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Question - Tempest How would you nerf Tempest?

Goat-City

Banned
"and some chip"

You won't be able to do it every single time but it's really not uncommon to do two 214 loops into a throw. That's around 10% chip into 14% from the burning through and ticks you up for an OTG EX-Hellfire, for a grand total of over 30% damage. Goat I REALLY think you need to learn what these characters rely on a little more rather than just assuming 1 bar block breakers are a small change.
Yeah I knew about the grab, but since throws are most likely going to be reactable after the next patch I ignored it. So we'll say 10% chip and 30% of a bar of meter gain compared to your opponent losing an entire bar of meter. And even if we included the grab, that doesn't change the fact that the Hellfire player gets 1 bar breakers to use vs his opponent as well. So he'll lose the 14% grab but he'll gain being able to block break his opponent for a bar on top of his opponent losing a bar. I really don't see how this could possibly change the balance between characters in the game significantly. Everyone gets it, and it still costs a bar of meter. If it were free or only costed stamina then I'd see your point, but a bar of meter is still a serious loss.
 
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xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
I pray no one from NRS feeds into this BS.

Lao's pressure is a pure illusion. If you don't take time to learn the matchup, you'll unfairly scream "NERF"! Strangely, I've noticed all of the top players have leveled up against Lao and he's no longer the "go to" character he once was.

If he gets an unnecessary nerf, it's clear this "community" really are a bunch of babies that want everything easy. Lao can easily be beat by half the cast...at the highest level.
Wat wat wat wat wat wat wat wat wat wat wat?"Can be easily beat by half the cast" What the fuck are you smoking brah?

Name all the characters that can beat him.And give reasons why, just because he has gaps in pressure doesn't mean he's low tier.Ex hat gives him throw and a lot of options.After throw obviously he can armor break.He has guaranteed hat spin setups which can lead to tons more pressure into mind games.I'm sorry but saying he can be beat easily by half the cast is just....



Stupid.
 

Dankster Morgan

It is better this way
I pray no one from NRS feeds into this BS.

Lao's pressure is a pure illusion. If you don't take time to learn the matchup, you'll unfairly scream "NERF"! Strangely, I've noticed all of the top players have leveled up against Lao and he's no longer the "go to" character he once was.

If he gets an unnecessary nerf, it's clear this "community" really are a bunch of babies that want everything easy. Lao can easily be beat by half the cast...at the highest level.
Out of the 29 characters in the game what half(14-15) easily beat temp lao?
 
Lao doesnt even need nerfs. Hes fine how he is. Hes not a mindless 50/50 character. Anything nerfed would potentially make him unviable depending on what. His jump 2 doesnt need to be nerfed. Sure it has good range but other characters have good ranges on njps and jumps ins too
 

Dankster Morgan

It is better this way
Wat wat wat wat wat wat wat wat wat wat wat?"Can be easily beat by half the cast" What the fuck are you smoking brah?

Name all the characters that can beat him.And give reasons why, just because he has gaps in pressure doesn't mean he's low tier.Ex hat gives him throw and a lot of options.After throw obviously he can armor break.He has guaranteed hat spin setups which can lead to tons more pressure into mind games.I'm sorry but saying he can be beat easily by half the cast is just....



Stupid.
Please dial it back 10 or so notches "brah" at least give him a chance to explain himself
 

Goat-City

Banned
Lao doesnt even need nerfs. Hes fine how he is. Hes not a mindless 50/50 character. Anything nerfed would potentially make him unviable depending on what. His jump 2 doesnt need to be nerfed. Sure it has good range but other characters have good ranges on njps and jumps ins too
You're right, he's not a mindless 50/50 character. He's a mindless stagger pressure character.
 

