All very good points. I now primarily use Shaolin, after spending the first couple months w Bojutsu only. Option #1 sounds particularly useful - I often attempt to bait simply by holding block (without a standing 1 first) but this apparently doesn't contain the same mind game that your suggestion with standing 1 does. I will see if I can catch more fish with that method!
It definitely works well; even if the opponent catches on and stops waking up, you'll have access to your post delayed wake-up game. If they decide to instantly get up off the ground (no wake-up / no delayed wake up) that's still a good situation.
B21, 2+4 is also a good suggestion. I use that, but fairly sparingly, and rarely with the intention of avoiding a wakeup attack.
B2, 1, 2+4 is one of my favorite strings; I use it quite a bit because it has a lot of mix-ups / options.
- B2, 1, 2+4
- B2, 1, 4, cartwheel drop (mb)
- B2, 1, 4, low chakram (mb)
- B2, 1, 4, up kick + shaolin drop (builds half a bar of meter and quite safe).
- B2, 1, throw (I start using this once the opponent respects my options).
The more you use one individual string (with various options), the more ambiguous your offence becomes; if you have one particular set-up off a specific string (and only use it at that time) the opponent will start to read it and you'll end up in trouble.
staying grounded is key, but I have an addiction that I can't overcome to our beautiful NJP. I will break that habit.
Against Kung Lao you should stay grounded because you have to look out for 3 of his options: 1- teleport 2- divekick 3- spin. This also applies to all match-ups where the opponent has a teleport (going airborne makes you vulnerable). In other match-ups where you can jump more freely, leaving the ground creates a mix-up / mind game; will he or will he not dive-kick.
Do you typically just mash D1 whenever he teleports? Obviously blocking alone doesn't work given the teleport throw option that he has.
You really have to read / anticipate the teleport and have your D1 punish ready. You actually want to hit him on the way up (animation of him coming out of the ground behind you) to negate his follow-up options.
Check out the video below of Ryan Hart at Fatal 8; if you forward to around 11:28 you'll see him whiffing D1's to clip Kung Lao's teleport (slow down the video to see exactly when you should hit Kung Lao out of it).
Bojutsu obviously doesn't have any special attacks that could bait this reaction so he was obviously reading / anticipating it and D1'ing beforehand for the attempted combo conversion. However, Shaolin does have low / high chakram animations that looks similar to a normal (Standing 1 / D1) attacks so whiffing these at 3/4 to full screen could be used as a bait.