*posts a ton of reasons why you shouldn't tag devs and how it should be as bad as breaking a site rule*oh we tagging nrs staff again?
We know. I think we all know. But it doesn't mean you can't BEEELLIIIIEEVVVENot gonna happen.
NAT traversal is easy to detect and I'm pretty sure it's done at the application level.There honestly will still be issues within this mode, a lot of what makes the game work well in some cases is ports on ones connection and a lot of different aspects of networking. So while yes, if such a mode would be added, it should decrease the shitty third world internet connection players out, we will still have laggy ass online play. There is no way to really compensate for the lag.
no*Some wireless connections are just as good so i think you just need to have good internet to play. Plus this would be a good competitive mode for people who want to play other really god players its a good idea.
Wireless vs. wired isn't the answer. There's plenty of wired cable connections in high density areas that have a shit ping, just due to how cable internet works. i see you harping on this idea a lot, and I feel you're perpetuating a bad generalization. Theres plenty of wifi users who have a better connection than wired connections. your threshold shouldn't be wired vs wireless, but actual Up/Down speeds.What really needs to happen is NRS needs to step up in this department
@tylerlansdown @colt
There needs to be a tournament mode online added. It would only allow people to enter tournament mode w a detected wired Xbox/ps4 connection and a required threshold ping/download/upload and this check occurs throughout the user's online stint.
If for any reason a sister, brother , etc turns on Netflix and pulls the connection down then tournament mode instantly kicks you off w a penalty timeout before trying to get back in tournament mode.
There needs to be a strong foundation put in place to prohibit people getting away w dumpster connections and NRS, while hoping they're finally improving net code, can eliminate 95% of the issues in the meantime just by implementing a mode such as this.
People w crap connections and wireless can play each other in the regular mode but people who can access tournament mode play people w wired confirmed connections and great internet
Thoughts? Does this make You nervous reading this ?
since when did final fantasy games rely on 6 frame attacks?Wireless vs. wired isn't the answer. There's plenty of wired cable connections in high density areas that have a shit ping, just due to how cable internet works. i see you harping on this idea a lot, and I feel you're perpetuating a bad generalization. Theres plenty of wifi users who have a better connection than wired connections. your threshold shouldn't be wired vs wireless, but actual Up/Down speeds.
Full disclosure: I play games wired and wireless. I have 3 ps4's and it depends which one I'm using at that moment. FFXIV is much more taxing on the system and uses more data/bandwidth than MKX. If it can be played reliably on wifi, so can mkx. I know people keep searching for a fix, but there isn't one.
The problem with mkx lies in the code itself. It's why offline timing is so drastically different than online. I've tested this with two ps4's in one house, wired. The lag remains. I tested it with two systems 6 blocks apart between 3 different houses(just in case it was just my internet). That online delay remains.Your connection speed doesn't matter. To put it into perspective: lag in a shooter, dude stands in place, then fires a billion shots skipping all over the map. Or sucks up bullets/burst fires because where he's at and where the server says he is are different. In mkx, were this issue the same, you would see lag, and then see half your health bar gone and you in the corner all of the sudden. Something is just wrong in the basic online environment of mkx, imo.
Lastly, feel free to correct me if I'm wrong, but I was under the impression that mkx showed your ping to another player, not a central server. If that's the case, just because someone shows red to you doesn't mean their internet is shit, just that it's shit connecting to you. There's no way to fix that for ESL, if that's the case. Again, I'm not positive that's the case but I thought I read that somewhere.
I think it's a good idea. It would also increase the level of online play and make it more bearable. I personally never play online because everyone I know either has a PS4 or doesn't play MKX anymore, and the people I get matched up with in matchmaking are typically pretty scrubby. I think your idea would revitalize online competitiveness.What really needs to happen is NRS needs to step up in this department
@tylerlansdown @colt
There needs to be a tournament mode online added. It would only allow people to enter tournament mode w a detected wired Xbox/ps4 connection and a required threshold ping/download/upload and this check occurs throughout the user's online stint.
If for any reason a sister, brother , etc turns on Netflix and pulls the connection down then tournament mode instantly kicks you off w a penalty timeout before trying to get back in tournament mode.
There needs to be a strong foundation put in place to prohibit people getting away w dumpster connections and NRS, while hoping they're finally improving net code, can eliminate 95% of the issues in the meantime just by implementing a mode such as this.
People w crap connections and wireless can play each other in the regular mode but people who can access tournament mode play people w wired confirmed connections and great internet
Thoughts? Does this make You nervous reading this ?
NAT is a big ol hump of shit and is very ambiguous with all the different types of routers out there though.NAT traversal is easy to detect and I'm pretty sure it's done at the application level.
Implementation-wise, yes, but detection is easy.NAT is a big ol hump of shit and is very ambiguous with all the different types of routers out there though.
Thats true. I think we shouldn't say anymore though, NRS may start stealing our ideasImplementation-wise, yes, but detection is easy.
My thought was that the STUN server could simply note hosts that initially advertise their local IP and flag them as non-tournament friendly. Alternatively, if the consoles have a higher level network service library, they might just be able to tell you if the console itself detected that it's on a NAT.
- PS4: Hi, I'm 192.168.1.43!
- STUN Server: No, you're 48.103.39.11.
- PS4: Oh, ok.
So if they increased the frames, the MKX online lag issue would disappear? No.since when did final fantasy games rely on 6 frame attacks?
I don't know how they would be able to determine that they're using a wired connection. IF they based it on their download/upload/ping, they would have to set the bar pretty high because some WiFi connections do allow for rather fast download speeds. What would the threshold for that be?
At a minimum the game could have some indicator by the players name that they're using wi-fi. DOA 5 LR has that
Well... I'm already confused.It is not possible to detect whether a client has a wireless or wired connection.
Unfortunately.
To sum it up. A console as a piece of hardware can detect if Ethernet is being used. It can't detect if that Ethernet is a bridge or not.Well... I'm already confused.
So why would you not just use the "bridge" you're connected to?To sum it up. A console as a piece of hardware can detect if Ethernet is being used. It can't detect if that Ethernet is a bridge or not.
UDP and TCP don't require packets to be sent with that info.
If you ever want to "get around" a supposed "wired only" requirement, just plug into a wireless bridge.
Fuck TCP