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Question - Kano WHAT KIND OF CHANGES WOULD YOU LIKE TO SEE TO KANO IN KP2

Rocket

For the Shirai Ryu.
For commando kano to shake peoples heads and laugh as he chokes them, also for commando kano to have kanos 212 and b121 string from mk9.
 

Zatoichi

Fabulous Goofball
Alright, another revision of my Kano changes:

General:
  • 112 gap removed
  • Air attacks have better cross up tracking
  • Slightly better vertical hitbox for NJP
  • Slightly more hitstun for Black Dragon Ball cancel
  • Slightly increased range on standing 3
  • Standing 3 start up 8 frames
  • Standing 1 start up 7 frames
  • f3 start up faster by 1 frame
  • Hit and block reaction changed on f33 and b3 so that several moves will not whiff after it. Such as Choke and High Knives
  • Hit and block reaction changed on F4 so that several moves will not whiff after it, either that or increase the range of said moves that can whiff when cancelled from F4 (like DB1 in Cybernetic).
  • Whiff recovery from mb air ball halved.
  • Up Ball issues fixed (ie getting beat out by a lot of normals, variable startup with anywhere between 6 and 9(!) frames)
Commando
  • 32 doing 10% damage
  • MB Wood Chipper scaling LESS damage
  • More hit advantage on Choke, and Strangle. +5 and +15
Cutthroat:
  • Charge Up nullifies Damage over Time
  • Charge Up buffs Kano's damage by 5% - 10% more than power up buff
Cybernetic:
  • 2% damage increase on Knives
  • 2% damage increase on Enhanced Knives
  • Enhanced Knives +10 on block
Then I have my "fantasy buffs"

  • (Cybernetic): can special cancel all 1+3 enders
It only makes sense, Bone Shaper and Cyromancer can do it, so why not Kano?
  • Power up has one point of armor on start up
  • Power Up deals 10% Damage Over Time
  • Charge Up has two points of armor on start up
There, now there would FINALLY be a use for power up. If it's one thing I hate, it's useless specials.
    • New Commando String: F33 1+3. 18% damage, very + on hit, -12 on block. Can be meter burned and the last hit will launch the opponent.
    • 2, f4 is now a high, overhead.

I think this is my definitive wishlist for Kano.
 
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commando kano nerf/fix suggestions:

- parry has to be MB to parry MB attacks.
- command throw now whiffs on crouching opponents as a throw should
- gap after mb ball cancel normalized so you can no more follow up with dash njp

i could go on but i dont wanna go too hard on you kano crybabies, so this should be enough to move him down to reasonable regions of the tier list.
By reasonable regions of the tier list do you mean worse than Jason?
 

Zatoichi

Fabulous Goofball
Alright, another revision of my Kano changes:

General:
  • 112 gap removed
  • Air attacks have better cross up tracking
  • Slightly better vertical hitbox for NJP
  • Slightly more hitstun for Black Dragon Ball cancel
  • Slightly increased range on standing 3
  • Standing 3 start up 8 frames
  • Standing 1 start up 7 frames
  • f3 start up faster by 1 frame
  • Hit and block reaction changed on f33 and b3 so that several moves will not whiff after it. Such as Choke and High Knives
  • Hit and block reaction changed on F4 so that several moves will not whiff after it, either that or increase the range of said moves that can whiff when cancelled from F4 (like DB1 in Cybernetic).
  • Whiff recovery from mb air ball halved.
  • Up Ball issues fixed (ie getting beat out by a lot of normals, variable startup with anywhere between 6 and 9(!) frames)
Commando
  • 32 doing 10% damage
  • MB Wood Chipper scaling LESS damage
  • More hit advantage on Choke, and Strangle. +5 and +15
Cutthroat:
  • Charge Up nullifies Damage over Time
  • Charge Up buffs Kano's damage by 5% - 10% more than power up buff
Cybernetic:
  • 2% damage increase on Knives
  • 2% damage increase on Enhanced Knives
  • Enhanced Knives +10 on block
Then I have my "fantasy buffs"

