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Tech - Displacer Safe B+2 Overhead Options, 13% Guaranteed Chip Strings, Jailing 50/50s, and ETC.

DreadKnight1

Beaten, by this mere man
Is this worth the loss of damage,meter build and projectile buffs of thunder God? Well considering thunder God has cancels that leave him +2 and displacer has +1 with f22+4du Meterless or another punishable string the first benefit is actually a loss. The distance far behind teleport places you in the example with cassie is a distance raiden doesn't shine in at all,yes it's better than getting punished and although it's safe he's giving up a full combo of they get hit.
 

AK L0rdoftheFLY

I hatelove this game
Is this worth the loss of damage,meter build and projectile buffs of thunder God? Well considering thunder God has cancels that leave him +2 and displacer has +1 with f22+4du Meterless or another punishable string the first benefit is actually a loss. The distance far behind teleport places you in the example with cassie is a distance raiden doesn't shine in at all,yes it's better than getting punished and although it's safe he's giving up a full combo of they get hit.
Smh
 
This thread isn't about which variation is best. @DreadKnight1 is discrediting the OP and skipping over the useful info for those who might want to pick up Displacer.

It wasn't even directed to you so why quote me?
I wouldn't say he is discrediting reo, but yes he is missing the point. These strategies with displacer are legit and instead of trying to play displacer the same like thunder good they should realise being able to use a teleport like that in general and after blockstrings is not just something to just wave your dick at.
 

Dinosaur

Data Collecting
This thread isn't about which variation is best. @DreadKnight1 is discrediting the OP and skipping over the useful info for those who might want to pick up Displacer.

It wasn't even directed to you so why quote me?
What he said wasn't directed towards you so what kind of logic is that.

I think reo's great and enjoy all his tech threads but if people want to discuss their opinion on tech and variation's being better or worse who cares. Answer being: you. I guess.
 

AK L0rdoftheFLY

I hatelove this game
What he said wasn't directed towards you so what kind of logic is that.

I think reo's great and enjoy all his tech threads but if people want to discuss their opinion on tech and variation's being better or worse who cares. Answer being: you. I guess.
Touché on your first point.

He missed the point of the thread and discredited the tech. That is all I was referring to. This is good stuff. Are you practicing your regulation skills or something? Or do you want to talk about the thread instead of who is wrong or right. This is all the rage these days I guess.
 

Dinosaur

Data Collecting
Touché on your first point.

He missed the point of the thread and discredited the tech. That is all I was referring to. This is good stuff. Are you practicing your regulation skills or something? Or do you want to talk about the thread instead of who is wrong or right. This is all the rage these days I guess.
I can see our posts are progressively becoming more irrelevant, I have no issues as my opinions are my own and are not facts or laws.

I'm going to practice this tech when I get off work, if theirs anything I can add after i lab i'll do so.
 

just_2swift

MK1 is the best MK period.
I wouldn't say he is discrediting reo, but yes he is missing the point. These strategies with displacer are legit and instead of trying to play displacer the same like thunder good they should realise being able to use a teleport like that in general and after blockstrings is not just something to just wave your dick at.
One doesn't simply "wave your dick"
 

BigMilk

Former Divine Power Abuser
Yes. Or a free 50/50.
Good finds. I will say though, I was always under the impression that it jailed into 12frame normals (1frame quicker than 50/50). That's good to know. Have you tried this against KL, CC & Rep? Also this would me a good thread to include how f12b2 ex teleport evades 10frame or slower reversals
 
Reactions: REO

BigMilk

Former Divine Power Abuser
These strategies have been known for a while and are extremely viable.

Props to @YOMI REO for putting these things in a easy to read format with video and explanations.

Shame on raiden mains for not digging deeper. F2 2+4 tele being plus1 is a big deal
I can't speak for all Raiden players lol but f2 2+4 is like +12 or 13
Edit: I misread your post. F2 2+4 is slightly plus. I was referring to f2 2+4 ex Tele. But more importantly, I'm glad reo posted this so the rest of the community can be aware or this.
 
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DreadKnight1

Beaten, by this mere man
This thread isn't about which variation is best. @DreadKnight1 is discrediting the OP and skipping over the useful info for those who might want to pick up Displacer.

It wasn't even directed to you so why quote me?
So I'm not allowed to compare variations?i clearly analysed this tech and made a comparison to evaluate its merits in respect to raiden as a character. I'm not saying it's useless for displacer but I'm saying it's not worth it when thunder God is imo the only tournament viable raiden variation.

