What's new

YOMI LIVING MATCH UP CHART (FIRST DRAFT) v1.0 - 7-2-15 Tremor Patch

zaf

professor
What makes you think she loses?
I play this match up heavily, since the release of the game with @Ecodus. So this would be MoS vs Full auto.
Ermac does not really care about her guns. He has tools around it. Teleport, levitate... soul ball trades are always in his favor.
Lift punishes normal gun at certain ranges, and punishes ex guns close enough into full combo.
When comparing the anti air game, he gets way more damage and follow ups out of an anti air then she does.
When comparing their armor, he has a safe get out of jail card and jacqui doesn't. She gets punished for using hers if blocked.
Her wake up game is weaker then his, he just needs a hard knockdown when he touches her, or keep her standing with soulball and continue the pressure.
Their damage game is about even midscreen, ermac might edge her out by a few % or so. Corner he has more damage and without meter.
So in the neutral when gun is nullified, she can weave in and out and look for an opening. But if she would like to get in, she generally has to use kara-cancels which she commits to. Ermac can poke her out of these with his 6 frame D1. Which then leads to his pressure since he is +10 on hit.
Up close after most of Ermac strings, he can pretty much get a free D1 check since she has nothing fast enough. Same thing goes to get out of her pressure. His D1 is faster then anything she has. If Jacqui is respecting the D1, she can't armor when Ermac does this because she whiffs and flies past him, leading to a full combo punish. If she sits there respecting D1 in situations, then he can go into other pressures.

Not saying he bodies her, it does feel even a lot of the time but that is probably because of the person playing her and not actually jacqui.
So I'd say he edges her out slightly, resulting in a 6-4.

EDIT: I have been informed, that jacqui can use her BF2 MB to armor as well. But I still feel the same after adding this to the write up. I don't feel this move alone will change it being 6-4.
 
Last edited:

Zyphox

What is going on guys, Ya Boi Zyphox here.
Please guys, if you disagree post your thoughts as well as exp in the MU including training partners and offline etc. Remember this is mostly for offline since no yomi member plays online and with how shit the netcode is, MU might be skewed during online play. Not saying you can't post if your an online player or anything, just keep in mind some characters might seem more difficult to fight online etc thanks guys and try not to have a heart attack!!
 

Jer

I'm a literal Sloth
@DarkFire* I used to think the same thing about Cassie v Kenshi but I do believe it's 6-4. A whiffed flurry from full screen gets punished.

I also noticed these MU's for Cassie are specifically for Hollywood, which is fine since MU's don't change that much when in Spec Ops. However I think it's possibly 6-4 for Cassie against Quan(5-5 is still good), Sonya is probably 6-4 for Cassie as well. Other than that everything looks good (Jax may need to be adjusted, but I haven't played a good enough Jax yet).

Keep on with the good stuff boys.
 
Reactions: REO

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
How can quan chi be top 5 with 8 bad match ups?
Those aren't the top 5 highest numbers, at least, I don't think they are. I just did 5 good characters, but it was taking too long so I stopped.
 

rafaw

#YouSuck
Im not saying raiden wins or loses, i want a good reason on why its 6-4 from the guys that wrote the tier list. The risk reward is even on both sides I agree, but against like Dvorah where her escape option isnt a combo im not really too bothered if she wants to use her bars to get me off her. Launching armour is a big pain for cage because im not opening you up with h/l guessing, i have to know (read) what you are going to do and answer appropriately. D4 is a good tool to start offense with a blockstring and potentially a throw, the answer you have to that blockstring is to launch me with your armour, and the yomi levels start to build up from there. I dont disagree with anything you have said, i just dont think that its a 6-4.

"Kenshi gets 33% from a reversal/wakeup EX db1 but that match is still 6-4 for Raiden because he's putting his health bar on the line every time he goes for it. It's the same thing for Raiden against Johnny" Its not a 6-4 because raiden can punish a punishable move.
@infamy23

This matchup might be 5-5 or 6-4, neutral game is dominated by d4 and after a d4 hits, we get a free f3rc~f3rc/114skrc~114, and once they respect that, your free to close distance with f3.

But im a bit suprise by the A list chart, i dont agree with a lot of the MU´s there.
 

Tharr

Nyaaaah~
Hellfire Scorpion only loses to KLao, Summoner Quan and Shinnok? Would never have thought that from reading their forums.
 

STB Sgt Reed

Online Warrior
Not bad for Sub Zero, but...

I think he beats Sonya instead of losing to her.
I think he loses to Kenshi instead of going even.
I think he beats Johnny Cage as it's not so hard to keep him out with clone.

In my chart I had a lot of the 5-5s going 6-4 or 4-6. But pretty close.
 

xQUANTUMx

Twitter: @xxQUANTUM
Not bad for Sub Zero, but...