  • (Cybernetic): can special cancel all 1+3 enders
It only makes sense, Bone Shaper and Cyromancer can do it, so why not Kano?
  • Power up has one point of armor on start up
  • Power Up deals 10% Damage Over Time
  • Charge Up has two points of armor on start up
There, now there would FINALLY be a use for power up. If it's one thing I hate, it's useless specials.
    • New Commando String: F33 1+3. 18% damage, very + on hit, -12 on block. Can be meter burned and the last hit will launch the opponent.
    • 2, f4 is now a high, overhead.

I think this is my definitive wishlist for Kano.

Updated, additions bolded in red.
 

IrishMantis

Most humble shit talker ever!!!
For the love of the god remove the gap from 112 lol

I think a cool buff not said about Commando would be his Ex Parry, parries both highs/lows

But to make it interesting your ex parry will only give you the ex dmg on the hit level of the parry you attempt

So if I go for Ex High parry and they do a low i only do non ex dmg
But if I do an Ex low parry then I get that extra dmg and vice versa
 

bdizzle2700

gotta stay sharp!
Alright, another revision of my Kano changes:

General:
  • 112 gap removed
  • Air attacks have better cross up tracking
  • Slightly better vertical hitbox for NJP
  • Slightly more hitstun for Black Dragon Ball cancel
  • Slightly increased range on standing 3
  • Standing 3 start up 8 frames
  • Standing 1 start up 7 frames
  • f3 start up faster by 1 frame
  • Hit and block reaction changed on f33 and b3 so that several moves will not whiff after it. Such as Choke and High Knives
  • Hit and block reaction changed on F4 so that several moves will not whiff after it, either that or increase the range of said moves that can whiff when cancelled from F4 (like DB1 in Cybernetic).
  • Whiff recovery from mb air ball halved.
  • Up Ball issues fixed (ie getting beat out by a lot of normals, variable startup with anywhere between 6 and 9(!) frames)
Commando
  • 32 doing 10% damage
  • MB Wood Chipper scaling LESS damage
  • More hit advantage on Choke, and Strangle. +5 and +15
Cutthroat:
  • Charge Up nullifies Damage over Time
  • Charge Up buffs Kano's damage by 5% - 10% more than power up buff
Cybernetic:
  • 2% damage increase on Knives
  • 2% damage increase on Enhanced Knives
  • Enhanced Knives +10 on block
Then I have my "fantasy buffs"

  • (Cybernetic): can special cancel all 1+3 enders
It only makes sense, Bone Shaper and Cyromancer can do it, so why not Kano?
  • Power up has one point of armor on start up
  • Power Up deals 10% Damage Over Time
  • Charge Up has two points of armor on start up
There, now there would FINALLY be a use for power up. If it's one thing I hate, it's useless specials.
    • New Commando String: F33 1+3. 18% damage, very + on hit, -12 on block. Can be meter burned and the last hit will launch the opponent.
    • 2, f4 is now a high, overhead.

I think this is my definitive wishlist for Kano.
Wow that's alot. And +10 on knives is too much for cyber
 

bdizzle2700

gotta stay sharp!
+14 Ex Rune into godlike Mixups of doom? Meterless uber plus Johnny cancels? "Within the compounds of MK".


Maybe EX Knives should be +10? "Too much for Cyber".