Edit:basically you choose what you comment,I'll choose what I comment thx
 
good thread really.
i knew this since displacer got "buffed", but these are simply not enough for me to swap from thunder god. ( i mean why 1 bar when you could OS )
besides, displacer suffers from some bugs which completely turned me away from him. like f12b2 not connecting as it was and also this
http://testyourmight.com/threads/raidens-lighitng-string-doesnt-work-properly.56875/

http://testyourmight.com/threads/raiden-quick-burn-b3-4-into-ex-shocker-bug-analysis.56839/
i honestly dont understand on a fundamental level how i should play with broken low starter string.
 

buyacushun

Normalize grab immunity.
What's with people trying to blow someone up first thing?

@YOMI REO are you getting enough sleep and eating well my dude? It's like 2 new character threads a week lol.

I think the worst part about this is the jailing off of F2,2+4xxEX Teleport since if you were going to go from more than 13-ish% you'd be spending 2 bars. When you did b2xxTeleport away, did you have to block Cassie EX gun or could you just neutral duck it?

EDIT: If you can find some MoS Raiden Dirt I'd be forever impressed.
 
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omooba

fear the moobs
I've been meaning to post this thread for a while but never got around to it. I have a few things with Displacer Raiden that hopefully some of you Raiden players out there find useful or may have not known about.


Meter Building and being +1 on Block after F+2,2+4:

The good thing about this is not only does it build you meter on block, but it also ALWAYS gives you positional advantage by allowing you to choose to teleport behind your opponent or in front of them. This leaves Raiden at +1 on block. It's also not too hard to confirm on block and teleport.




Safe B+2 Overhead options:

For the characters who can punish Raiden's B+2~Shocker on block, there's an alternative you can do against them in Displacer by using B+2~EX teleport or B+2~Away Teleport. Many characters won't be able to punish the Away Teleport after the B+2 making it a good option for hit and run 50/50 strategies in Displacer. B+2~EX Teleport is also 100% safe against anyone in the cast.




Combos after B+2~EN Teleport

These are some conversions you can do after B+2~EX Teleport. The first combo requires stamina. The second combo doesn't require any stamina. You can also choose which side you want to teleport to and combo afterwards. Once you condition your opponent to respect your other follow-ups after B+2, you can use this and get away with it most of the time as they will not expecting it or looking out for a different link on your B+2.




Guaranteed Jailing 50/50s on Block

If Raiden does his F+2,2+4 string and links his EX teleport afterwards, he is at so much advantage that he can go for a guaranteed 50/50 attempt. Raiden's Overhead (B+2) and Low (B+3) both jail and cannot be interrupted afterwards. He can either go for the safe, low damaging reward, or the high risk big reward to close out a round.




13% Guaranteed Chip Damage on Block

Utilizing the huge block advantage on F+2,2+4~EX Teleport, Raiden can continuously loop this string into more EX teleports to create a total of 13% guaranteed chip damage on block for three bars of meter. Perfect for closing out a match when you have meter left over and tag your opponent with F+2,2+4 on block. You can even do a few reps of these and then on your final EX Teleport go for a guaranteed 50/50 attempt to finish off a round.
feel like this is why pig said reo is a lab GOD!
 
Reactions: REO

EMPEROR PRYCE

WAR SEASON "THE WEAK EXPOSED!"
So I'm not allowed to compare variations?i clearly analysed this tech and made a comparison to evaluate its merits in respect to raiden as a character. I'm not saying it's useless for displacer but I'm saying it's not worth it when thunder God is imo the only tournament viable raiden variation.

Edit:basically you choose what you comment,I'll choose what I comment thx

In YOUR opinion TG is the only variation that's viable. Don't forget the fact that displacer has a great runaway game, good anti air and safe 50/50. Now he has jailable 50/50s. The good damage may only exist in the corner..... But its Raiden, One hit confirm and your in the corner lol

Regardless, lately I've seen more displacer in pools than anything. it's a variation that's on the rise and if you have experience with the character maybe you should explore a bit more.
 

Jynks

some heroes are born, some made, some wondrous
This is why there shouldn't be public polls for what character is the best.
i wouldn't worry about it. just cause your wrong doesn't mean your opinion doesn't count. Besides as time goes by you will get to know the game better and stuff.
 

buyacushun

Normalize grab immunity.
Kung Lao dose it alltime spending bar with ex-hat in the chip-block string.. some could say it is his signature pressure move.
Yeah but Kung Lao is doing way more hits with 112124. I still would save it to close out a match. Maybe a round, if my opponent has no bar. Does Kung Lao get another bar if he spends all 3 to loop?