I think he beats Sonya instead of losing to her.
I think he loses to Kenshi instead of going even.
I think he beats Johnny Cage as it's not so hard to keep him out with clone.

In my chart I had a lot of the 5-5s going 6-4 or 4-6. But pretty close.
you agree with a 5-5 for F/T?
I also think he goes even with or beats sonya.
 

STB Sgt Reed

Online Warrior
you agree with a 5-5 for F/T?
I also think he goes even with or beats sonya.
F/T is one of the 5-5s I had as 4-6 but I'm not really scared of F/T. Just gotta play a little more rushdown and use less clones.

You can see my chart in the Sub Zero Grandmaster Guide in the Sub forums. :)
 

Pan1cMode

AUS FGC represent!
I play this match up heavily, since the release of the game with @Ecodus. So this would be MoS vs Full auto.
Ermac does not really care about her guns. He has tools around it. Teleport, levitate... soul ball trades are always in his favor.
Lift punishes normal gun at certain ranges, and punishes ex guns close enough into full combo.
When comparing the anti air game, he gets way more damage and follow ups out of an anti air then she does.
When comparing their armor, he has a safe get out of jail card and jacqui doesn't. She gets punished for using hers if blocked.
Her wake up game is weaker then his, he just needs a hard knockdown when he touches her, or keep her standing with soulball and continue the pressure.
Their damage game is about even midscreen, ermac might edge her out by a few % or so. Corner he has more damage and without meter.
So in the neutral when gun is nullified, she can weave in and out and look for an opening. But if she would like to get in, she generally has to use kara-cancels which she commits to. Ermac can poke her out of these with his 6 frame D1. Which then leads to his pressure since he is +10 on hit.
Up close after most of Ermac strings, he can pretty much get a free D1 check since she has nothing fast enough. Same thing goes to get out of her pressure. His D1 is faster then anything she has. If Jacqui is respecting the D1, she can't armor when Ermac does this because she whiffs and flies past him, leading to a full combo punish. If she sits there respecting D1 in situations, then he can go into other pressures.

Not saying he bodies her, it does feel even a lot of the time but that is probably because of the person playing her and not actually jacqui.
So I'd say he edges her out slightly, resulting in a 6-4.

EDIT: I have been informed, that jacqui can use her BF2 MB to armor as well. But I still feel the same after adding this to the write up. I don't feel this move alone will change it being 6-4.
Everything you posted is true, but I feel her up close pressure game with ex rockets edges this MU as being even.

Honestly, if you want to say Kitana, Scorpion and Cassie are 4-6, then there is just no way that Ermac is. This MU just feels so much easier.

In terms of getting in, her run is actually incredibly fast, she doesn't really need to commit to Lara cancels if she spaces things out nicely. She can't still get decent meterless damage without full stamina bar.

As for the wakeup game, meaty df2 beats all his wakeups so it's not as free as you make it out to be.
@Ecodus do you believe this is 4-6 Ermac's favour?
 
Reactions: zaf

Dja_Homies

Kaz...... I'm already a Fiddle.
Who made the A-List matchup chart? It's far what I think.

Yomi opinion / A-list player opinion

Hollywood : 5-5 / 4-6
D'vorah : 5-5 / 4-6
Ermac : 5-5 / 4-6
Kitana: 5-5 / 4-6
Jaquie: 6-4 / 5-5
Kung Lao: 5-5 / 3-7, maybe 4-6
Liu Kang (flame fist): 5-5 / 4-6
Liu Kang (dragon fire): 5-5 / 3-7
Mileena : 6-4 / 4-6
Predator Hunter: 4-6 / 5-5, maybe 6-4
Raiden : 6-4 / 5-5
Sub-Zero : 4-6 / 3-7
Tanya : 5-5 / 3-7
Tremor : 5-5 / 6-4
Kano (cyber) : 5-5 / 4-6
How can you seriously think he loses to mileena?.............. LOL
 

Asodimazze

https://twitter.com/AlfioZacco
How can you seriously think he loses to mileena?.............. LOL
Yes her hitbox is too much of a problem, you can rely only on f24, d2 and f3. All the other move have a high risk of whiffing and this fucks up johnny's pressure very much.

Mileena can also punish Ex nutpunch for great damage very consistently without meter, and this hurts.

Johnny can't throw out forceballs without getting punished on reaction, he is forced to spend some stamina to approach mileena avoiding while avoiding her projectiles and this weakens his pressure after he manages to catch her.

I believe that if Mileena plays this mu defensively and with patience, it is in her favour.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
I counted D'Vorah. I think she's at 169.

For Jin, it's:
Bojutsu - 160
Shaolin - 162.

If anyone can verify Shaolin, please do.
Yeah, it's really easy to miscount these, which is why I stopped. Having to recount constantly was annoying, lol.
 