Us Kano players are the reason why the character is doomed to mediocrity. -.-
You dont play kano anymore. Point invalid. But kano is much more rounded than quan(although tbf he has a easier time staying on that ass) and jc a list had a ton of holes that kano can avoid by back dashing. Should they tone down quan? Sure. Jc isnt broke. Just ppl too scared to do anything
 

bdizzle2700

gotta stay sharp!
It's only fair considering how much safe pressure some of the other characters have.
But kano has the safest strings in the game with the least amount of gaps. Also ex knives is safe and plus pressure. In the corner and midscreen he can get guaranteed chip and plus frames with ex knives If you wanted to
 

SaltShaker

In Zoning We Trust
You dont play kano anymore. Point invalid. But kano is much more rounded than quan(although tbf he has a easier time staying on that ass) and jc a list had a ton of holes that kano can avoid by back dashing. Should they tone down quan? Sure. Jc isnt broke. Just ppl too scared to do anything
True I don't play him anymore, but neither do 90% of the people that played Kano back in April, May, and June. Should tell you something.

As far as other characters pressure, it works because they have options. It's MKX at it's finest, and I'd rather see characters get brought up to speed than characters nerfed of their toolset. Plenty of strong characters with super dirt or high frames. QC has +14 Runes that give him a second attempt at a 50/50 that puts you in a super blender. Sorceror can do 30% chip damage with EX Rune and the chip spell. Characters like Liu can block pressure you with heavy plus frames into massive chip and full combo your armor attempt. Characters like D'Vorah (my new and improved main) with super plus projectiles and can also put you into unfavorable positions meterless on block forcing you to make a hard read hoping you're right or get blown up. Etc etc etc.

Then there's Cyber Kano with +5 Knives that lead to nothing lol. I mean if you think that's fine compared to what other characters are working with by all means, but if he goes untouched once again I doubt anyone new will pick up this character for the rest of the game's life. Only people that will play him in 2016 are the Last of the Mohicans. At least he'll have lack of MU knowledge on his side though. -.-
 

bdizzle2700

gotta stay sharp!
True I don't play him anymore, but neither do 90% of the people that played Kano back in April, May, and June. Should tell you something.

As far as other characters pressure, it works because they have options. It's MKX at it's finest, and I'd rather see characters get brought up to speed than characters nerfed of their toolset. Plenty of strong characters with super dirt or high frames. QC has +14 Runes that give him a second attempt at a 50/50 that puts you in a super blender. Sorceror can do 30% chip damage with EX Rune and the chip spell. Characters like Liu can block pressure you with heavy plus frames into massive chip and full combo your armor attempt. Characters like D'Vorah (my new and improved main) with super plus projectiles and can also put you into unfavorable positions meterless on block forcing you to make a hard read hoping you're right or get blown up. Etc etc etc.

Then there's Cyber Kano with +5 Knives that lead to nothing lol. I mean if you think that's fine compared to what other characters are working with by all means, but if he goes untouched once again I doubt anyone new will pick up this character for the rest of the game's life. Only people that will play him in 2016 are the Last of the Mohicans. At least he'll have lack of MU knowledge on his side though. -.-
Lolz. Finnee. Im going back into my hole. #foreverthinkingkanobetterthanheis
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
+14 Ex Rune into godlike Mixups of doom? Meterless uber plus Johnny cancels? "Within the compounds of MK".


Maybe EX Knives should be +10? "Too much for Cyber".


Us Kano players are the reason why the character is doomed to mediocrity. -.-
True I don't play him anymore, but neither do 90% of the people that played Kano back in April, May, and June. Should tell you something.

As far as other characters pressure, it works because they have options. It's MKX at it's finest, and I'd rather see characters get brought up to speed than characters nerfed of their toolset. Plenty of strong characters with super dirt or high frames. QC has +14 Runes that give him a second attempt at a 50/50 that puts you in a super blender. Sorceror can do 30% chip damage with EX Rune and the chip spell. Characters like Liu can block pressure you with heavy plus frames into massive chip and full combo your armor attempt. Characters like D'Vorah (my new and improved main) with super plus projectiles and can also put you into unfavorable positions meterless on block forcing you to make a hard read hoping you're right or get blown up. Etc etc etc.

