ShredMinor
Noob
Hey people,
I haven't managed to make my way through all of the pages as there are quite a few so sorry in advance if this has been covered.
How are people finding the new 3 2 combo extension? Personally I haven't been using it much for a few reasons:
- The range on 3 2 starts with a kick with less range than a jab, So even for punishing purposes, I feel very uncomfortable using it as I have missed an unholy amount of times from blocking the simplest of moves
- As the grab extender is only from 3 2, it means generally I have to mb kano ball into 3 2 which obviously means that I have to spend two bars for the extra damage for around 36% which of course is ok if I need to kill, but it brings me on to what I would say is the most important thing
- I really struggle to build meter with commando kano and so overall I prefer to use one meter for the damage and leave the rest for breakers which most of the time I don't even have, even after some long and grinding rounds I'll look and see I'm eating the game winning combo and only have a meter and a half of bar
My questions to you guys which I could use some insight on:
How are you guys building meter?
(I'm not hopeful for a groundbreaking answer lol) but any help is greatly welcome
How are you guys taking advantage of the unbelievable advantage of 3 2 on hit, any setups? Any ways to initiate using this or do I have to just start throwing it out and working around whether I can hit it or not?
Any real answers are welcome, I keep getting trolled not with genuinely funny remarks but with such uninformative one liners
I haven't managed to make my way through all of the pages as there are quite a few so sorry in advance if this has been covered.
How are people finding the new 3 2 combo extension? Personally I haven't been using it much for a few reasons:
- The range on 3 2 starts with a kick with less range than a jab, So even for punishing purposes, I feel very uncomfortable using it as I have missed an unholy amount of times from blocking the simplest of moves
- As the grab extender is only from 3 2, it means generally I have to mb kano ball into 3 2 which obviously means that I have to spend two bars for the extra damage for around 36% which of course is ok if I need to kill, but it brings me on to what I would say is the most important thing
- I really struggle to build meter with commando kano and so overall I prefer to use one meter for the damage and leave the rest for breakers which most of the time I don't even have, even after some long and grinding rounds I'll look and see I'm eating the game winning combo and only have a meter and a half of bar
My questions to you guys which I could use some insight on:
How are you guys building meter?
(I'm not hopeful for a groundbreaking answer lol) but any help is greatly welcome
How are you guys taking advantage of the unbelievable advantage of 3 2 on hit, any setups? Any ways to initiate using this or do I have to just start throwing it out and working around whether I can hit it or not?
Any real answers are welcome, I keep getting trolled not with genuinely funny remarks but with such uninformative one liners