same.
What do you mean in regards to the wonky frame data?Why does everyone think gaps kill a character?
Prepatch Tanya had gaps in her delayed rekkas and we all see how much those gaps held her down.
Anyway, aside from the gaps I'm almost positive the frame data for triborg is wrong. Not all of it, but there's some weird stuff about it.
Against good zoners, I've found smoke away/towards more useful than smoke bomb. In the zoning perspective I see Smoke Bomb as more of a way to keep the opponent in check at full screen, and bait them to move. Against vertical projectile moves that can be low-profiled Smoke Bomb could still be used. If they have a slow start-up, you could even B21.Smoke bomb needs to be faster. Impossible to deal with good zoning
b1 EX smoke bomb has a gap. You can do b1 EX spear, which is safe on block and has no gap, but doesn't lead to a vortex and doesn't do as much damage...yes, but smokes can't be meterburned like CSZ's or Sektors, so he has to commit to either something unsafe or EX smoke bomb
What do you mean in regards to the wonky frame data?
Has any one else comboed b1 into smoke bomb meterlessly midscreen randomly?
I'll be playing matches and sometimes it'll work and sometimes it won't.
Normally it works after the hit stun of an attack before.
I can't seem to replicate it in the lab tho
It's only consistent after a knockdown in my experience so far with it, though I haven't explored it as much as I should have. For instance, try using b1xxdb1 as they are getting up from the fall of another smoke bomb. That's not optimal, of course, but it gets the point across I think.
Personally, I don't feel like the numerous gaps he has is a hinderance. It allows you to bait armor moves and punish with smoke forward or smoke away, depending on the reversal you're trying to bait.Guys, can you help vs alien? If I do vortex b3, smoke bomb and he block low he can do d,f-3 and punish me, if I do b1 ex-bomb, he can do same shit with armor, so I don't have save vortex vs him?
So much gaps in smoke strings
F1 is a damn good poke. 8f advancing far reaching string that can easily be hitconfirmed into sb or ex tele for a vortex. It's a high tho so it can be ducked. F4 is a 10f advancing mid that reaches far as well. Either do f4d1, f43 or f42 (F43 and f42 has a gap tho). And of course, b21How are you guys approaching the neutral? That's where I'm struggling for the most part with smoke. Especially up close since his pokes kinda aren't that good.
I am a VERY firm believer in ex invisibility but not to 50/50 with. End restands in f21 ex invisibility, leaves you in perfect b21 whiff punish range and anti air range. Cab also block if opponent has advancing armor (which is normally negative on block regardless)F1 is a damn good poke. 8f advancing far reaching string that can easily be hitconfirmed into sb or ex tele for a vortex. It's a high tho so it can be ducked. F4 is a 10f advancing mid that reaches far as well. Either do f4d1, f43 or f42 (F43 and f42 has a gap tho). And of course, b21
On another note, I'm not a fan on ex visibility for a vortex. Spend a bar to turn invisible and then spend another bar to combo off of b1? 2 bars is kinda a waste, especially if b1 is blocked.
Check the combo thread for my idea on one bar invis vortex on males and femalesF1 is a damn good poke. 8f advancing far reaching string that can easily be hitconfirmed into sb or ex tele for a vortex. It's a high tho so it can be ducked. F4 is a 10f advancing mid that reaches far as well. Either do f4d1, f43 or f42 (F43 and f42 has a gap tho). And of course, b21
On another note, I'm not a fan on ex visibility for a vortex. Spend a bar to turn invisible and then spend another bar to combo off of b1? 2 bars is kinda a waste, especially if b1 is blocked.