Then there's Cyber Kano with +5 Knives that lead to nothing lol. I mean if you think that's fine compared to what other characters are working with by all means, but if he goes untouched once again I doubt anyone new will pick up this character for the rest of the game's life. Only people that will play him in 2016 are the Last of the Mohicans. At least he'll have lack of MU knowledge on his side though. -.-
Stop stop stop STOP STOP STOP STOP STAAAAAHHHHHPPPPPPPPPP

Cybernetic doesn't need +10 because it's not a pressure variation, obviouslyyyyyyyyyyyyyyyy. You say "doomed to mediocrity" like he has no chance, mid tier in this game is not bad at all, especially considering some of the characters we beat or at the very least go even with that most don't.

90% is an exaggeration and you know it sir. Most of us still play/main him, besides you and Steve (who says he still plays him in some matchup anyway lol) I can't actually think of anyone else that dropped him. Feel free to list others if you can.

All Kano needs to bring him up to speed is normal damage. What you assume is up to speed seems to be safe 50/50s into insane damage or general plus frame pressure but that's just Cutthroat :DOGE Cybernetic needs more damage on knives and less scaling on 2+4MB, Commando needs less scaling on 321+3MB and maybe a few more tick throws. That itself should make him good enough to compete because that's where he loses in matchups most of the time. He has some of the best footsies in the game man, don't forget that.

I'll be making a video soon discussing the current state of Kano and hopefully that should cover everything so the community (INCLUDING YOU GUYS ;) ) better understand where Kano sits right now because there's a lot of misunderstandings/misinterpretations and a lot of both upplaying and downplaying.
 

SaltShaker

In Zoning We Trust
Stop stop stop STOP STOP STOP STOP STAAAAAHHHHHPPPPPPPPPP

Cybernetic doesn't need +10 because it's not a pressure variation, obviouslyyyyyyyyyyyyyyyy. You say "doomed to mediocrity" like he has no chance, mid tier in this game is not bad at all, especially considering some of the characters we beat or at the very least go even with that most don't.

90% is an exaggeration and you know it sir. Most of us still play/main him, besides you and Steve (who says he still plays him in some matchup anyway lol) I can't actually think of anyone else that dropped him. Feel free to list others if you can.

All Kano needs to bring him up to speed is normal damage. What you assume is up to speed seems to be safe 50/50s into insane damage or general plus frame pressure but that's just Cutthroat :DOGE Cybernetic needs more damage on knives and less scaling on 2+4MB, Commando needs less scaling on 321+3MB and maybe a few more tick throws. That itself should make him good enough to compete because that's where he loses in matchups most of the time. He has some of the best footsies in the game man, don't forget that.

I'll be making a video soon discussing the current state of Kano and hopefully that should cover everything so the community (INCLUDING YOU GUYS ;) ) better understand where Kano sits right now because there's a lot of misunderstandings/misinterpretations and a lot of both upplaying and downplaying.
Doomed to mediocrity because every patch he drops. Rremember at one point he was significantly better than Reptile, Takeda, etc, but buffs to those characters changed that. He went from a top 10 variation or possibly two Top 15 variations, to lower, to lower, to lowerrr, to at the top of the lower mid tier now. Meanwhile guys like Lao have just been great from Day 1. Imagine if he continues getting nothing while *insert next character(s) to pass him again* get buffs. He'll just continue his downward slide and then patches will be finished.

I also don't think +10 knives would change too much for him because of his toolset, I was just commentating on the "it's too much" statement when better characters with more dirt already have bigger frame advantages. "Not what he needs" is one thing and I agree, but saying its "too much" like it would make him some broken tier is just wrong. This is the fear that most people have about characters not half as good as the ones already in the game.

90% is 9/10 which probably is about right. I remember sooooooo many Kano main's early on. Look at the first few months in the Cyber thread and the general discussion, he was actually popular the first few months. Now there isn't barely anyone left from Showtime to Steve to Decay to Royale to Hippo, to others that are TYM like Dave to to Dribirut to Rude to etc to etc that fully main's the character. Any time you see Kano now it's either a "counter pick" or a "I haven't learned this MU enough with my better main yet" pick when sooooo many people used to main him. That's not a good look for his future when people fully adjust to MUs.