FROST_

KH | DsV BLOODxGOD
Idk why Kung Lao players are downplaying tempest? Yet are calling for nerfs on Tanya, quan, etc. when you basically have a starter pack top tier character in Lao. That's makes top 8 in almost every tourney! And we had like 4 Laos in the previous esl! So…… y'all say tempest regular hat spin being (-3) is fine hmm? So you have to block jump back dive kick/ D4/ NJP/ 11/F2 or back dash into another regular hat spin? Not all those options are guaranteed yet their still options. I say make regular hat spin (-5/-6) so the opp has options such as Kung Laos ACTUALLY BLOCKING and a down poke check.. Lao will still have options too, such as back jump dick kick/ backlash regular hat spin... As far as his jip2 I say reduce the hatbox, so people can actually AA him as dvorah main I already have to be patient on WGC or brood mother pressure because ex spin. So reduced hatbox so he doesn't be a huge force in the air is reasonable too. I think those nerfs are more than reasonable. Do y'all agree?
 

just_2swift

MK1 is the best MK period.
Idk why Kung Lao players are downplaying tempest? Yet are calling for nerfs on Tanya, quan, etc. when you basically have a starter pack top tier character in Lao. That's makes top 8 in almost every tourney! And we had like 4 Laos in the previous esl! So…… y'all say tempest regular hat spin being (-3) is fine hmm? So you have to block jump back dive kick/ D4/ NJP/ 11/F2 or back dash into another regular hat spin? Not all those options are guaranteed yet their still options. I say make regular hat spin (-5/-6) so the opp has options such as Kung Laos ACTUALLY BLOCKING and a down poke check.. Lao will still have options too, such as back jump dick kick/ backlash regular hat spin... As far as his jip2 I say reduce the hatbox, so people can actually AA him as dvorah main I already have to be patient on WGC or brood mother pressure because ex spin. So reduced hatbox so he doesn't be a huge force in the air is reasonable too. I think those nerfs are more than reasonable. Do y'all agree?
Bish pls
 

Goat-City

Banned
There is no such thing as a mindless stagger character. There are ways out of it. It takes conditioning. I hope they dont nerf him for people complaining. People need to learn MUs before they try getting characters nerfed.
Right, just like you can block 50/50s, you have to condition them to block one way or the other. It's still a guess because you cannot react to Lao's staggers and if you guess wrong you're fucked. It does not take intelligent thinking to mix it up between 1, 11, 11 EX hat spin, 11212, 112124, 11212 d4, 112124, grab, etc. Guess wrong you lose 30% or more into the same situation with no wakeup option, don't guess and you get chipped out while he builds a ton of meter, guess right and you're plus but still risk getting hit by EX spin lol. What a fucking joke, stop downplaying your ridiculous character.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Yeah I knew about the grab, but since throws are most likely going to be reactable after the next patch I ignored it. So we'll say 10% chip and 30% of a bar of meter gain compared to your opponent losing an entire bar of meter.
A.) whats this about throws being reactable, I haven't heard of this
B.) I'm talking about balance in this current patch and so are you, don't option select out like this because if that's the case we already know what it looks like NRS has planned for Lao and buffing block breakers and cutting his damage by 4-6% ON TOP OF the nerfs he's already receiving at this stage is just ridiculous

And even if we included the grab, that doesn't change the fact that the Hellfire player gets 1 bar breakers to use vs his opponent as well. So he'll lose the 14% grab but he'll gain being able to block break his opponent for a bar on top of his opponent losing a bar. I really don't see how this could possibly change the balance between characters in the game significantly. Everyone gets it, and it still costs a bar of meter. If it were free or only costed stamina then I'd see your point, but a bar of meter is still a serious loss.
Great, so while my opponent get's 1 bar block breakers against my pressure that I rely on, I now get 1 bar block breakers against theirs. Completely balanced and fair change right?

Except for the fact that not all characters rely on pressuring on block the same amount. What if say I'm playing against Grandmaster Sub, a character already above Hellfire on any man's tier list, and while he has no block pressure to be affected at all, me on the other hand as Scorp has just given the option to break out of my pressure for a single bar to my opponent. Not to mention that it ALSO costs me my entire stamina bar that I rely on to play MKX.

