KeyserSoze
Fabled Villain
Yep. Very useful string.Is Jasons 1,2 really +2 on block or is that an error on nrs
Yep. Very useful string.Is Jasons 1,2 really +2 on block or is that an error on nrs
I use 122 constantly. Great string.@Blade4693
He's fine, tougher than relentless to use, but fine.
Actually I realized the other day that slasher has so many different moves that I tend to forget some, ending using only, F4/F2~BF3 & B122
So, I formed a list of useful moves I should add
122, 23, 24, D4
The first two are no launchers, but help Slasher main problem: closing in
"Hidan the first move whiffs"
"But the second will reach and it's +2 in both cases"
I used these kind of strings in both MK9 & Tekken. There is reason some 2nd or 3rd moves travel. Especially 122, this thing was made to work like this (AND jails with DF1 and maybe BF3 also)
Oh yeah, he is the quintessential scrub killer. So true.@KeyserSoze I played a lot of casuals yesterday and realized that Slasher may not just be a character counter pick, but a player counter pick. He is a scrub killer haha.
I feel your Slasher > Relentless view
It's a long talk cause it's about details (about the comparing), but I'm willing to do it. I'll tag you in general discussion tomorrowOh yeah, he is the quintessential scrub killer. So true.
See, I think Relentless would benefit immeasurably from two simple changes:
1) Having his B122 whiff issues fixed (Interestingly, people always talk about how reliant Slasher is on one string: F42. But, I would argue that Relentless is even more reliant on one string: B122)
2) Having the recovery frames on Pursuit reduced slightly so that, you know, we could actually use it sometimes - haha.
Also, I think the fact that all of Jason's specials can be low-profiled hurts Relentless more than Slasher because of how much more range/reach Slasher has (including a projectile) at his disposal. (i.e. Slasher doesn't rely on something like ex-Bloodshed as much as Relentless relies on something like ex-Choke)
Also, Slasher has inordinately better air normals than Relentless does and I think that can sometimes be a big advantage in this game.
It's close. Both variations are viable. And I'd even go so far as to write that Relentless may have more overall potential than Slasher. But, I just personally have considerably more success with Slasher.
A few things about the post hereOh yeah, he is the quintessential scrub killer. So true.
See, I think Relentless would benefit immeasurably from two simple changes:
1) Having his B122 whiff issues fixed (Interestingly, people always talk about how reliant Slasher is on one string: F42. But, I would argue that Relentless is even more reliant on one string: B122)
2) Having the recovery frames on Pursuit reduced slightly so that, you know, we could actually use it sometimes - haha.
Also, I think the fact that all of Jason's specials can be low-profiled hurts Relentless more than Slasher because of how much more range/reach Slasher has (including a projectile) at his disposal. (i.e. Slasher doesn't rely on something like ex-Bloodshed as much as Relentless relies on something like ex-Choke)
Also, Slasher has inordinately better air normals than Relentless does and I think that can sometimes be a big advantage in this game.
It's close. Both variations are viable. And I'd even go so far as to write that Relentless may have more overall potential than Slasher. But, I just personally have considerably more success with Slasher.
Killing machine puts a lot of pressure on the opponent when they are low on life, when you have breaker and even more so when you have x-ray. Meter and health bar awareness is extremely important to using killing machine correctly.2) I play with ppl who know the Jason matchup and I still find opportunities to throw it out, or even threat that I will. Plus if the recovery gets better the move may become abusable and the whining will be top tier for our ears. I think it's fine
@Hidan was referring to Pursuit, but I agree with you completely regarding Killing Machine. I have been having a lot of success with Killing Machine lately, because I have learned to use it cautiously and prudently. It's a situational, yet very formidable, tool when used correctly.Killing machine puts a lot of pressure on the opponent when they are low on life, when you have breaker and even more so when you have x-ray. Meter and health bar awareness is extremely important to using killing machine correctly.
I agree with you, potential for abuse makes buffing this move EXTREMELY dangerous. Right now the prize for activating is eating a full combo unless you kill or have breaker. Activating correctly takes awareness, and people get all the more nervous for it.
I say leave it as is.
I don't remember it looking any different. That's weird if the animation changes.Why is slashers F42 look different after jump in 2 ? I can't make it look like that.
Any help please ?
I don't remember it looking any different. That's weird if the animation changes.