What I see now, and what most people seem to have come to is-

-Wanna grapple? Why play Commando when Sun God does almost everything it does better and then some?

-Want space control? Why play Cyber when HQT/BS Shinnok does almost everything it does better and then some?

-Wanna 50/50? Why play Cutthroat when Erron/QC does almost everything it does better and then some?


I've sat on D'Vorah now for a while, and unless some real buffs or KP2 surprises I'll likely stay. She's amazing! When I use her I can feel the foolishness of the game. She has her weakness or two but I honestly don't think I've complained a single time about her yet, like literally not once. Kano on the other hand feels like you're using inferior tools than your opponent most matches and the trade off is the reward feeling for winning "honest and fair". I'd love to play him again which is why I still talk about him, he's like that first love, but the dream is dead. I'm from nyc man, we don't like to play fair lol.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Doomed to mediocrity because every patch he drops. Rremember at one point he was significantly better than Reptile, Takeda, etc, but buffs to those characters changed that. He went from a top 10 variation or possibly two Top 15 variations, to lower, to lower, to lowerrr, to at the top of the lower mid tier now. Meanwhile guys like Lao have just been great from Day 1. Imagine if he continues getting nothing while *insert next character(s) to pass him again* get buffs. He'll just continue his downward slide and then patches will be finished.

I also don't think +10 knives would change too much for him because of his toolset, I was just commentating on the "it's too much" statement when better characters with more dirt already have bigger frame advantages. "Not what he needs" is one thing and I agree, but saying its "too much" like it would make him some broken tier is just wrong. This is the fear that most people have about characters not half as good as the ones already in the game.

90% is 9/10 which probably is about right. I remember sooooooo many Kano main's early on. Look at the first few months in the Cyber thread and the general discussion, he was actually popular the first few months. Now there isn't barely anyone left from Showtime to Steve to Decay to Royale to Hippo, to others that are TYM like Dave to to Dribirut to Rude to etc to etc that fully main's the character. Any time you see Kano now it's either a "counter pick" or a "I haven't learned this MU enough with my better main yet" pick when sooooo many people used to main him. That's not a good look for his future when people fully adjust to MUs.

What I see now, and what most people seem to have come to is-

-Wanna grapple? Why play Commando when Sun God does almost everything it does better and then some?

-Want space control? Why play Cyber when HQT/BS Shinnok does almost everything it does better and then some?

-Wanna 50/50? Why play Cutthroat when Erron/QC does almost everything it does better and then some?


I've sat on D'Vorah now for a while, and unless some real buffs or KP2 surprises I'll likely stay. She's amazing! When I use her I can feel the foolishness of the game. She has her weakness or two but I honestly don't think I've complained a single time about her yet, like literally not once. Kano on the other hand feels like you're using inferior tools than your opponent most matches and the trade off is the reward feeling for winning "honest and fair". I'd love to play him again which is why I still talk about him, he's like that first love, but the dream is dead. I'm from nyc man, we don't like to play fair lol.
Kano was not significantly better than Reptile, Reptile always had better damage and mixups in all his variations. Takeda was worse though but Ronin got buffs so now it's pretty good.

There are hardly any people that are full mains of characters nowadays anyway, look at Honeybee picking up Tremor even though he plays D'Vorah or Sonicfox picking up Kitana/Cassie even though he mains Erron. It's not that the character is that bad, it's that other characters are fun to play as well and they want to play other characters too. Hell I have a ton of pocket variations but Kano is still my main, not for counterpicking reasons just because I find them fun :)

If you look back in the Kano threads you'll find people that don't post any more but might still play him so I don't think that's a fair point. There are still plenty of people who still post in the Kano forums that only play him: Jupe (who WON a European competition not that long ago with JUST Kano may I remind you), Noobe (who I'm pretty sure has better results than Coach Steve), countrypistol, FlappyDaniel, Zatoichi, bdizzle, you get what I'm saying. And that's not even half the people I could name, that's just who comes to mind right now. Point is 90% is definitely an exaggeration and we've had other people picking him up as well like Biohazard for example so although there are undeniably people that have dropped him it doesn't mean he's that bad and it doesn't mean others aren't still doing well with him or picking him up themselves.

