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Guide - Kung Jin Kung Jin Living Guide Thread

Parasurama

Dragon
I think he is easy to learn, but MK is more about strategy and reads. If someone does well with him at a high level, then good for that person. He is not the same as when the game first came out.
 
I'll admit my hate might be a little much, but execution should take talent or practice and skill.
Execution doesn't mean you are a talented player at all. With a bit of practice pretty much anybody can do any BNB of any character. What truly take skills is to understand footsies, spacing and every fundamentals of fighting games. Execution might be one of them but its certainly not the one that makes top players a top player.

You are just being a dick against every Kung Jin player right now because of your unjustified hate of the character moveset. Come on man...
 

GAV

Resolution through knowledge and resolve.
Execution doesn't mean you are a talented player at all. With a bit of practice pretty much anybody can do any BNB of any character. What truly take skills is to understand footsies, spacing and every fundamentals of fighting games. Execution might be one of them but its certainly not the one that makes top players a top player.

You are just being a dick against every Kung Jin player right now because of your unjustified hate of the character moveset. Come on man...
Fighting games should be played with this...

...or this...

Not this...


Execution should matter in a fighting game. If it doesn't, then that's not a fighting game I want to play.

I love MKX, but I loathe Kung Jin.
 
Execution should matter in a fighting game. If it doesn't, then that's not a fighting game I want to play.

I love MKX, but I loathe Kung Jin.
If you workship execution that much then you should'nt even be playing NRS games in the beginning... Just go and try some BNBs in UMVC3 or USF4 and then you might have a real reason to use a stick and practice combos for a long time.
 

TackyHaddock

Salty Mashers Krew
Fighting games should be played with this...

...or this...

Not this...


Execution should matter in a fighting game. If it doesn't, then that's not a fighting game I want to play.

I love MKX, but I loathe Kung Jin.
Wow, really? You said you play Kotal and Jason. Jason's F42 (repeat) string is arguably the easiest combo execution wise in the entire game. Kotal's brutalities may be hard to pull off, but other than that his combos are ultra easy to learn. All of your posts imply that you are some sort of execution god laughing at us inferior creatures. Pot calling the kettle black.
 

TackyHaddock

Salty Mashers Krew
Execution doesn't mean you are a talented player at all. With a bit of practice pretty much anybody can do any BNB of any character. What truly take skills is to understand footsies, spacing and every fundamentals of fighting games. Execution might be one of them but its certainly not the one that makes top players a top player.

You are just being a dick against every Kung Jin player right now because of your unjustified hate of the character moveset. Come on man...
Exactly - you can be a perfect player with combos in practice mode, and then go into an actual fight and get bodied because you can't make any of the right reads or control spacing. As a Kung Jin player, it takes just as much work as any character to get good at those things. That's why it pisses me off when people blindly discredit the work that goes into it.
 

GAV

Resolution through knowledge and resolve.
Wow, really? You said you play Kotal and Jason. Jason's F42 (repeat) string is arguably the easiest combo execution wise in the entire game. Kotal's brutalities may be hard to pull off, but other than that his combos are ultra easy to learn. All of your posts imply that you are some sort of execution god laughing at us inferior creatures. Pot calling the kettle black.
Jason is a side character I play just to troll online.

Kotal Khan took me a good, long while to figure out. Once I understood the tech behind how to do his combos, it opened a door for me to practice - but his combos still aren't easy. I don't think Kotal is one of the hardest execution characters, but he's definitely far up the line from Kung Jin. It's taken hours upon hours to get as good with Kotal Khan as I was with Kung Jin in an hour. So, if you're going to try and patronize - at least know first. Kotal's brutals are easy. His combos are not.

I also play Jax. Is Jax easy execution too? Quan Chi too... Is Quan easy execution?

Execution should be a part of the equation.
 

GAV

Resolution through knowledge and resolve.
Exactly - you can be a perfect player with combos in practice mode, and then go into an actual fight and get bodied because you can't make any of the right reads or control spacing. As a Kung Jin player, it takes just as much work as any character to get good at those things. That's why it pisses me off when people blindly discredit the work that goes into it.
You can also be a perfect spacing and decision-making player, but lose because you drop stuff - unless you play Kung Jin. Then, you won't drop anything.
 

RM NoBrows

Supah hawt fiyah
I just can't feel good about anything done by anyone with a character that takes no execution skill. I'm also not going to give props to anyone who does anything with him. If anyone uses him in a tournament, I'll root against that player - or I'll walk away and do something else. If I run into Kung Jins online, I don't care how good they are. In my mind, they stink. In my mind, execution should be a part of the game.

Now, I'm not one to blame the game for anything. Kung Jin is the one exception because I feel like his move-set was designed to be entry level - so that newcomers could jump right in. That's why he doesn't fly at the game's highest levels because he's not designed to. At least they did that right.

I think you're a really good poster and I respect what you say, but we can't agree on this unless you're able to see Kung Jin as he is.