Dja_Homies

Kaz...... I'm already a Fiddle.
Yes her hitbox is too much of a problem, you can rely only on f24, d2 and f3. All the other move have a high risk of whiffing and this fucks up johnny's pressure very much.

Mileena can also punish Ex nutpunch for great damage very consistently without meter, and this hurts.

Johnny can't throw out forceballs without getting punished on reaction, he is forced to spend some stamina to approach mileena avoiding while avoiding her projectiles and this weakens his pressure after he manages to catch her.

I believe that if Mileena plays this mu defensively and with patience, it is in her favour.
If you're using alist all you'll need against her is f3 since it leads to more guaranteed pressure and she has subpar normals. Don't use exnutpunch unwisely than lol. so sad that we have to play smartly when most of the stuff she does is PUNISHABLE. She has to risk getting punished for every special she does.
How do you have to spend stamina? His walk speed is decent enough to be patient. You're probably being impatient. Sais aren't even that terrifying lol. Just walk in and block low from a distance.
Honestly the pressure isn't needed in this mu since most of the time you're waiting for them to make the mistake. The same appeals to Johnny. If you play.This mu patiently and with defense you'll win. Clearly you aren't playing this mu patiently since you're using stamina to get in and seem terrified of her sais. You can just simply walk in she doesn't have bone shaper gun speed on her sais lol.
 
Last edited:

zaf

professor
Everything you posted is true, but I feel her up close pressure game with ex rockets edges this MU as being even.
Honestly, if you want to say Kitana, Scorpion and Cassie are 4-6, then there is just no way that Ermac is. This MU just feels so much easier.
In terms of getting in, her run is actually incredibly fast, she doesn't really need to commit to Lara cancels if she spaces things out nicely. She can't still get decent meterless damage without full stamina bar.
As for the wakeup game, meaty df2 beats all his wakeups so it's not as free as you make it out to be.
@Ecodus do you believe this is 4-6 Ermac's favour?
I am used to playing against ex rockets but it's just not enough IMO. There is pushback, so if you want to go for a 50/50, it generally has to be the overhead. For the low you would need to run in. I do understand that running in creates the illusion that you are going for the low, but can still do an overhead to mix up. I just don't feel this is strong enough to make a match up even, when ermac beats her at other various aspects of the match up. She also needs to have meter to be able to do this, and sorry but Jacqui is not shinnok or cassie where they always have meter. She can make decent meter by feinting guns with up or low rockets, but they can be beaten by teleport and lift.

She can't really just run in. She can still be checked with a poke. Instant air soul ball can stop runs. NJP beats run ins. There is even lift.
I understand how guns is suppose to condition people too. If I am just sitting there crouching, waiting for a gun you can just run in.
But this is also something that she does not really excel too much at IMO. Her offense can be stopped, she does not have the best range. She has to commit most of the time when going in even if it is not using the kara cancels which she can be hit out of.
 

Altsa

There is some inconsistency with Kitana's(RS) matchups

Kitana vs Jacqui 5-5 ------- Jacqui vs Kitana 4-6

Kitana vs Kung Jin(Bojutsu) 6-4 ------- Kung Jin(bojutsu) vs Kitana 5-5

Kitana vs Kung Jin(Shaolin 5-5 ------- Kung Jin(Shaolin) vs Kitana 4-6

Kitana vs Kung Lao 6-4 ------ Kung Lao vs Kitana 5-5

Kitana vs Predator (His Qui) 4-6 ------- Predator(His Qui) vs Kitana 5-5

Kitana vs Quan Chi(Summoner) 5-5 ------- Quan Chi(Summoner) vs Kitana 6-4

Kitana vs Shinnok 5-5 ------- Shinnok vs Kitana 6-4

Kitana vs Takeda 6-4 ------- Takeda vs Kitana 5-5

Kitana vs Kano 5-5 -------- Kano vs Kitana 4-6

Should be everything

@YOMI REO
 

Yoaks

A spaceman
Yes her hitbox is too much of a problem, you can rely only on f24, d2 and f3. All the other move have a high risk of whiffing and this fucks up johnny's pressure very much.

Mileena can also punish Ex nutpunch for great damage very consistently without meter, and this hurts.

Johnny can't throw out forceballs without getting punished on reaction, he is forced to spend some stamina to approach mileena avoiding while avoiding her projectiles and this weakens his pressure after he manages to catch her.

I believe that if Mileena plays this mu defensively and with patience, it is in her favour.
Mileena can only punish ex nutpunch in Piercing.

Can't throw out forceballs? Yes you can. Stop being so predictable. Bait her. She has to take risks to open you up. Your normals and pokes are light years ahead of hers. Once you knock her down. Bully the ever living fuck outta her.