You'd play Kano over others for a bunch of reasons. Maybe you find him more fun, maybe you prefer the archetypes/moves he provides, maybe you prefer to play someone super safe which Kano is, maybe you like how great in footsies he is, maybe you're a character loyalist, or as I thought would be obvious some people just don't play top tier because they're not fun. People also want to enjoy the game and some people just don't enjoy switching to top tier instead. If that were the case I for example in the case of Shinnok would play Bone Shaper over Necromancer but I don't because I find it boring and I don't like losing F22. I can understand other people who switch to top tier but in my opinion that says more about the player than the character. Not to say the players are bad, I just don't think using a character as a crutch is helping anyone lol.

You would play Commando for safety and unbreakable damage, something someone like Kotal isn't as good for.

You would play Cybernetic for the mid knives and great footsie tools like B2.

You would play Cutthroat for what are probably the safest meterless 50/50s in the game, never mind the fact they can also be hit confirmed into an easy 40-45%. Erron and Quan Chi don't do that better because they need to spend a bar to make their mixups safe and even then there's a gap you can backdash or armour through in the move they use to make them safe with meter.

I'm not Kano isn't amazing but he's certainly not invalidated by other characters. Other characters do some things better but not all. You can't complain about Kano being mediocre anyway, you've made the decision to switch to top tier instead so go complain about D'Vorah heheheh ;)
 

Rude

You will serve me in The Netherrealm
Couple things: Two hits of armor on Cutthroat's Power Up is stupid. The move is far from useless.

Use it at the end of combos, or after ending a combo with straight Ball. This is most effective in the corner, where you can bait a wake up and punish with big damage.

Also, I hate to break it to Cyber mains, but his footsies are vastly overrated in this variation. Kotal Kahn, D'Vorah, even Takeda do that much better than Cyber Kano.

+10 knives would be fine. Shinnok, a zoning character, has a +14 on block mb special move. Summoner Quan, an exceptional zoner, has a +14 on block special move.

A zoning character in this game can't zone every member of the cast. Also, when Cyber needs to make up a life lead, he's not going to do it with 5 percent damage knives. He will need to go in, and the added frames on knife will help for that.

Also, wasn't there a glitch found where characters with advancing special moves will autoblock mb knives from full screen? If that is a thing, that needs correcting.

Saltshaker is right. Vanilla MK X low tiers like Shinnok and Kitana have been buffed into high tier status whereas Kano hasn't changed much at all.

The more characters that become strictly better than Kano, the lower he will fall. Right now, I don't see what makes Commando an on-pad grappler to say, Kotal Kahn. Kahn has a further advancing mid, better damage output and the reward for using his parry is much better.

The only thing Cutthroat needs is for EX Buff to perhaps be adjusted. Maybe make it so that he doesn't take DoT for the EX Version.

This is just my take on the character. I don't play him in tournaments, unlike Youphemism who claims to, yet often used high tiers like Cassie Cage and Sonya.
 
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Rude

You will serve me in The Netherrealm
There is this common talking point that because Cyber Kano is a zoning variation that somehow necessitates his poor damage output mid-screen.

A cursory look at Kitana - a zoning character - across her variations will reveal how ridiculous this thinking is.

That narrative needs to die.
 

