If T4 was released in the modern era, where devs actually balance patch, etc, it would've been godlike. I know a lot of traditionalists back on Zaibatsu in the day hated it, but it was different and interesting, and the designers actually took a TON of risks all at once. I felt it actually paid off an made an interesting game, but I know a bunch of people didnt like it. But at least they
took the risk. DR was spectacular, and without a doubt my favorite Tekken of all time, but they never evolved past it after they returned to the roots.
T4 added walls for the first time, 1+3 was a position-shifting wall push, backdash was nerfed, you could tech off of the wall, you could bait wall techs, sidestep was reworked, there were destructable environment objects, the levels were
massively variable in size and shape, there were variable floor slopes that would make you adjust your combos and pokes... now
that is how you take some design risks while still keeping the core game intact. It's a shame the balance ended up being so bad.
After the great return to its roots with DR, each subsequent Tekken game just added stupid new fluff like bound, or floor breaks, etc. Stuff that has zero impact on the actual game played between the two players. If anything, it's always something that just enables even more stupidly high damage, so that 2 bad reads and its the round. At least T7 has armored moves, which allows a play to make a read, which
is finally a mechanic that actually impacts the game happening between the two players, and isnt just a dumb combo extending mechanic.
Can't remember
@Slips stance on it but am interested to hear it.
Side note, I don't at all believe that all games are being dumbed down and made easy. There has been a demand for and revival of games that are difficult but fair. The market has clearly spoken and shown that there is a demand for these types of games. Look at Dark Souls. Go on Steam and play any of the hundreds of amazing and challenging games there. They're making their way into PSN as well, which is awesome. Games like Shovel Knight, etc, that appeal to that old school mentality.
There are also plenty of awesome, technical and deep fighting games still being made. I've been fairly obsessed with BlazBlue lately. It's beyond fun, the character designs are interesting, the movement is sick, and its deep as hell. They're still out there! =)