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Name your top 5 MKX Characters in order & List one hypothetical Nerf for each

the.hamburglar

Alien keeps me up at night
All this beef on quan chi making that low bat a mid and not summoning the bat while in a trance kinda is pointless because the bat takes long enough to call in and then if you get hit it goes away like damage scaling is more understandable because if you make that low bat a mid might as well make cassie spec ops missiles mids because she does the same with pseudo unblockables, if its really as brain dead as you guys say then pressure him because a quan chi players has no wake up game and if they spam that unblockable once you get out of it pressure them because more than likely they dont know how to use it and if they are really good go to the lab and practice, not saying i can 100% block it but i have an can sometimes, usually the bat comes first then the overhead right away but with that said as i play quan chi summoner myself it makes way more sense to just scale his damage kinda like what happened to scorpion and i still play scorpion, basically damage scaling would be good for quan but thats just my opinion, not gonna talk about frames because i never understood much about them,
im not gonna lie 56% for a bar is kind of crazy and it leaves you in a 50/50 state
 

Undeadjim

Green Lantern Corps.
Want to go into a little more detail here? If you predictably add up rock onto the end of strings you'll get punished.

What do you mean by go away on hit/block?
Well because you can place the uprock some characters get shut down really hard or can only punish with a D2 for a good trade, especially in the corner. The reason I think it should go away on hit rather than block also is because it is one of his better space control tools and making it go away on block might ruin that. I would be ok for trying it though it could end up not to different or it could make the move pretty useless is all.
 

ArmedCalf

I guess I play Necromancer now.. PSN: ArmedCalf
Quan-Chi

• Damage scaling

Predator

• No idea, more ending lag on lasers?

Cassie Cage

• EX cartwheel no longer retreats backward

Kung Lao

• No idea

Tanya

• Fix. That. String. Holy. Fuck.
 

Undeadjim

Green Lantern Corps.
You mean the gap in b321 or the gap in the special cancel? cause b321xxexhat can be easly armored by Kotals OH swrod wich is 17f start up
Into Ex Hat yes. And you can input B312 EX hat then hold block and only Cassie and Reptile can punish the gap anything 7 frames or higher gets blocked lol I understand the gaps kinda there for regular hat but you never need to do that on block, or he can do B31 EX Hat and it jails. Just one of those silly things I guess.
 

YoloRoll1stHit

Publicly Educated
Why buff like 23 characters when you can just nerf about 3? Especially since if you happen to miss the mark on one of those characters and go over slightly which will inevitably happen, you'd have to buff all the rest again if we too, this approach. The power creep is silly as is we don't need 24 Summoner level characters during it out, there is a healthy balance for the majority of the cast atm, doesn't need to be completely thrown out, just tone up or down a couple of major weights from each end
I don't disagree with nerf on Summoner. But please read this thread and think again you'll see 60% of suggestions are unnecessary (remember how Pyromancer was fucked up?)
 

Tweedy

Noob
What does everyone think about a nerf to Kung Lao's 44 damage? I think almost 40% meterless off of any string into hat pressure is kind of ridiculous. Obviously the 2 frame link isn't easy to do, but after loads of practice anyone could get it consistently offline, off of any string. If the damage on it is toned down, Lao's will have to use a bar for 35%-40% damage, as they should imo.

Not to mention combos involving the string carry about as much as a babalay.
 
I think simply adding damage scaling to Quan is a bit of "cop-out balancing"

Basically the same rationale behind giving a shitty Street Fighter character more health. It's not solving the issue just slightly dulling the effects.
 

STRYKIE

Are ya' ready for MK11 kids?!
What does everyone think about a nerf to Kung Lao's 44 damage? I think almost 40% meterless off of any string into hat pressure is kind of ridiculous. Obviously the 2 frame link isn't easy to do, but after loads of practice anyone could get it consistently offline, off of any string. If the damage on it is toned down, Lao's will have to use a bar for 35%-40% damage, as they should imo.

Not to mention combos involving the string carry about as much as a babalay.
Disagree. It's Buzzsaw's only gate way to high meterless damage on a punish.

You mean the gap in b321 or the gap in the special cancel? cause b321xxexhat can be easly armored by Kotals OH swrod wich is 17f start up
Actually, Lao can still block Kotal's EX OH sword after B321xx normal Hat Spin....

Which is also part of the reason why Swarm Queen gets fucked in the butt by Tempest.
 

Tweedy

Noob
Disagree. It's Buzzsaw's only gate way to high meterless damage on a punish.


Actually, Lao can still block Kotal's EX OH sword after B321xx normal Hat Spin....

Which is also part of the reason why Swarm Queen gets fucked in the butt by Tempest.
Ah, sometimes I forget that there are other variations. 44 off of EX hat throw also does a lot for hat trick, that that variation kind of needs.
 