NaCl man

Welcome to Akihabara
Just a thought if the DoT stays on ex buff what about increased chip damage when it is activated? Or do you think that would be too much?
 

gibster13

A fan of fans
Fix hitboxes and whiffing issues

Cutthroat
Take away damage over time on exdd3
Increase hitbox on b1 ( a tiny bit) and slow it to 14-15frames

Cybernetic
Straight laser (why the fuck not)
Knives do 6%
exknives are +9
increase hitbox of up laser

Commando
Don't give a shit

Really like the idea of change sides with 1+3 ender (cybernetic)
 

buyacushun

Normalize grab immunity.
I'd be ok with kano getting f3 and/or b3 tick throws. But b1? Nah.

Maybe some more advantage on his command grabs. (Idr what if any kind of setup he can get after them.)

The gap in 112 is stupid.

Give commando a reason to mb his strings.

I think he's pretty decent but that variation is doomed cause not only does he have to make command grab reads. He got to make parry reads too. All while playing neutral. He isn't built for MKx. I pray for anyone using command Kano.

Idk about the other 2. Cutthroat has a 50/50 so he can burn with all the other MKx heathens. Cyber . . . He's ok.
 

SaltShaker

In Zoning We Trust
Just a thought if the DoT stays on ex buff what about increased chip damage when it is activated? Or do you think that would be too much?
That would be a good alternative too. Cutt has one of the worst chip damage in the game so it would at least give him some on block damage. Not a bad idea at all.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Also, I hate to break it to Cyber mains, but his footsies are vastly overrated in this variation. Kotal Kahn, D'Vorah, even Takeda do that much better than Cyber Kano.
Really? That much better? Vastly overrated? Out of the three of those characters who has a faster, longer reaching normal than Cybernetic's B2? I'd be surprised if Kotal's F2 outreached it. Plus Kano has an 11 frame advancing low crush he can combo from that I'm pretty sure reaches further than at least D'Vorah's F1, and Takeda is super slow (unless you're talking about Ronin) so I don't see him having an easier time in footsies. But that's all objective I guess and there are valid points on both sides of that discussion.
+10 knives would be fine. Shinnok, a zoning character, has a +14 on block mb special move. Summoner Quan, an exceptional zoner, has a +14 on block special move.
Rude pls. Unlike Kano, the majority of Shinnok's moves are unsafe. That's why they patched in the mb option onto Hell Sparks, so that you could stay safe after a blockstring. We all (should) know nothing is guaranteed after it anyway so it may as well only be +5. Quan is unexplainable, but these are the same people that removed autoblock from Quan's skull for god knows what reason, touched Cutthroat when noone asked them to and overbuffed Bone Shaper lol.
This is just my take on the character. I don't play him in tournaments, unlike Youphemism who claims to, yet often used high tiers like Cassie Cage and Sonya.
But you use Summoner Quan instead and unlike myself NEVER play Kano so why should anyone listen to what you have to say about a character you don't even play any more? Better yet, have you actually played in any tournaments? It's not my fault I play multiple characters, you do too, so what's the problem? Why do you care if I play more than one character? I never claimed I'd solely main Kano in every match I'd play for the rest of the time I played MKX so why are you STILL taking jabs at me? I honestly don't get what your problem with me is, and especially considering the whole mess from the local thread however long ago I would've thought you'd have matured enough to let go of whatever grudge you have with me. Move on man...
There is this common talking point that because Cyber Kano is a zoning variation that somehow necessitates his poor damage output mid-screen.

A cursory look at Kitana - a zoning character - across her variations will reveal how ridiculous this thinking is.

That narrative needs to die.
I personally don't see this being said anywhere but feel free to provide quotes of people saying this. I've always said that damage is the main reason he loses a bunch of matchups.
 

Daemantalo

Not Good Enough
My wishful thinking buffs (Buffs we'll never get, Kano won't get touched at all)

Anyways, fix the 112 whiffing randomly (LONGSHOT: Eliminate the gap)
B1 is neutral (0) on block

I would be fine with just this dammit. I don't expect too much though.