No problem pal... its just a mistake...nvm, i forgot flame fist doesn't have that i'll show myself to door
they want everyone to be nerfed except the one they play...^ This is why it is senseless to talk about buffs/nerfs with this community. They barely even have a grasp of what the said "overpowered" character can do.
Online crap making random advantages and better recovery... Its crapYou talking about online abuse? Is this real life?
He's mentioned Murk "abusing online tactics" more than once. I don't get it. Wouldn't that be the case for ANYONE that plays online? >_>You talking about online abuse? Is this real life?
They can't nerf b1, It would destroy dualistWhy not make b1 slower instead of nerfing + frames on MB kick? Personally I'd like flying kick to be a high, so he can't just throw it out from 3/4 screen and be in your face at advantage.
Change it just for Dragon's Fire.They can't nerf b1, It would destroy dualist
He has a 6f standing normal that can be converted into a full meterless combo, which is faster than his b1 now anyway. Pressure with small gaps that are too small for b1 use anyway, so he has to hold it or use his safe armour, so I can't see the relevance of your post unless I have misunderstood.Because it changes a million scenarios instead of just changing the one that people are complaining about. For instance every frame trap that requires a mid to get out would then default to d1 which is not a combo punish. Liu Kang's largest weakness is characters like himself. Pressure with small gaps. He has to outplay those characters with zoning and keeping his pressure on. When he is being pressure he has no threat since his armor is not very strong.
I can't see what situation requires a mid to completely shut down, but having a 6f high, a back dash, jump or armour doesn't create a guessing game. Can you give an example?Read above "requires a mid"
No...zyphox did not block infinite djt. People talk about a character and dont even know what they are talking about.The block infinite has to go, Zyphox destroyed DJT with it on stream, adding a gap after b1 to armor out, and reducing the +frames after cancel, flamefists is not as bad offline as it is online (play murk online to see the online tactic abuse)
It b1 is only 1 frame slower then KL would still have to block after a hat spin, but it gives a range of characters the ability to get a poke out of LK's pressure.It is the reverse options, you are basically removing an option in the mid to combo start / reverse pressure.
The options you list 6f high, back dash, jump, armor are all great but here is the break down you are cornered and you block a hat spin.
6f high - low profiled and hit by d1
back dash - same position his turn
jump - forward or back hit convert, neutral same position his turn
armor - congrats you got out of his d1 for a meter.
you have 1 favorable outcome from his d1 that costs a meter and gives you space. if you had zero meter you are boned forever till you get a meter.
I use ronin takeda. Against liu it's suicide lolplease pick up takeda and play a set vs @xarakamaka
back to topic though:
i agree with making his flyingkick MB 0 on block as well as maybe adding some pushback
There is nothing broken about is zoning, that does not need to be touched at all.I think Dragon Fire Liu Kang's zoning is just overrated. His instant air fbs are not as good as Kitana's or Mileena's instant air projectiles and his low fireball is hell of a negative on block...
Yeah thats what I mean to say, this thread is all about his pressure and someone earlier was having issues with his zoning... oh come on man...There is nothing broken about is zoning, that does not need to be touched at all.
You know that Liu, Mileena and Takeda have way better recovery online now do you? some characters feel the same but this 3 are better online.He's mentioned Murk "abusing online tactics" more than once. I don't get it. Wouldn't that be the case for ANYONE that plays online? >_>
Even the comentators said it. he made 2 cancels then xbiciclekick to recover stamina, then repeat, DJT does have match knowleadge.No...zyphox did not block infinite djt. People talk about a character and dont even know what they are talking about.
Liu CANNOT do anything type of infinite to tremor. Commentators dont even use the character. Everyone heard Tom shout infinite now every single thing people see Liu do is an infinite.Even the comentators said it. he made 2 cancels then xbiciclekick to recover stamina, then repeat, DJT does have match knowleadge.
normalization hammer needed!Liu CANNOT do anything type of infinite to tremor. Commentators dont even use the character. Everyone heard Tom shout infinite now every single thing people see Liu do is an infinite.
Or at the very least, it should be an overhead.Nope. Liu Kang needs a buff, no top 8 representation. His meter burn dragon roar should be a launcher.
This sounds like some salty ass shit right here lolYou know that Liu, Mileena and Takeda have way better recovery online now do you? some characters feel the same but this 3 are better online.
This just in: Instant air sais are good.I think Dragon Fire Liu Kang's zoning is just overrated. His instant air fbs are not as good as Kitana's or Mileena's instant air projectiles and his low fireball is hell of a negative on block...