Parasurama
Dragon
I think he is easy to learn, but MK is more about strategy and reads. If someone does well with him at a high level, then good for that person. He is not the same as when the game first came out.
Execution doesn't mean you are a talented player at all. With a bit of practice pretty much anybody can do any BNB of any character. What truly take skills is to understand footsies, spacing and every fundamentals of fighting games. Execution might be one of them but its certainly not the one that makes top players a top player.I'll admit my hate might be a little much, but execution should take talent or practice and skill.
Fighting games should be played with this...Execution doesn't mean you are a talented player at all. With a bit of practice pretty much anybody can do any BNB of any character. What truly take skills is to understand footsies, spacing and every fundamentals of fighting games. Execution might be one of them but its certainly not the one that makes top players a top player.
You are just being a dick against every Kung Jin player right now because of your unjustified hate of the character moveset. Come on man...
If you workship execution that much then you should'nt even be playing NRS games in the beginning... Just go and try some BNBs in UMVC3 or USF4 and then you might have a real reason to use a stick and practice combos for a long time.Execution should matter in a fighting game. If it doesn't, then that's not a fighting game I want to play.
I love MKX, but I loathe Kung Jin.
Wow, really? You said you play Kotal and Jason. Jason's F42 (repeat) string is arguably the easiest combo execution wise in the entire game. Kotal's brutalities may be hard to pull off, but other than that his combos are ultra easy to learn. All of your posts imply that you are some sort of execution god laughing at us inferior creatures. Pot calling the kettle black.Fighting games should be played with this...
...or this...
Not this...
Execution should matter in a fighting game. If it doesn't, then that's not a fighting game I want to play.
I love MKX, but I loathe Kung Jin.
Exactly - you can be a perfect player with combos in practice mode, and then go into an actual fight and get bodied because you can't make any of the right reads or control spacing. As a Kung Jin player, it takes just as much work as any character to get good at those things. That's why it pisses me off when people blindly discredit the work that goes into it.Execution doesn't mean you are a talented player at all. With a bit of practice pretty much anybody can do any BNB of any character. What truly take skills is to understand footsies, spacing and every fundamentals of fighting games. Execution might be one of them but its certainly not the one that makes top players a top player.
You are just being a dick against every Kung Jin player right now because of your unjustified hate of the character moveset. Come on man...
Jason is a side character I play just to troll online.Wow, really? You said you play Kotal and Jason. Jason's F42 (repeat) string is arguably the easiest combo execution wise in the entire game. Kotal's brutalities may be hard to pull off, but other than that his combos are ultra easy to learn. All of your posts imply that you are some sort of execution god laughing at us inferior creatures. Pot calling the kettle black.
You can also be a perfect spacing and decision-making player, but lose because you drop stuff - unless you play Kung Jin. Then, you won't drop anything.Exactly - you can be a perfect player with combos in practice mode, and then go into an actual fight and get bodied because you can't make any of the right reads or control spacing. As a Kung Jin player, it takes just as much work as any character to get good at those things. That's why it pisses me off when people blindly discredit the work that goes into it.
No execution? Play ancestral and try to do PPJ's combos. Then try and say he requires no execution.I just can't feel good about anything done by anyone with a character that takes no execution skill. I'm also not going to give props to anyone who does anything with him. If anyone uses him in a tournament, I'll root against that player - or I'll walk away and do something else. If I run into Kung Jins online, I don't care how good they are. In my mind, they stink. In my mind, execution should be a part of the game.
Now, I'm not one to blame the game for anything. Kung Jin is the one exception because I feel like his move-set was designed to be entry level - so that newcomers could jump right in. That's why he doesn't fly at the game's highest levels because he's not designed to. At least they did that right.
I think you're a really good poster and I respect what you say, but we can't agree on this unless you're able to see Kung Jin as he is.
I'll admit my hate might be a little much, but execution should take talent or practice and skill.
Here's the context...No execution? Play ancestral and try to do PPJ's combos. Then try and say he requires no execution.
I practiced Bojutsu Kung Jin for 20 minutes on a Sunday. Then, I went online - and won nearly every match - consistently hitting for 40+ percent combos. Everything with him combos and the motions are super-easy. Even the timing isn't strict. Then, I practiced the other 2 variations - for about 15 minutes each. Then, I went back online and I was only landing 29-34 percent combos, but now I had more tools to keep my opponents off-balance. The wins kept coming.
