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Breakthrough - Ferra/Torr [Pre-patch] Ferra/Torr Block Infinite

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Wetdoba

All too easy...
oh and @Wetdoba - did you use this on me the other night? lol ggs btw.. your F/T is pretty fierce .
I dont know I never repeat the same thing over and over for pressure I mix in staggers and D4 a lot in the corner too. Add me if you want more games though Im about to start trying to specialize in Lackey now
 

Doombawkz

Trust me, I'm a doctor
32 frames in a 60 frame game is .5 seconds
You're right. In a perfect world where you throw Ferra in the corner and she hits and runs straight back to you, you should hopefully have her by the time your opponent starts jabbing your shins in.
32 frames in a 60 fps game in the best case scenario where the average move speed is 1/4 of that is still not great.

Being +6 in a scenario where you have to wait 32 or more frames to use your offensive tool again is also not great.

Want to know how to beat this? If you're midscreen, judge if you're close or not. If you are, b.121xxferra toss close can be backdashed. If you aren't, b.121xxferra toss regular can be ducked by 95% of the cast (I think only Torr can't do it because it clips ferra).

Or punish the gap. If you knock down Torr, he loses everything.

If they get you in the corner and are doing b.121xxclose toss, then punish the gap.

This is no different than most characters who have pressure strings, except when Ferra/Torr does it you can safely block low because he loses all overhead moves and has a consistent gap every time which only has its weakness somewhat covered in the corner.
 
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Alright RyRy

Florida Kombat
People need to read more than the title before they post. Red Raptor explained him self like 8 times in 4 pages. Please TYM Community, this is why nobody takes this site seriously anymore.

As 16bit stated, all characters have faster d1s now so hopefully this won't be a problem any more. Except for Takeda this can still happen to Takeda. I would be fine with that.
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
You're right. In a perfect world where you throw Ferra in the corner and she hits and runs straight back to you, you should hopefully have her by the time your opponent starts jabbing your shins in.
32 frames in a 60 fps game in the best case scenario where the average move speed is 1/4 of that is still not great.
1/4 speed of .5 seconds is 2 seconds

I'm extremely sorry for your loss of 2 seconds of time that you can't throw an OH + on block launcher
 

Pig Of The Hut

Day 0 Phenomenal Dr. Fate and Darkseid player
People need to read more than the title before they post. Red Raptor explained him self like 8 times in 4 pages. Please TYM Community, this is why nobody takes this site seriously anymore.

As 16bit stated, all characters have faster d1s now so hopefully this won't be a problem any more. Except for Takeda this can still happen to Takeda. I would be fine with that.
Yea a separate issue here is a Takeda player complaining about frames

Lol
 
i love how when Reo found a "block infinite" on jason (even though the player had to be frame perfect to nail it), the takeda group was basically like "yes we should nerf this, make it less plus"

F/T community? nah "this was known bro" "just back dash it" "there's a gap" "if you have meter this isn't an issue"

like seriously..... if ferra toss was less plus it would be fine lol

after hearing all this, i hope FT gets nerfed to the ground now.
 

Maylon

Noob
32 frames in a 60 frame game is .5 seconds
Since when does Ferra Launch for a full combo... unless you mean the beta, and if so you're grasping at straws and you know it. You can't gripe about a change that isn't finalized. Even so, there's still the argument of waiting for Ferra to return.

I'm pretty sure that if Kenshi lost access to all specials and half of his normals after a single tele-flurry, you'd be even more vocal than you usually are.
 

Blewdew

PSN: MaxKayX3
i love how when Reo found a "block infinite" on jason (even though the player had to be frame perfect to nail it), the takeda group was basically like "yes we should nerf this, make it less plus"

F/T community? nah "this was known bro" "just back dash it" "there's a gap" "if you have meter this isn't an issue"

like seriously..... if ferra toss was less plus it would be fine lol

after hearing all this, i hope FT gets nerfed to the ground now.
Less + would actually be fine.
 

Alright RyRy

Florida Kombat
Since when does Ferra Launch for a full combo... unless you mean the beta, and if so you're grasping at straws and you know it. You can't gripe about a change that isn't finalized. Even so, there's still the argument of waiting for Ferra to return.

I'm pretty sure that if Kenshi lost access to all specials and half of his normals after a single tele-flurry, you'd be even more vocal than you usually are.
You are comparing a character built to zone and keep opponents away, to a character this is strictly rushdown. Please, I can't wait for Pigs response to this, if he even wastes his time with a response.
 

