Cyber has the swaggiest brutality though.At this point in the game, there's almost no reason to choose Cybernetic over the other variation. The best way to show this is if we were to rate all of the variations like the "Rate a Character" thread, it would be something like
Footsies
-Cutthroat: 5/5
-Cybernetic: 4/5
-Commando: 4/5
Rushdown (50/50s/Ways to open up and Pressure)
-Cutthroat: 5/5
-Commando: 4.5/5
-Cybernetic: 2/5
Zoning and Anti-zoning
-Cutthroat: 4/5
-Cybernetic: 4.5/5
-Commando: 4/5
Damage
-Cutthroat: 5/5
-Cybernetic: 2/5
-Commando: 3.5/5
Defense
-All of them have essentially have 4.5/5 defense, but Commando does have the option of parries even though it's a bill.
So each a rating we'll get:
-Cutthroat: 23.5/25
-Commando: 20.5/25
-Cybernetic: 17/25
The ONLY place where Cybernetic might shine is his mid-knives which are kinda overrated anyways, and considering how the default knife throw is a pretty decent projectile, it's not enough to justify the use of Cybernetic over the other 2.
Nah the football tackle is easily his best one, but the up laser is a close second.Cyber has the swaggiest brutality though.
Where are you getting 32% from? Is that for a bar I assume? And no he does not have anything close to Shinnok's vortex and he does not do 44%, the throw is completely techable, armourable, backdashable and duckable. Just because throw is an option doesn't mean it's guaranteed. Shinnok's Mimicry is +104 on hit which lets him do anything he wants and the opponent can only avoid his options by blocking/teching, Cybernetic is only left at +11 unless you sacrifice even more damage by just doing something like standing 2 for more hit advantage so while some normals/strings are guaranteed a throw is not so his damage doesn't go up to 44%. We also don't have an overhead starter so we most definitely do not have anything close to Shinnok's vortex, we just have a very mediocre mixup with one option that's not even guaranteed.
That's universal, doesn't count!!!Nah the football tackle is easily his best one, but the up laser is a close second.
agreed.Nah the football tackle is easily his best one, but the up laser is a close second.
Lol Cutthroat 5/5 for footsies and Cybernetic 4/5? Bruh. Also Commando outdamaging Cyber? Are you considering them in MKXL state or before? Also Cyber's damage has to go up to at least 3 considering his corner damage output despite the fact you're unlikely to hit it against a top player. Also I'd give Cutthroat/Commando 3.5 for zoning/anti-zoning, not 4. Their zoning/anti-zoning is meh.At this point in the game, there's almost no reason to choose Cybernetic over the other variation. The best way to show this is if we were to rate all of the variations like the "Rate a Character" thread, it would be something like
Footsies
-Cutthroat: 5/5
-Cybernetic: 4/5
-Commando: 4/5
Rushdown (50/50s/Ways to open up and Pressure)
-Cutthroat: 5/5
-Commando: 4.5/5
-Cybernetic: 2/5
Zoning and Anti-zoning
-Cutthroat: 4/5
-Cybernetic: 4.5/5
-Commando: 4/5
Damage
-Cutthroat: 5/5
-Cybernetic: 2/5
-Commando: 3.5/5
Defense
-All of them have essentially have 4.5/5 defense, but Commando does have the option of parries even though it's a bill.
So each a rating we'll get:
-Cutthroat: 23.5/25
-Commando: 20.5/25
-Cybernetic: 17/25
The ONLY place where Cybernetic might shine is his mid-knives which are kinda overrated anyways, and considering how the default knife throw is a pretty decent projectile, it's not enough to justify the use of Cybernetic over the other 2.
Cyber has the swaggiest brutality though.
Nah the football tackle is easily his best one, but the up laser is a close second.
Fuck all of you, Commando's Choke brutality is the best one hands down.agreed.
It's still not close to Bone Shapers either, Shinnok has a universal overhead starter which he can do back into the restand.This is the combo i use for 32 percent restand is 112×db1 112xEX kano ball cancel 112df2 (knife toss) its 32 percent leaves you at plus 11 if you use b12 as a starter its 29 percent into restand.