IrishMantis

Most humble shit talker ever!!!
A lot of people are sleeping on Lao's throw hit advantage

Apparently is +12

Lol plus 12 why do you think Lao's favour throw in the corner over other chars
 

IrishMantis

Most humble shit talker ever!!!
Disagree. It's Buzzsaw's only gate way to high meterless damage on a punish.


Actually, Lao can still block Kotal's EX OH sword after B321xx normal Hat Spin....

Which is also part of the reason why Swarm Queen gets fucked in the butt by Tempest.
Hmmm I guess they can scale Hatspin instead
 

xZoro

War God.
Actually, Lao can still block Kotal's EX OH sword after B321xx normal Hat Spin....

Which is also part of the reason why Swarm Queen gets fucked in the butt by Tempest.

Tested it.

Fucking Lao. On a serious note though 44 Does need tuning IMO.
Maybe not a damage nerf, but some form of alterations.
 

IrishMantis

Most humble shit talker ever!!!
Don't know what point you're trying to make. I'm just saying, Kung Lao's would throw less if they had 50/50s and/or pseudo unblockables.
Okay I get you

But Kung Lao had crazy Frametraps (like Cage) so it works in his favour if opponents block all day
 

Wigy

There it is...
All this beef on quan chi making that low bat a mid and not summoning the bat while in a trance kinda is pointless because the bat takes long enough to call in and then if you get hit it goes away like damage scaling is more understandable because if you make that low bat a mid might as well make cassie spec ops missiles mids because she does the same with pseudo unblockables, if its really as brain dead as you guys say then pressure him because a quan chi players has no wake up game and if they spam that unblockable once you get out of it pressure them because more than likely they dont know how to use it and if they are really good go to the lab and practice, not saying i can 100% block it but i have an can sometimes, usually the bat comes first then the overhead right away but with that said as i play quan chi summoner myself it makes way more sense to just scale his damage kinda like what happened to scorpion and i still play scorpion, basically damage scaling would be good for quan but thats just my opinion, not gonna talk about frames because i never understood much about them,
Cassie doesn't have the same unblockables. Let behave now.
 

the.hamburglar

Alien keeps me up at night
Cassie doesn't have the same unblockables. Let behave now.
i was just using it as an example, i think in one of the esl tournaments with mitsuwones and someone else if im not correct he basically did the same thing as the low missle hit him and cassie did the overhead or the other way around with the ex misse drop
 

IrishMantis

Most humble shit talker ever!!!
Thats what they have been doing in the previous patches. They increased damage scaling on hat spin twice. Another 2% damage nerf sounds fair.
I
Like what they are doing do, baby steps

I think if Lap wants dmg he needs to commit to cancelling into spin over Hatspin IMO
 

WiseM0nkey

welcome to the ButtSlam
Into Ex Hat yes. And you can input B312 EX hat then hold block and only Cassie and Reptile can punish the gap anything 7 frames or higher gets blocked lol I understand the gaps kinda there for regular hat but you never need to do that on block, or he can do B31 EX Hat and it jails. Just one of those silly things I guess.
well, it's not really a punish armorig through b321xxexhat cause i can still bait and block, but yeah i agree it should be punishable just like f2xxexhat and f2xxexhat

Disagree. It's Buzzsaw's only gate way to high meterless damage on a punish.


Actually, Lao can still block Kotal's EX OH sword after B321xx normal Hat Spin....

Which is also part of the reason why Swarm Queen gets fucked in the butt by Tempest.
mhm, i know you can block after the ex one, dunno about the regular one.. gonna check it asap

EDIT: shit, you're right lol.... that's the worst, and you can block it after f2xxexhat as well. war god gets fucked by tempest
 
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RM Truth

Unintentional Tier Whore Follow me @TruthRM
1. Quan Chi
Reduce the frame advantage of EX rune to about +6 or 7. Also definitely get rid of his stupid skull combos.

2. Cassie
Either increase the start-up of B12 or make B12 and/or B124 more negative/punishable

3. Tremor
Make rock drop not track as well and possibly fall slower

4. Kung Lao
Not sure how to nerf him without destroying him tbh. Was thinking of reducing the hit stun of hat spin on hit so it's harder to combo off of.

5. Predator
Again. Not really sure how to nerf him. Maybe increase the start-up and recovery of plasma cannon.
 

WiseM0nkey

welcome to the ButtSlam
A lot of people are sleeping on Lao's throw hit advantage

Apparently is +12

Lol plus 12 why do you think Lao's favour throw in the corner over other chars
i cant guarantee an armor break with 11212 after a throw tho, but these are first world problems i guess :p