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Apprentice
Zaf what's the ETA on this Ermac video you're releasing?
Also what part of Montreal are you at? I'm the west island
Also what part of Montreal are you at? I'm the west island
On that note, its not "Safe Jump" stuff, its "Stagger" stuff... lolTom Brady said:this is safe jump stuff not a vortex.
Here's an example man. Sorry that its not MK9, but I will try and make a video tutorial later on for Ermac. I'm really doing my best to study the character even further from what I have so far.Wats the difference? This just staggers while scorp actually can continue combos?
I agree with you about the invincible wake ups, so I see them much more of a bait and punish mix-up. But very similar and its basically the same goal to put them in the same position. I believe a Vortex varies from game to game because the mechanics are very different.Not sure if "Vortex" is the word to be used for alot of these setups that keep popping up. The first "Vortex" i heard was the akuma stuff, and that uses untechable knockdowns coupled with crossups and mixups to lock peoples wakeup game out, and can be looped into itself with combos into untechable knockdowns.
Cant say that MK9 can really say it has a vortex game thats hugely viable for any character, mainly because of wake-up attacks being invincible, also blocking is independant from the direction you're facing, so ambiguous crossup setups hold no value, because you cant block the wrong way.
I guess this uses a similar theory with blockstun and then mixups, but its not a vortex by description, just creating a safe window of which to use mix-ups.
Scorpions "vortex" is a bit more viable because he can pick people up from the ground with it into combos, and then loop back to itself.
I might be missing the point completely so if i am, please put me right!
In terms of effectiveness, how is a block-able/unblock-able mix up much different than a mid/low mix up? And I'm not even considering the fact that b2 can be canceled and some mid/low mix ups fuzzy guarded when asking this.I understand how this works and can be a great part of ermacs play, i just cant see it being reliable like say akumas is. If you knock them down with an untechable you get a free mixup, and can loop it, making it extremely useful.
with ermac, its more of a mental mix up than a "high/low" mix up. And ermac cant start combos from lows or mids, so without meaning to shoot you down, because this is good stuff, but is the only threat here the B2 being fully charged and unblockable, or is the threat of being hit with shoddy mixups or a throw enough to want to risk falling into your setups and eating the combo? Is there a legitimate risk to ermac here that you need to be wary of when using this? stuff like reptile dash/KL spin punishing you, or is it safe?
Oh its legitimate enough, believe me. I've already used it in a tournament setting with a lot of competition, and I don't even feel like I'm at 100% with him yet considering I stopped using him for a while to train with Cyrax.I understand how this works and can be a great part of ermacs play, i just cant see it being reliable like say akumas is. If you knock them down with an untechable you get a free mixup, and can loop it, making it extremely useful.
with ermac, its more of a mental mix up than a "high/low" mix up. And ermac cant start combos from lows or mids, so without meaning to shoot you down, because this is good stuff, but is the only threat here the B2 being fully charged and unblockable, or is the threat of being hit with shoddy mixups or a throw enough to want to risk falling into your setups and eating the combo? Is there a legitimate risk to ermac here that you need to be wary of when using this? stuff like reptile dash/KL spin punishing you, or is it safe?
This x1000Everyone just underlooks this because krazyie is the only ermac doing this in tournaments. I cant wait till people are like, "nerf ermac" lol
I use pad for MK.cool, ill make a video of the uppercut AA. Makes more sense to go for an uppercut anyways, don't know why i missed that >_>.
Krazyie do you mind just pm-ing me some of the other set ups you have? I know you want to save it for nec, but id like to test this as well. Do you play on pad or stick?
Ah, sorry man. I was having offline sessions.[MENTION=3]Krayzie[/MENTION] you busy man? Want to get a couple sets in?
that's the beauty though... you have options and you can get them guessing.i totally get how the vortex works and all, but B2-B1-lift is such a huge combo starter that can easily get 40+ percent. i kinda like the idea of using 1-2-tele more than b2 tele.
You mean you can just jump to cancel it instead of doing ff or bb?Just like metzos, can you pm me the details krazyie. ill help test and lab some stuff at the same time and we can all add our stuff collectively.
phil just to touch on what krazyie was saying. b2 feints open people up and allow you to condition your opponent.
when playing footises you can even d4, dash in and b2 feint to react to whatever the opponent does. you set the pace when you use b2. If the common reaction to b2 now is GTFO, then you know you can counter with an AA into lift or just a naked lift. After the lift end your combos into reset and keep the b2 feints going.
I would say that yes i would keep characters like cage, jax and kabal locked down in this as well. IF you are doing everything right they want to get out of this asap. You can get them to make a bad mistake and they lose their meter, or make them whiff a super armor move and in turn lose meter again. however with these characters you really need to pay attention to their meter and health.
the vortex guarantees that your opponent is put in a pressure situation where b2 benefits because of stagger. with proper reads and conditioning i see this very hard to escape down the line once some of us ermac players really get the hang of this.
I was at a local tourney playing this weekend and using a lot of b2 feints and resets together and my god i wish this was something i did on release lol. I remember playing a quan who would only really get damage in on me when he had meter, so with all the resets and b2 feints and charged b2s i landed he had to use all his meter to breaker or eat all my retarded damage. Because of this i never had to worry about my own life and keep meter for xray lol
EDIT: Just so people remember. YOU CAN jump out of b2 to cancel this as well. Do not forget this as an option.
So are you saying a b2 hit into teleport causes more stagger then a regular teleport?I agree with you about the invincible wake ups, so I see them much more of a bait and punish mix-up. But very similar and its basically the same goal to put them in the same position. I believe a Vortex varies from game to game because the mechanics are very different.
Here is an example. People only see B2 charge into a teleport, but if you're looking for untechable knockdowns, you are usually trying to be at advantage of the opponent you are knocking down for mix ups, etc. Basically as a Cyber Sub player would from a slide as he jumps over a knocked down Ermac.
Now, even though you can tech out of B2 B1 teleport, or B2 1 teleport(Both putting the opponent in different positions), you are right in front of them with the advantage to mix up, which completely eliminates the point of the tech roll to begin with. And of course, we still do have the F4 reset shenanigans, and the fact that the B2 charge can become unblockable. A jump over that gives you some advantage on block, etc.