Well that's because you're doing day 1 combos still, which are the easy ones. His optimal combos in ancestral do no less than 36% meterless. Just because you're doing day 1 combos, the easy ones, doesn't mean he requires no execution. Plus his arrows are all negative on block and really punishable. If all your wins came with ease, you're playing scrubsHere's the context...
Agreed - I have played a significant number of really good players that have all the answers to what I am able to bring with Kung Jin. Just because SOME of his combos are easy to learn, it does not mean it is a cakewalk to win with him against competent players.If all your wins came with ease, you're playing scrubs
Well, I was online and I didn't run into anyone really good - but at the time, I was pretty new too. I lacked understanding. I was beating up on similarly skilled opponents. I'm glad I was able to see it for what it was. I knew I hadn't found the perfect character for me. I was just taking advantage of how easy he is to play.Well that's because you're doing day 1 combos still, which are the easy ones. His optimal combos in ancestral do no less than 36% meterless. Just because you're doing day 1 combos, the easy ones, doesn't mean he requires no execution. Plus his arrows are all negative on block and really punishable. If all your wins came with ease, you're playing scrubs
At the time you were pretty new too? you lacked understanding? You said this happened this past Sunday!Well, I was online and I didn't run into anyone really good - but at the time, I was pretty new too. I lacked understanding. I was beating up on similarly skilled opponents. I'm glad I was able to see it for what it was. I knew I hadn't found the perfect character for me. I was just taking advantage of how easy he is to play.
It was on a Sunday.At the time you were pretty new too? you lacked understanding? You said this happened this past Sunday!
I've noticed that the NJP whiffs most of the time when the opponent is also in the air jumping forward (if both are neutral jumping it is a different story, but if you jump forward you have a good chance of KJ's NJP whiffing and your air attack hitting). So one solution to punish the NJP is a forward moving air attack - most ji3s and ji4s seem to do the trick.And about the njp that more of a me problem not punishing it if they miss so any tips would be appreciated lol
^very true lol and I didn't think about trying to jump in to hit his njp I just figured he would smack me out of the air I'll have to try that next time which really isn't to often anymore a lot of ppl have dropped him I guessIf you are grounded and you block an NJP, hold block for a sec, as it is likely a second NJP is on its way lol.
Yeah, I'm not sure if its a glitch but his NJP almost always whiffs against forward air attacks (especially when opponents are on their way up). This is very annoying for me against characters like Scorpion and Ermac that can hitconfirm an air attack (most often a jumpkick) into a full combo. I actually have started doing the NJP a lot less to avoid that type of damage. If you let me know who your main is I can provide you further insight into how to body me^very true lol and I didn't think about trying to jump in to hit his njp I just figured he would smack me out of the air I'll have to try that next time which really isn't to often anymore a lot of ppl have dropped him I guess
...and Kotal who can hit confirm into 38 to 52 percent depending on where you are on the screen and meter.Yeah, I'm not sure if its a glitch but his NJP almost always whiffs against forward air attacks (especially when opponents are on their way up). This is very annoying for me against characters like Scorpion and Ermac that can hitconfirm an air attack (most often a jumpkick) into a full combo. I actually have started doing the NJP a lot less to avoid that type of damage. If you let me know who your main is I can provide you further insight into how to body me
I use kano (all variations) and johnny cage (a list) And if your on xbone add me so we can run some sets I def need the practice against himYeah, I'm not sure if its a glitch but his NJP almost always whiffs against forward air attacks (especially when opponents are on their way up). This is very annoying for me against characters like Scorpion and Ermac that can hitconfirm an air attack (most often a jumpkick) into a full combo. I actually have started doing the NJP a lot less to avoid that type of damage. If you let me know who your main is I can provide you further insight into how to body me
Kano: the two things that he does that I find to be the most effective against Kung Jin are (1) ex up cannonball on wakeup to stifle my oki pressure after a hard knockdown; and (2) the mid hitting knives in cybernetic. The ex up cannonball on wakeup can of course be baited and blocked, but I don't find that to be quite as punishable as some other blocked wakeups. It is also AWESOME against the NJP. The cybernetic knives are most annoying against Bojutsu (I actually main Shaolin so the knives are not quite as bad with my chakrams in play but they are still very annoying).I use kano (all variations) and johnny cage (a list) And if your on xbone add me so we can run some sets I def need the practice against him