If you can't see how this affects every character differently, then at this point I'm convinced you are just closing your eyes and sticking your fingers in your ears, because you personally WANT 1 bar breakers, but that does not make it a sensible change. We've balanced the game and all pressure characters in it so far around 2 bar block breakers, characters that rely on long blockstrings would need massive buffs or they are just copping a big hit with this absolutely unnecessary change, and too take this route would be just as dumb. Drop the campaign.
 
Idk why Kung Lao players are downplaying tempest? Yet are calling for nerfs on Tanya, quan, etc. when you basically have a starter pack top tier character in Lao. That's makes top 8 in almost every tourney! And we had like 4 Laos in the previous esl! So…… y'all say tempest regular hat spin being (-3) is fine hmm? So you have to block jump back dive kick/ D4/ NJP/ 11/F2 or back dash into another regular hat spin? Not all those options are guaranteed yet their still options. I say make regular hat spin (-5/-6) so the opp has options such as Kung Laos ACTUALLY BLOCKING and a down poke check.. Lao will still have options too, such as back jump dick kick/ backlash regular hat spin... As far as his jip2 I say reduce the hatbox, so people can actually AA him as dvorah main I already have to be patient on WGC or brood mother pressure because ex spin. So reduced hatbox so he doesn't be a huge force in the air is reasonable too. I think those nerfs are more than reasonable. Do y'all agree?
Hat spin is -3.I can not press a button after that because all my moves will take 3 frames longer which is a big risk.So let say i do my standing 1 which is 8 frames it is now 11 frames plus it a high which can be ducked such a big risk.Also there a gap when i do hat spin which can be armor or backdash.Its called learning the matchup.
kl
Last esl your talking about old Lao before the last nerf where he was pretty broke.but how many KL were at this esl?how many top players play lao now?i count 3 that main him.PL foxy and slayer.
 

colby4898

Special Forces Sonya Up-player
Because to be fair quan has alot more dirt ie : + 50/50s that jail. 50%+ meterless and 61% for just a bar a vortex that can go into like 6 fucking diffirent ways , the best zoning in the game etc etc it just seems that summoner is way more dirty on paper.
True, summoner would be considered more 'brain dead' than tempest. But I still believe tempest should be nerfed to some extent.
Making orbital hat a high, only allowing one spin a combo like the other 2 variations (ex spin and regular spin in the same combo) and a jump 2 change.
 

just_2swift

MK1 is the best MK period.
+12 isn't the issue. It's his kit. It's Lao. He always will be good no matter how much you tweak him. If they do touch him up with nerfs they have to give him something. They are not going leave Lao castrated FACT. Less recovery on whiff dive kick armor on ex teleport when he comes out of the ground +2 on 11212 :DOGE
See? You bums can't win. if Paulo takeith Paulo will giveith.:coffee:
 

Dankster Morgan

It is better this way
Kitana,Liu Kang,Johnny cage,Jax,,Kotal Kahn,Raiden,Quan Chi,Tremor kust off the top of my head
Crystal tremor is probably Laos worst matchup, kitana is probably even or maybe slight disadvantage lao, raiden? Lol none of these characters decisively beat lao except MAYBE tremor.
 

just_2swift

MK1 is the best MK period.
Lol tempest braindead? If you lose to a braindead tempest go kill ya self. I never lost to a f23 hat spin f23 spin jk-dk jk-dk tempest. Hell by calling tempest braindead you just expressed how free you are to the fuckery. RIP BUMS:coffee:
 

just_2swift

MK1 is the best MK period.
Right, just like you can block 50/50s, you have to condition them to block one way or the other. It's still a guess because you cannot react to Lao's staggers and if you guess wrong you're fucked. It does not take intelligent thinking to mix it up between 1, 11, 11 EX hat spin, 11212, 112124, 11212 d4, 112124, grab, etc. Guess wrong you lose 30% or more into the same situation with no wakeup option, don't guess and you get chipped out while he builds a ton of meter, guess right and you're plus but still risk getting hit by EX spin lol. What a fucking joke, stop downplaying your ridiculous character.
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