Phosferrax
Original Liu Kang cop.
To increase his damage they should increase the damage of the grenade strings by 3 or 4%. This means that his already high corner damage doesn't increase but his low midscreen metered damge increases.why does he need an air throw though? I never get that. He has B1 in Commando and cyber, Air ball, D2, upball. He really doesn't need more aa options. Cyber doesn't to do much damage because you're also chipping them down and converting to 25-30% every single time you get a touch because of everything converting to eye laser. I guess they could buff eye laser damage by a percent or 2 then you would be getting more dmg for every single touch/punish
He gets a guaranteed 29% punish metereless, plus all the chip he will then get after he knocks them fullscreen, which is fine. What is kind of sucky is that for a character who relies purely on punishing as a means of getting his damage, he gets a rather low amount for a bar of his best whiff punisher in b1, maxing out at 33% midscreen for a bar.
The bar is almost not worth it in most cases, as it adds about 6-7% to a bnb, but a string into ex knives is about the same in chip damage, is plus on block and gives you about a 3rd of a bar back anyway. In my mind, most of the time it's better using the bar for ex knives then it is using it for bnb's.