I remember this being a thing, never happened to me. Maybe it's from ji1 because I use ji2. Or it's "fixed"
in the third combo of this vid, you will see the animation of the F4 after jump in 2 be alot like the one in the other variations, is it just me or ?
Hey, sorry for the late response. I've been super busy with school, and as a result, I haven't been on the forum much. Anyway, to answer your question: You have Slasher's basic 50/50 down. There really isn't anything "better," per se. There are, however, other options depending on your ability to read your opponent and gauge what he likes to do over a long set. From my experience, the three most effective alternatives to the basic 50/50 you already described are:Any ideas on what to do after a hard knock down in Slasher? I find myself hard knocking down people a lot now and I am just left standing there waiting for them to get up it seems for like a whole 2 seconds, what should I be doing when I get the hard knockdown? I can always go for F42 but they usually delay and the f4 misses, or they know its coming and block low. So I mix it up and do F2 into bf3, which works a lot since they usually are blocking low expecting the f42, but it doesn't really lead to a whole lot of damage, though I get another knockdown and they have to guess if im going over head or low.
Just curious about some general strategies when this happens, I feel like there is something else I could be doing but just cant figure out what it is lol
@Eldriken @KeyserSoze: Any ideas? Not trying to bother you guys btw, I just know you two are knowledgeable on the character.
Awesome, thanks man! That enhanced Psycho Slash is really good lol, its awesome to wake up with and use as a reversal, it alone takes like 20% IIRC. So it would seem like the rest of what I need to do is start learning how to read my opponent then using those above options accordingly. The F2 cancels really catch people off guard, I noticed I started doing a lot better once I started using that since most people are waiting for that low to come lolHey, sorry for the late response. I've been super busy with school, and as a result, I haven't been on the forum much. Anyway, to answer your question: You have Slasher's basic 50/50 down. There really isn't anything "better," per se. There are, however, other options depending on your ability to read your opponent and gauge what he likes to do over a long set. From my experience, the three most effective alternatives to the basic 50/50 you already described are:
1) Using B122 as a Meaty to stuff certain unarmored wake-ups
2) Using an enhanced BF2 in the same fashion as (1)
3) Situationally activating Killing Machine, when appropriate.
edit: Of course, for the people who perpetually choose to block low (which, is the vast majority of players), you can always go for a JI2/NJ2/Crossover J2, but all of those can easily be reacted to and blocked accordingly.
Tag me too whenever you want something about gameplay, I like those Jason talksAwesome, thanks man! That enhanced Psycho Slash is really good lol, its awesome to wake up with and use as a reversal, it alone takes like 20% IIRC. So it would seem like the rest of what I need to do is start learning how to read my opponent then using those above options accordingly. The F2 cancels really catch people off guard, I noticed I started doing a lot better once I started using that since most people are waiting for that low to come lol
Alright will do man! And yeah that's pretty much what I try to do with him, I try to bully people into the corner and then take advantage of making them guess if the low or the overhead is coming. I do need to learn some corner combos out of the f4 bf3 though, I have seen video of a good one but the user didn't say what the inputs were so I could definitely use that if you have someTag me too whenever you want something about gameplay, I like those Jason talks
I believe you shouldn't care for the dmg out of f2~bf3, it still knocks back a lot. Slasher's gameplan IMO is pushing into the corner where you have both low (f4) and overhead (f2) cancelled into bf3 leading to combos. If these are not already known, I can write down the inputs
as long as you don't launch them before BF3 hits, the combos are the sameAlright will do man! And yeah that's pretty much what I try to do with him, I try to bully people into the corner and then take advantage of making them guess if the low or the overhead is coming. I do need to learn some corner combos out of the f4 bf3 though, I have seen video of a good one but the user didn't say what the inputs were so I could definitely use that if you have some
So I can do F3, bf3, into any of those listed? Awesome, ill definitely go into practice and a bit and try to get them all down, thanks! Are they hard to do online? Thats' pretty much the only way I can play against other MKX players since I don't have a local scene and none of my friends play fighters lolas long as you don't launch them before BF3 hits, the combos are the same
So, from: 111 /12 /B12 /F4 /F2 into BF3
d1, b122, 1, 111-df1 (36 from both low and overhead)
d1, d1, b122, 111-df1 (same dmg, if you drop the b122)
d1, b122, 11-bf3, d1-df1 (swag)