I'll admit my hate might be a little much, but execution should take talent or practice and skill.
No execution? Play ancestral and try to do PPJ's combos. Then try and say he requires no execution.
 

GAV

Resolution through knowledge and resolve.
No execution? Play ancestral and try to do PPJ's combos. Then try and say he requires no execution.
Here's the context...
I practiced Bojutsu Kung Jin for 20 minutes on a Sunday. Then, I went online - and won nearly every match - consistently hitting for 40+ percent combos. Everything with him combos and the motions are super-easy. Even the timing isn't strict. Then, I practiced the other 2 variations - for about 15 minutes each. Then, I went back online and I was only landing 29-34 percent combos, but now I had more tools to keep my opponents off-balance. The wins kept coming.
 

RM NoBrows

Supah hawt fiyah
Here's the context...
Well that's because you're doing day 1 combos still, which are the easy ones. His optimal combos in ancestral do no less than 36% meterless. Just because you're doing day 1 combos, the easy ones, doesn't mean he requires no execution. Plus his arrows are all negative on block and really punishable. If all your wins came with ease, you're playing scrubs
 

TackyHaddock

Salty Mashers Krew
If all your wins came with ease, you're playing scrubs
Agreed - I have played a significant number of really good players that have all the answers to what I am able to bring with Kung Jin. Just because SOME of his combos are easy to learn, it does not mean it is a cakewalk to win with him against competent players.
 

GAV

Resolution through knowledge and resolve.
Well that's because you're doing day 1 combos still, which are the easy ones. His optimal combos in ancestral do no less than 36% meterless. Just because you're doing day 1 combos, the easy ones, doesn't mean he requires no execution. Plus his arrows are all negative on block and really punishable. If all your wins came with ease, you're playing scrubs
Well, I was online and I didn't run into anyone really good - but at the time, I was pretty new too. I lacked understanding. I was beating up on similarly skilled opponents. I'm glad I was able to see it for what it was. I knew I hadn't found the perfect character for me. I was just taking advantage of how easy he is to play.
 

TackyHaddock

Salty Mashers Krew
Well, I was online and I didn't run into anyone really good - but at the time, I was pretty new too. I lacked understanding. I was beating up on similarly skilled opponents. I'm glad I was able to see it for what it was. I knew I hadn't found the perfect character for me. I was just taking advantage of how easy he is to play.
At the time you were pretty new too? you lacked understanding? You said this happened this past Sunday!
 

HuttonMD

ADM Riddles
Kung jin does frustrate me as well it's more that njp lol everytime I fight one the first thing I do at start of match is backdash and sure enough they throw it out and just constantly throw it out over and over.
But to be fair ancestral is a lot harder to use then bojitsu I tried learning his optimal bnbs and the timing is strict to hit the stun switch to fire arrow and still continue combo
 
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HuttonMD

ADM Riddles
And about the njp that more of a me problem not punishing it if they miss so any tips would be appreciated lol
 

GAV

Resolution through knowledge and resolve.
At the time you were pretty new too? you lacked understanding? You said this happened this past Sunday!
It was on a Sunday.

I played MK9 sparingly. I won a lot online, but wasn't really any good. When I ran a set against Big J Gleez, I got smashed.

I played Injustice a little more, but remained a casual player.

MKX has had me hooked. I play nothing else. Immersion like that brings understanding. I look to play guys I can't beat, again and again - and I'm never satisfied. Love and determination like that has brought me a long way.

That Sunday was the week before CEO.
 

TackyHaddock

Salty Mashers Krew
And about the njp that more of a me problem not punishing it if they miss so any tips would be appreciated lol
I've noticed that the NJP whiffs most of the time when the opponent is also in the air jumping forward (if both are neutral jumping it is a different story, but if you jump forward you have a good chance of KJ's NJP whiffing and your air attack hitting). So one solution to punish the NJP is a forward moving air attack - most ji3s and ji4s seem to do the trick.

If you are grounded and you block an NJP, hold block for a sec, as it is likely a second NJP is on its way lol.
 
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HuttonMD

ADM Riddles
If you are grounded and you block an NJP, hold block for a sec, as it is likely a second NJP is on its way lol.
^very true lol and I didn't think about trying to jump in to hit his njp I just figured he would smack me out of the air I'll have to try that next time which really isn't to often anymore a lot of ppl have dropped him I guess
 

TackyHaddock

Salty Mashers Krew
^very true lol and I didn't think about trying to jump in to hit his njp I just figured he would smack me out of the air I'll have to try that next time which really isn't to often anymore a lot of ppl have dropped him I guess
Yeah, I'm not sure if its a glitch but his NJP almost always whiffs against forward air attacks (especially when opponents are on their way up). This is very annoying for me against characters like Scorpion and Ermac that can hitconfirm an air attack (most often a jumpkick) into a full combo. I actually have started doing the NJP a lot less to avoid that type of damage. If you let me know who your main is I can provide you further insight into how to body me :p
 
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GAV

Resolution through knowledge and resolve.
Yeah, I'm not sure if its a glitch but his NJP almost always whiffs against forward air attacks (especially when opponents are on their way up). This is very annoying for me against characters like Scorpion and Ermac that can hitconfirm an air attack (most often a jumpkick) into a full combo. I actually have started doing the NJP a lot less to avoid that type of damage. If you let me know who your main is I can provide you further insight into how to body me :p
...and Kotal who can hit confirm into 38 to 52 percent depending on where you are on the screen and meter.
 