PapaRegadetho

All hail emperor Liucifer Kang!
People need to read more than the title before they post. Red Raptor explained him self like 8 times in 4 pages. Please TYM Community, this is why nobody takes this site seriously anymore.

As 16bit stated, all characters have faster d1s now so hopefully this won't be a problem any more. Except for Takeda this can still happen to Takeda. I would be fine with that.
All characters have faster d1? Are you sure?
 
Since when does Ferra Launch for a full combo... unless you mean the beta, and if so you're grasping at straws and you know it. You can't gripe about a change that isn't finalized. Even so, there's still the argument of waiting for Ferra to return.

I'm pretty sure that if Kenshi lost access to all specials and half of his normals after a single tele-flurry, you'd be even more vocal than you usually are.
teleflurry is -2785120274302874109237109857081778423817548109704378103491.

toss isn't.

Faster pokes universally are a great thing. But if they don't even reach far enough to be used in the situations where that matters, then the reduced frames doesn't matter.
 

Doombawkz

Trust me, I'm a doctor
1/4 speed of .5 seconds is 2 seconds

I'm extremely sorry for your loss of 2 seconds of time that you can't throw an OH + on block launcher
Name me another character that gives us their entire offensive kit to apply +6?

For 2 seconds its not just an OH + on block launcher, its that and our OH moves in general, our longer reaching strings, etc.
For 2 seconds OR MORE because ferra won't remount if Torr is taking action half of the time, we become Lackey without the moves that make Lackey good.

You are comparing a character built to zone and keep opponents away, to a character this is strictly rushdown. Please, I can't wait for Pigs response to this, if he even wastes his time with a response.
You mean Vicious?
 

Maylon

Noob
i love how when Reo found a "block infinite" on jason (even though the player had to be frame perfect to nail it), the takeda group was basically like "yes we should nerf this, make it less plus"

F/T community? nah "this was known bro" "just back dash it" "there's a gap" "if you have meter this isn't an issue"

like seriously..... if ferra toss was less plus it would be fine lol

after hearing all this, i hope FT gets nerfed to the ground now.
Most of us don't really care if they make it less plus, i'd be fine with that so long as they sped up ferra's return. I've always assumed it was plus due to the fact that Ferra has to run back to us.
 
Most of us don't really care if they make it less plus, i'd be fine with that so long as they sped up ferra's return. I've always assumed it was plus due to the fact that Ferra has to run back to us.
when you lose ferra, you gain a faster d1 that has good range and anti airs incredibly well. I think that trade off alone is good enough. Less plus just means you cant play braindead.
 

Doombawkz

Trust me, I'm a doctor
when you lose ferra, you gain a faster d1 that has good range and anti airs incredibly well. I think that trade off alone is good enough. Less plus just means you cant play braindead.
You're right Homelee.
Obviously us Ferra/Torrs who have been playing since the beginning have no idea how "good" of an anti-air d.1 is. Please tell me more about how we haven't tried it against most of the cast and it only works against certain jump-ins at certain lengths and certain delays, and gets blown up for full combo otherwise.
 

Maylon

Noob
You are comparing a character built to zone and keep opponents away, to a character this is strictly rushdown. Please, I can't wait for Pigs response to this, if he even wastes his time with a response.
Not all of his variations are built to rush down, I personally play Vicious. You can't generalize the character based on 1 variation.

Even with vicious, if ferra is thrown you lose access to the variation specific specials as well
 
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Geoffmeister

PS4/EU Ermac main
@SaltShaker makes a good point.. yall would rather have this altered than to say ~buff takedas d1 into 6 frames. like seriously- we'd be scumbags.
This happened before and it worked. Liu still has his pressure (he needs it right), Quan got a 6f d1

I forgot once u use this move it takes an hour for it to return kinda like lao ex hat orbit

Real talk those 3 seconds must be dreadful
It's actually 2 seconds

Because the character sacrifices 3/4 of his moveset to use it
F/T is still be able to use strings which by the time they end , Ferra will be back. He just doesn't have the ability to safely fullscreen NJP you to death.

You're right. In a perfect world where you throw Ferra in the corner and she hits and runs straight back to you, you should hopefully have her by the time your opponent starts jabbing your shins in.
32 frames in a 60 fps game in the best case scenario where the average move speed is 1/4 of that is still not great.

Being +6 in a scenario where you have to wait 32 or more frames to use your offensive tool again is also not great.
Oh c'mon

Jax has a projectile that is +7 on block since the dawn of time and no one ever complained...of course the infinite (if it really is an infinite) should get patched out but why this sudden hate for F/T?
that projectile can be neutral crouched... can even be whiff punished that way
 
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