My bad i wasn't compararing this to shinnoks imposter im comparing it to boneshapers restand were he has nothing guaranteed but still he has options after he leaves you into a restand watch wound cowboy.
Im not saying this tech makes kano better but it has options to open people up a bit more in a variation that has no mix ups what so ever. ill take anything to help this variation because its my favorite.
So of course the through is not guaranteed but you di have different options if i grabbed them a couple times after the restand they might they might try to neutral crouch the grab, so therefore i if i suspect there gonna do that i just go in for a back 1 string to catch crouchers and put the back in the same situation. Ok let's say they try armoring and to get out of the restand its a really tight frame link they have to do the armor and if you suspect they will armor you can just block and full combo punish, they might try to back dash ive been catching people backdashing with f4 eye laser they dont try to back dash again after they get caught a couple times.
I know this doesnt make kano that much better but personally i rather do a 32 percent combo into restand than doing a 35 percent regular bnb with no options after.
Just my opinion
I'm considering MKXL instead of current patch.Firstly it's my birthday so you can't disagree with me on anything I'm about to say below sorrynotsorryholdthat
Lol Cutthroat 5/5 for footsies and Cybernetic 4/5? Bruh. Also Commando outdamaging Cyber? Are you considering them in MKXL state or before? Also Cyber's damage has to go up to at least 3 considering his corner damage output despite the fact you're unlikely to hit it against a top player. Also I'd give Cutthroat/Commando 3.5 for zoning/anti-zoning, not 4. Their zoning/anti-zoning is meh.
Fuck all of you, Commando's Choke brutality is the best one hands down.
It's still not close to Bone Shapers either, Shinnok has a universal overhead starter which he can do back into the restand.
You go through the options he has after the restand into knife but that doesn't make a difference to the conversation right now. I know what the options are and that you can blow up your opponent trying to do stuff, but they can also counter your options. That's just basic fighting game stuff.
He doesn't have "no options" after his bnb, please tell me you're just making that up to make the restand sound better. On knockdown ball gives more than enough hit advantage to do several things including meaty armour breaking setups, meter building by throwing knives and setting up spacing for specific setups on knockdown. It's fine if you prefer to use a bar of meter for an extra 3-4% on your restand, not saying your opinion is bad or anything, just making sure you understand what doesn't work as well as what does.
Firstly it's my birthday so you can't disagree with me on anything I'm about to say below sorrynotsorryholdthat
Lol Cutthroat 5/5 for footsies and Cybernetic 4/5? Bruh. Also Commando outdamaging Cyber? Are you considering them in MKXL state or before? Also Cyber's damage has to go up to at least 3 considering his corner damage output despite the fact you're unlikely to hit it against a top player. Also I'd give Cutthroat/Commando 3.5 for zoning/anti-zoning, not 4. Their zoning/anti-zoning is meh.
Fuck all of you, Commando's Choke brutality is the best one hands down.
It's still not close to Bone Shapers either, Shinnok has a universal overhead starter which he can do back into the restand.
You go through the options he has after the restand into knife but that doesn't make a difference to the conversation right now. I know what the options are and that you can blow up your opponent trying to do stuff, but they can also counter your options. That's just basic fighting game stuff.
He doesn't have "no options" after his bnb, please tell me you're just making that up to make the restand sound better. On knockdown ball gives more than enough hit advantage to do several things including meaty armour breaking setups, meter building by throwing knives and setting up spacing for specific setups on knockdown. It's fine if you prefer to use a bar of meter for an extra 3-4% on your restand, not saying your opinion is bad or anything, just making sure you understand what doesn't work as well as what does.
Like, wtf?B1 is -8 on block now.....
b13 is -2 on block now.....
What was it before? Is this for cyberB1 is -8 on block now.....
b13 is -2 on block now.....
B1 was -2, and B13 was -1. If these changes are true, and intentional, then I am not a happy camper.What was it before? Is this for cyber
Wow soo what else does cyber have if he doesn't have this pressure. How is he going to open you up?B1 was -2, and B13 was -1. If these changes are true, and intentional, then I am not a happy camper.
BUT luckily for me, I still have cutthroat and/or smoke