HuttonMD

ADM Riddles
Yeah, I'm not sure if its a glitch but his NJP almost always whiffs against forward air attacks (especially when opponents are on their way up). This is very annoying for me against characters like Scorpion and Ermac that can hitconfirm an air attack (most often a jumpkick) into a full combo. I actually have started doing the NJP a lot less to avoid that type of damage. If you let me know who your main is I can provide you further insight into how to body me :p
I use kano (all variations) and johnny cage (a list) And if your on xbone add me so we can run some sets I def need the practice against him
 

TackyHaddock

Salty Mashers Krew
I use kano (all variations) and johnny cage (a list) And if your on xbone add me so we can run some sets I def need the practice against him
Kano: the two things that he does that I find to be the most effective against Kung Jin are (1) ex up cannonball on wakeup to stifle my oki pressure after a hard knockdown; and (2) the mid hitting knives in cybernetic. The ex up cannonball on wakeup can of course be baited and blocked, but I don't find that to be quite as punishable as some other blocked wakeups. It is also AWESOME against the NJP. The cybernetic knives are most annoying against Bojutsu (I actually main Shaolin so the knives are not quite as bad with my chakrams in play but they are still very annoying).

Johnny Cage: strangely, I actually find his zoning to be very good against KJ. I believe A-list / fisticuffs have the better fireballs, correct (not just the straight fireballs of SD)? The variations where he can do the high and low fireballs are strong against KJ imo, and he can then shadow kick if I jump forward to much to avoid the zoning.

I have both Xbox one and PS4, but have barely played MK on xbox at all given the greater amount of lag. Add me in any case: TackyHaddock8
 

HuttonMD

ADM Riddles
Yea I learned zoning bojitsu works really well so cyber probably is the better choice and ex upball is only -5 now so I can get away with it on block sometimes. And yes a-list has the arc fireballs.
So best strategy seems to keep him out in bojitsu I haven't fought any shaolins tho but I'll add you on Xbox and maybe there won't be lag lol
 

9_Lives

Kombatant
My two cents on this Kotal/Kung Jin execution debate discussion thing skip this if you don't care lol:

1. Kotal is not really that execution heavy, and that's okay. Let's just not get too ahead of ourselves in the comparison to Kung Jin. The only thing I can think of that took me longer than my first try to execute was the triple f2 combo, which I hope for your sake isn't your go to bnb as f2 is pretty slow on startup (good as an anti air though). Coincidentally, I don't think Kotal's as good as Kung Jin, whom I agree requires less technical skill. Which brings me to my next point.

2. Execution level does not imply a character is good or bad. MK9 Kenshi, Aquaman, Green Lantern, MK9 Kung Lao come to mind. Leaving me with this final note. A character that has more options is better, which typically coincides with execution and having the know how to use said options, but the two are not the same thing. Kung Jin has more options than Kotal, so even though Kotal's f2 combos are harder to land, Kung Jin is a better character in me and many other people's opinions.

3. Having a "good" character doesn't guarantee you'll win, and having one who is "bad" doesn't guarantee you'll lose (except for Jade :p). Still gotta know matchups, how to exploit every option against every character with yours, optimal bnb's and setups, good footsies, etc. That's how you see characters who are not perceived as good like Reptile making top 8 at EVO. That guy came prepared for the typical Summoner Quan, Thunder God Raiden, Tempest Lao, Outlaw Erron Black, you name it. Those people did not come prepared for Noxious Reptile, as hardly anyone was using him. I tier whore at least a bit in every game for the last four years and I still lose more often than I can win outside of my living room...to people who don't...Q_Q

4. Kung Jin is not being played as much anymore because he got nerfed, so a lot of players dropped him for Tempest Lao, whom I admit requires a higher amount of execution. But more importantly than that, he's got safer offense, higher damage and better mobility. He also isn't free to delayed wake up like Kung Jin can be when going for those mixups on knockdown. Kung Jin isn't bad though, he just isn't perceived top 5 anymore like he used to be. Which isn't a bad thing either.

In short, imo, execution is an inhibitor to victory that must be overcome, not a friendly helper. Reads, mixups, footsies/spacing, crazy frame traps that break armor, high damage and/or mobility are things you're going to want to win in this game. I prefer to respect people for winning, not for what character they use to do it. If I can't win when I think someone is laming me out, that's on me for not learning how to beat that.