I GOT HANDS
Official Infrared Scorp wid gapless Wi-Fi pressure
It's probably Takeda's best match upCan anyone shed some light on the Takeda matchup?
Grandmaster vs Shirai Ryu
It's probably Takeda's best match upCan anyone shed some light on the Takeda matchup?
Grandmaster vs Shirai Ryu
I hate that shit...It's probably Takeda's best match up
Only way I am winning is if I get him to the corner, midscreen it is tough.Stay on Takeda. His up close normals blow. And if you're on him constantly he can't do his whip/kunai mixups.
Also, if you block a kunai... slide. If you block the first two overhead whips... ex slide.
Get him to the corner and then you can basically go ham. His armor isn't active long enough to go through the clone and his ex tele wakeup is highly punishable.
Is it? was that buffed? Thought it used to be punishable?ex tele wake up is 0 on blk
funny thing is that Unbreakable actually parries his whip normalsI've always said this, give a character a non collision attack and it'll shit all over the clone regardless of how bad the character maybe. Takeda is a perfect example.
But do you see that as a good alternative :/funny thing is that Unbreakable actually parries his whip normals
I wonder about this as well. I keep hearing it is -12 on block. It might have been buffed.Is it? was that buffed? Thought it used to be punishable?
I usually just throw it lol.
nopeBut do you see that as a good alternative :/
I thought he was not able to parry jump ins AT ALL. So clearly NRS have been pissing about with his parry. He needs justice.nope
here is another funny bit about Unbreakable, he can parry Mileena's telekick but not Quan's
furthermore, he can parry Scorp teleport but not Ermac's teleport
Unbreakable is pretty damn good against Takeda in theory since you can punish his ranged shit on reaction, and his normals are slow and easier to block through with your aura.But do you see that as a good alternative :/
I agree that sub would be horrible without grandmaster, but I don't think the takeda matchup is all that bad.Let's face it, without Grandmaster Sub would be Takeda tier as well, or lower, and that's practically what this match up is for him
That's only because Takeda is so bad. His tools countering ours make it his best match up IMO, even tho that doesn't mean much considering he has so many bad match upsI agree that sub would be horrible without grandmaster, but I don't think the takeda matchup is all that bad.
im just keeping distance when fighting takeda. if he teleports, full punish, if he ex teleport i punish with F3,3. if he teleports in air i'm just pressing 1,1,2 on reaction. if he njp i'm just blocking and punish with slide. not sure if you can armor through his long range combo after the second hit but it seems so.Can anyone shed some light on the Takeda matchup?
Grandmaster vs Shirai Ryu
maybe a noobie question but how do i counter ermacs air dissapear move? he can either teleport, stomp, throw soul ball or njp. i find it hard "to get in"
Unless you've got really good no-variation fundamentals and plan for how he beats your corner game (mind games on teleport/NJP/ jump>teleport or specific player knowledge) and clone in general, GM isn't the best variation for this MU.
You can armor through b21 (w/ icy slide) xx kunai, but any variation . For corner carry, freeze, 242, run 123 xx slide is gonna get you there easy. Also, Takeda's jip is trash. You can anti air the cross ups/ air teleports with s1, b12 xx ice ball, njp, jip, run 123 xx slide. Also, ex teleport is a pretty easy b12 punish for SZ, if not that, then at least reversal slide. From range you can trade ice ball for b21 if Takeda is abusing it (after ex slide lands maybe).
That's all I see working, where as b12 xx ex whip is 35% and he's ignoring clone.
cool!!!! thanks for the hint. didn't know that.Try throw! you can throw him even when he is invisible and in the air!
I guess it's a fail safe in case you miss the regular 1 as it's a high. Shouldn't happen a lot to be honest. With regular 1 you can even connect 2 of them (1, wait, 1, if you do 11 you won't be able to continue) before the B12.Why does everybody use d1 in the b2, b2 corner combo? Stand 1 does the same amount of damage and seems easier. Also as far as takeda goes, put him in the corner and he gets bodied. There's a gap after b21 and his best pressure string, f122+4, also has a gap.